LDL · Patch 10.16 · Summer
PlayoffsAug 27, 2020, 06:09 AM · 51.5 min25Kills27
97.3kGold91.7k
150,759Damage141,161
Scouting line
Legend Esport Gaming won: +5.6k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
shanji
5/6/9
Zdz
9/4/12
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—
—
—
—
—
Ben4
7/3/13
Yanmo
4/5/11
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—
—
—
—
—
Xiaochao
7/6/9
Jay
9/4/9
—
—
—
—
—
—
Able
4/4/15
Ahn
5/6/13
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—
—
—
—
—
XJM
2/8/16
Zorah
0/6/19
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—
—
—
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Draft
Legend Esport Gaming
Blue sideFirst pick
Renektonshanji
NidaleeBen4
QiyanaXiaochao
SivirAble
ThreshXJM
Bans




Vici Gaming Potential
Red side
GangplankZdz
VolibearYanmo
ZoeJay
KalistaAhn
NautilusZorah
Bans




Objectives
Vici Gaming Potential
- 0
- Gold at 15
- -0
- 6
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 9
- Towers
- 4
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Legend Esport Gaming leads; below, Vici Gaming Potential.
Biggest lead: Legend Esport Gaming +5,619, Vici Gaming Potential +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (52 min) | Legend Esport Gaming +5,619 |
Blue side
Legend Esport Gaming
VictoryRed side
Vici Gaming Potential
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/6/9 | 7/3/13 | 7/6/9 | 4/4/15 | 2/8/16 | 9/4/12 | 4/5/11 | 9/4/9 | 5/6/13 | 0/6/19 |
| Kill participation | 56% | 80% | 64% | 76% | 72% | 77.8% | 55.6% | 66.7% | 66.7% | 70.4% |
| CS | 397 | 339 | 314 | 588 | 34 | 435 | 192 | 336 | 521 | 37 |
| CS per minute | 7.7 | 6.6 | 6.1 | 11.4 | 0.7 | 8.5 | 3.7 | 6.5 | 10.1 | 0.7 |
| Gold | 21,423 | 19,738 | 19,415 | 25,050 | 11,663 | 24,454 | 14,986 | 19,424 | 22,325 | 10,481 |
| Gold share | 22% | 20.3% | 20% | 25.7% | 12% | 26.7% | 16.3% | 21.2% | 24.4% | 11.4% |
| Earned gold per minute | 288 | 256 | 249 | 359 | 99 | 347 | 163 | 250 | 306 | 76 |
| Damage to champions | 31,428 | 34,340 | 28,524 | 51,397 | 5,070 | 44,969 | 11,967 | 49,461 | 26,853 | 7,911 |
| Damage share | 20.8% | 22.8% | 18.9% | 34.1% | 3.4% | 31.9% | 8.5% | 35% | 19% | 5.6% |
| Damage per minute | 611 | 667 | 554 | 999 | 99 | 874 | 233 | 961 | 522 | 154 |
| Damage taken per minute | 1,021 | 860 | 592 | 619 | 608 | 840 | 1,089 | 389 | 698 | 524 |
| Damage mitigated per minute | 1,136 | 463 | 367 | 370 | 649 | 636 | 1,142 | 303 | 759 | 1,092 |
| Damage to towers | 9,322 | 1,721 | 3,160 | 5,660 | 116 | 6,648 | 910 | 1,246 | 1,436 | 226 |
| Wards placed | 16 | 11 | 7 | 10 | 88 | 26 | 17 | 13 | 51 | 93 |
| Wards killed | 9 | 38 | 19 | 39 | 7 | 1 | 16 | 8 | 26 | 8 |
| Control wards | 7 | 10 | 6 | 2 | 25 | 7 | 20 | 6 | 4 | 34 |
| Gold spent | 19,275 | 17,450 | 19,050 | 23,150 | 10,325 | 24,108 | 14,160 | 19,800 | 25,260 | 10,475 |
| Own jungle monsters | 4 | 173 | 24 | 50 | 0 | 33 | 104 | 38 | 61 | 0 |
| Enemy jungle monsters | 4 | 30 | 1 | 4 | 1 | 0 | 1 | 0 | 4 | 0 |
| Multikills | 1× double | 1× double | — | — | — | 2× double, 1× triple | — | 2× double, 1× triple | — | — |
Game ID 6707-8944
Methodology →