DCup · Patch 8.10 · Summer
Jun 02, 2018, 12:39 PM · 35.2 minScouting line
Bilibili Gaming closed it: +8.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
AmazingJ
1/2/9
Duke
3/4/1
Chieftain
4/1/9
Ning
0/4/6
Mole
4/3/8
Rookie
4/2/2
Jinjiao
8/1/7
JackeyLove
2/4/1
Road
0/2/14
Baolan
0/3/5
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
AmazingJ
Dr. Mundo · 1/2/9
68
Better in 6 x 8 of 14
Duke
Aatrox · 3/4/1![]()
- 1
- Kills
- 3
- 2
- Deaths
- 4
- 9
- Assists
- 1
- 5.0
- KDA
- 1.0
- 59%
- Kill participation
- 44%
- 244
- CS
- 314
- 6.9
- CS per minute
- 8.9
- 12,020
- Gold
- 13,082
- 18%
- Gold share
- 23%
- 12,519
- Damage to champions
- 15,889
- 356
- Damage per minute
- 452
- 15%
- Damage share
- 29%
- 875
- Damage taken per minute
- 754
- 15
- Wards placed
- 13
- 3
- Wards killed
- 2
Draft
Bilibili Gaming
Blue side
Dr. MundoAmazingJ
Rek'SaiChieftain
ZoeMole
EzrealJinjiao
MorganaRoad
Invictus Gaming
Red side
AatroxDuke
SejuaniNing
RyzeRookie
VarusJackeyLove
LuluBaolan
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 0
- 10
- Towers
- 3
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Bilibili Gaming leads; below, Invictus Gaming.
Biggest lead: Bilibili Gaming +8,430, Invictus Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (35 min) | Bilibili Gaming +8,430 |
Blue side
Bilibili Gaming
VictoryRed side
Invictus Gaming
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 3 / 4 / 1(1) | 314 8.9/m | ||
| 0 / 4 / 6(1.5) | 147 4.2/m | ||
| 4 / 2 / 2(3) | 321 9.1/m | ||
| 2 / 4 / 1(0.75) | 336 9.6/m | ||
| 0 / 3 / 5(1.67) | 11 0.3/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/2/9 | 4/1/9 | 4/3/8 | 8/1/7 | 0/2/14 | 3/4/1 | 0/4/6 | 4/2/2 | 2/4/1 | 0/3/5 |
| Kill participation | 58.8% | 76.5% | 70.6% | 88.2% | 82.4% | 44.4% | 66.7% | 66.7% | 33.3% | 55.6% |
| CS | 244 | 176 | 319 | 348 | 20 | 314 | 147 | 321 | 336 | 11 |
| CS per minute | 6.9 | 5.0 | 9.1 | 9.9 | 0.6 | 8.9 | 4.2 | 9.1 | 9.6 | 0.3 |
| Gold | 12,020 | 12,413 | 14,458 | 17,535 | 9,456 | 13,082 | 9,863 | 13,785 | 13,163 | 7,559 |
| Gold share | 18.2% | 18.8% | 21.9% | 26.6% | 14.4% | 22.8% | 17.2% | 24% | 22.9% | 13.2% |
| Earned gold per minute | 212 | 223 | 281 | 369 | 139 | 242 | 150 | 262 | 244 | 85 |
| Damage to champions | 12,519 | 7,006 | 24,849 | 30,139 | 8,159 | 15,889 | 4,833 | 16,619 | 15,486 | 1,847 |
| Damage share | 15.1% | 8.5% | 30.1% | 36.5% | 9.9% | 29.1% | 8.8% | 30.4% | 28.3% | 3.4% |
| Damage per minute | 356 | 199 | 707 | 857 | 232 | 452 | 137 | 473 | 441 | 53 |
| Damage taken per minute | 875 | 699 | 302 | 301 | 355 | 754 | 874 | 454 | 556 | 300 |
| Wards placed | 15 | 18 | 10 | 14 | 43 | 13 | 17 | 11 | 12 | 61 |
| Wards killed | 3 | 13 | 10 | 12 | 11 | 2 | 8 | 9 | 9 | 6 |
| Control wards | 4 | 16 | 7 | 3 | 15 | 1 | 15 | 8 | 6 | 27 |
| Own jungle monsters | 12 | 78 | 18 | 17 | 0 | 8 | 101 | 11 | 20 | 0 |
| Enemy jungle monsters | 4 | 19 | 8 | 14 | 0 | 0 | 0 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3531-4348
Methodology →