DCup · Patch 8.10 · Summer
Jun 02, 2018, 02:19 PM · 30.4 min · Game 3Scouting line
Bilibili Gaming closed it: +14.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
AmazingJ
0/0/9
Duke
0/4/0
Chieftain
6/1/4
Ning
1/4/2
Mole
1/3/6
Rookie
3/2/1
Jinjiao
6/0/3
JackeyLove
0/2/0
Road
1/0/10
Baolan
0/2/1
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
AmazingJ
Singed · 0/0/9
103
Better in 10 x 3 of 14
Duke
Kennen · 0/4/0![]()
- 0
- Kills
- 0
- 0
- Deaths
- 4
- 9
- Assists
- 0
- 9.0
- KDA
- 0.0
- 64%
- Kill participation
- 0%
- 216
- CS
- 228
- 7.1
- CS per minute
- 7.5
- 11,446
- Gold
- 9,091
- 18%
- Gold share
- 19%
- 8,493
- Damage to champions
- 8,321
- 279
- Damage per minute
- 273
- 17%
- Damage share
- 16%
- 701
- Damage taken per minute
- 517
- 12
- Wards placed
- 9
- 5
- Wards killed
- 2
Draft
Bilibili Gaming
Blue side
SingedAmazingJ
Rek'SaiChieftain
IreliaMole
SivirJinjiao
AlistarRoad
Invictus Gaming
Red side
KennenDuke
OlafNing
VladimirRookie
EzrealJackeyLove
TaricBaolan
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 2
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Bilibili Gaming leads; below, Invictus Gaming.
Biggest lead: Bilibili Gaming +14,475, Invictus Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (30 min) | Bilibili Gaming +14,475 |
Blue side
Bilibili Gaming
VictoryRed side
Invictus Gaming
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 0 / 4 / 0(0) | 228 7.5/m | ||
| 1 / 4 / 2(0.75) | 147 4.8/m | ||
| 3 / 2 / 1(2) | 287 9.4/m | ||
| 0 / 2 / 0(0) | 327 10.7/m | ||
| 0 / 2 / 1(0.5) | 59 1.9/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/0/9 | 6/1/4 | 1/3/6 | 6/0/3 | 1/0/10 | 0/4/0 | 1/4/2 | 3/2/1 | 0/2/0 | 0/2/1 |
| Kill participation | 64.3% | 71.4% | 50% | 64.3% | 78.6% | 0% | 75% | 100% | 0% | 25% |
| CS | 216 | 178 | 297 | 347 | 64 | 228 | 147 | 287 | 327 | 59 |
| CS per minute | 7.1 | 5.8 | 9.8 | 11.4 | 2.1 | 7.5 | 4.8 | 9.4 | 10.7 | 1.9 |
| Gold | 11,446 | 12,281 | 13,255 | 16,118 | 9,235 | 9,091 | 9,084 | 11,624 | 11,867 | 6,194 |
| Gold share | 18.4% | 19.7% | 21.3% | 25.9% | 14.8% | 19% | 19% | 24.3% | 24.8% | 12.9% |
| Earned gold per minute | 245 | 272 | 304 | 398 | 172 | 167 | 167 | 250 | 258 | 72 |
| Damage to champions | 8,493 | 7,040 | 11,171 | 18,973 | 4,484 | 8,321 | 8,794 | 17,594 | 16,530 | 1,203 |
| Damage share | 16.9% | 14% | 22.3% | 37.8% | 8.9% | 15.9% | 16.8% | 33.5% | 31.5% | 2.3% |
| Damage per minute | 279 | 231 | 367 | 623 | 147 | 273 | 289 | 578 | 543 | 40 |
| Damage taken per minute | 701 | 786 | 652 | 235 | 335 | 517 | 783 | 496 | 412 | 279 |
| Wards placed | 12 | 18 | 9 | 10 | 45 | 9 | 37 | 26 | 9 | 57 |
| Wards killed | 5 | 27 | 5 | 6 | 14 | 2 | 11 | 5 | 8 | 11 |
| Control wards | 3 | 16 | 4 | 4 | 13 | 2 | 12 | 2 | 1 | 25 |
| Own jungle monsters | 1 | 77 | 16 | 27 | 0 | 8 | 85 | 5 | 16 | 0 |
| Enemy jungle monsters | 4 | 11 | 5 | 10 | 0 | 0 | 12 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3531-4350
Methodology →