DCup · Patch 8.10 · Summer
Jun 02, 2018, 11:25 AM · 37 min · Game 3Scouting line
Bilibili Gaming won: +1.2k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
AmazingJ
0/0/5
Ray
1/1/3
Chieftain
2/2/8
Haro
3/1/4
Mole
3/4/5
Scout
3/2/5
Jinjiao
7/0/4
iBoy
2/4/4
Road
0/4/10
Meiko
1/4/5
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
AmazingJ
Singed · 0/0/5
59
Better in 5 x 9 of 14
Ray
Poppy · 1/1/3![]()
- 0
- Kills
- 1
- 0
- Deaths
- 1
- 5
- Assists
- 3
- 5.0
- KDA
- 4.0
- 42%
- Kill participation
- 40%
- 323
- CS
- 357
- 8.7
- CS per minute
- 9.6
- 12,900
- Gold
- 14,696
- 20%
- Gold share
- 23%
- 12,251
- Damage to champions
- 12,728
- 331
- Damage per minute
- 344
- 21%
- Damage share
- 22%
- 614
- Damage taken per minute
- 567
- 13
- Wards placed
- 14
- 7
- Wards killed
- 3
Draft
Bilibili Gaming
Blue side
SingedAmazingJ
TrundleChieftain
YasuoMole
EzrealJinjiao
BraumRoad
EDward Gaming
Red side
PoppyRay
Kha'ZixHaro
ZoeScout
XayahiBoy
RakanMeiko
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 7
- Towers
- 5
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Bilibili Gaming leads; below, EDward Gaming.
Biggest lead: Bilibili Gaming +1,171, EDward Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (37 min) | Bilibili Gaming +1,171 |
Blue side
Bilibili Gaming
VictoryRed side
EDward Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/0/5 | 2/2/8 | 3/4/5 | 7/0/4 | 0/4/10 | 1/1/3 | 3/1/4 | 3/2/5 | 2/4/4 | 1/4/5 |
| Kill participation | 41.7% | 83.3% | 66.7% | 91.7% | 83.3% | 40% | 70% | 80% | 60% | 60% |
| CS | 323 | 180 | 299 | 418 | 107 | 357 | 178 | 328 | 370 | 24 |
| CS per minute | 8.7 | 4.9 | 8.1 | 11.3 | 2.9 | 9.6 | 4.8 | 8.9 | 10.0 | 0.6 |
| Gold | 12,900 | 11,446 | 13,716 | 18,178 | 9,614 | 14,696 | 12,010 | 14,038 | 15,529 | 8,410 |
| Gold share | 19.6% | 17.4% | 20.8% | 27.6% | 14.6% | 22.7% | 18.6% | 21.7% | 24% | 13% |
| Earned gold per minute | 219 | 180 | 241 | 361 | 130 | 267 | 195 | 250 | 290 | 97 |
| Damage to champions | 12,251 | 5,416 | 7,754 | 29,059 | 4,428 | 12,728 | 10,470 | 15,378 | 12,485 | 6,456 |
| Damage share | 20.8% | 9.2% | 13.2% | 49.3% | 7.5% | 22.1% | 18.2% | 26.7% | 21.7% | 11.2% |
| Damage per minute | 331 | 146 | 210 | 785 | 120 | 344 | 283 | 416 | 337 | 174 |
| Damage taken per minute | 614 | 624 | 434 | 256 | 493 | 567 | 722 | 264 | 421 | 357 |
| Wards placed | 13 | 19 | 13 | 15 | 45 | 14 | 38 | 16 | 14 | 40 |
| Wards killed | 7 | 23 | 9 | 10 | 19 | 3 | 14 | 9 | 12 | 17 |
| Control wards | 0 | 17 | 5 | 5 | 13 | 2 | 12 | 5 | 5 | 14 |
| Own jungle monsters | 1 | 95 | 28 | 24 | 0 | 8 | 98 | 12 | 23 | 0 |
| Enemy jungle monsters | 0 | 8 | 0 | 0 | 0 | 0 | 8 | 4 | 10 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3530-4347
Methodology →