DCup · Patch 8.10 · Summer
Jun 02, 2018, 01:32 PM · 32.6 min · Game 2Scouting line
Invictus Gaming closed it: +13.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Duke
1/3/7
AmazingJ
2/3/6
Ning
4/1/6
Chieftain
5/3/3
Rookie
3/4/7
Mole
3/3/5
JackeyLove
5/1/3
Jinjiao
0/1/3
Baolan
0/1/6
Road
0/3/4
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Duke
Gangplank · 1/3/7
66
Better in 6 x 6 of 14
AmazingJ
Ornn · 2/3/6![]()
- 1
- Kills
- 2
- 3
- Deaths
- 3
- 7
- Assists
- 6
- 2.7
- KDA
- 2.7
- 62%
- Kill participation
- 80%
- 274
- CS
- 293
- 8.4
- CS per minute
- 9.0
- 14,499
- Gold
- 11,703
- 21.6%
- Gold share
- 21.7%
- 16,412
- Damage to champions
- 15,447
- 504
- Damage per minute
- 475
- 26%
- Damage share
- 23%
- 621
- Damage taken per minute
- 643
- 16
- Wards placed
- 12
- 2
- Wards killed
- 3
Draft
Invictus Gaming
Blue side
GangplankDuke
GragasNing
IreliaRookie
DravenJackeyLove
Tahm KenchBaolan
Bilibili Gaming
Red side
OrnnAmazingJ
Rek'SaiChieftain
ZoeMole
EzrealJinjiao
BraumRoad
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 1
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming leads; below, Bilibili Gaming.
Biggest lead: Invictus Gaming +13,313, Bilibili Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | Invictus Gaming +13,313 |
Blue side
Invictus Gaming
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 1 / 3 / 7(2.67) | 274 8.4/m | ||
| 4 / 1 / 6(10) | 142 4.4/m | ||
| 3 / 4 / 7(2.5) | 326 10.0/m | ||
| 5 / 1 / 3(8) | 365 11.2/m | ||
| 0 / 1 / 6(6) | 49 1.5/m |
Red side
Bilibili Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/3/7 | 4/1/6 | 3/4/7 | 5/1/3 | 0/1/6 | 2/3/6 | 5/3/3 | 3/3/5 | 0/1/3 | 0/3/4 |
| Kill participation | 61.5% | 76.9% | 76.9% | 61.5% | 46.2% | 80% | 80% | 80% | 30% | 40% |
| CS | 274 | 142 | 326 | 365 | 49 | 293 | 171 | 282 | 320 | 75 |
| CS per minute | 8.4 | 4.4 | 10.0 | 11.2 | 1.5 | 9.0 | 5.3 | 8.7 | 9.8 | 2.3 |
| Gold | 14,499 | 11,498 | 14,537 | 18,554 | 8,078 | 11,703 | 11,086 | 11,777 | 12,381 | 6,906 |
| Gold share | 21.6% | 17.1% | 21.6% | 27.6% | 12% | 21.7% | 20.6% | 21.9% | 23% | 12.8% |
| Earned gold per minute | 315 | 222 | 316 | 439 | 117 | 229 | 210 | 231 | 249 | 81 |
| Damage to champions | 16,412 | 10,366 | 15,104 | 17,117 | 4,222 | 15,447 | 7,068 | 18,414 | 22,084 | 4,848 |
| Damage share | 26% | 16.4% | 23.9% | 27.1% | 6.7% | 22.8% | 10.4% | 27.1% | 32.5% | 7.1% |
| Damage per minute | 504 | 318 | 464 | 526 | 130 | 475 | 217 | 566 | 678 | 149 |
| Damage taken per minute | 621 | 624 | 821 | 424 | 455 | 643 | 692 | 398 | 355 | 458 |
| Wards placed | 16 | 37 | 18 | 8 | 55 | 12 | 17 | 8 | 11 | 40 |
| Wards killed | 2 | 15 | 1 | 9 | 5 | 3 | 25 | 5 | 7 | 10 |
| Control wards | 4 | 13 | 7 | 2 | 23 | 1 | 18 | 5 | 4 | 8 |
| Own jungle monsters | 6 | 87 | 8 | 18 | 0 | 8 | 83 | 12 | 18 | 0 |
| Enemy jungle monsters | 0 | 9 | 4 | 4 | 0 | 2 | 7 | 0 | 6 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 3531-4349
Methodology →