LDL · Patch 10.16 · Summer
PlayoffsAug 27, 2020, 08:10 AM · 47.3 min · Game 313Kills23
80.0kGold88.0k
113,736Damage137,146
Scouting line
Vici Gaming Potential won: +8.0k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
shanji
3/2/5
Zdz
4/2/6
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—
—
—
—
—
Ben4
3/5/7
Yanmo
5/4/7
—
—
—
—
—
—
Xiaochao
2/7/5
Jay
9/1/8
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—
—
—
—
—
Able
5/3/6
Ahn
4/2/11
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—
—
—
—
—
XJM
0/6/9
Zorah
1/4/12
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Draft
Legend Esport Gaming
Blue sideFirst pick
Gangplankshanji
NidaleeBen4
AkaliXiaochao
JhinAble
ThreshXJM
Bans




Vici Gaming Potential
Red side
RyzeZdz
GravesYanmo
ZoeJay
ApheliosAhn
BraumZorah
Bans




Objectives
Vici Gaming Potential
- 0
- Gold at 15
- -0
- 2
- Dragons
- 6
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 2
- 5
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Legend Esport Gaming leads; below, Vici Gaming Potential.
Biggest lead: Legend Esport Gaming +0, Vici Gaming Potential +8,013. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (47 min) | Vici Gaming Potential +8,013 |
Blue side
Legend Esport Gaming
DefeatRed side
Vici Gaming Potential
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/2/5 | 3/5/7 | 2/7/5 | 5/3/6 | 0/6/9 | 4/2/6 | 5/4/7 | 9/1/8 | 4/2/11 | 1/4/12 |
| Kill participation | 61.5% | 76.9% | 53.8% | 84.6% | 69.2% | 43.5% | 52.2% | 73.9% | 65.2% | 56.5% |
| CS | 400 | 296 | 269 | 371 | 32 | 392 | 306 | 293 | 421 | 40 |
| CS per minute | 8.5 | 6.3 | 5.7 | 7.9 | 0.7 | 8.3 | 6.5 | 6.2 | 8.9 | 0.8 |
| Gold | 20,806 | 16,460 | 13,750 | 19,538 | 9,430 | 19,570 | 17,719 | 17,871 | 21,685 | 11,152 |
| Gold share | 26% | 20.6% | 17.2% | 24.4% | 11.8% | 22.2% | 20.1% | 20.3% | 24.6% | 12.7% |
| Earned gold per minute | 312 | 220 | 163 | 285 | 71 | 286 | 247 | 250 | 331 | 108 |
| Damage to champions | 29,723 | 28,471 | 17,539 | 33,790 | 4,213 | 23,929 | 19,531 | 46,376 | 37,485 | 9,825 |
| Damage share | 26.1% | 25% | 15.4% | 29.7% | 3.7% | 17.4% | 14.2% | 33.8% | 27.3% | 7.2% |
| Damage per minute | 629 | 603 | 371 | 715 | 89 | 506 | 413 | 982 | 793 | 208 |
| Damage taken per minute | 760 | 915 | 1,018 | 583 | 574 | 663 | 796 | 357 | 546 | 761 |
| Damage mitigated per minute | 524 | 561 | 644 | 304 | 509 | 421 | 664 | 185 | 926 | 829 |
| Damage to towers | 9,055 | 1,518 | 179 | 4,939 | 140 | 4,641 | 2,423 | 3,179 | 10,494 | 129 |
| Wards placed | 24 | 12 | 12 | 14 | 84 | 28 | 12 | 10 | 20 | 79 |
| Wards killed | 8 | 30 | 7 | 16 | 10 | 6 | 12 | 9 | 23 | 3 |
| Control wards | 7 | 12 | 9 | 2 | 21 | 10 | 11 | 7 | 4 | 31 |
| Gold spent | 20,508 | 14,775 | 13,060 | 19,670 | 8,350 | 18,700 | 16,200 | 15,100 | 18,900 | 10,025 |
| Own jungle monsters | 9 | 139 | 12 | 15 | 0 | 18 | 118 | 37 | 32 | 0 |
| Enemy jungle monsters | 8 | 16 | 4 | 2 | 0 | 20 | 32 | 2 | 17 | 0 |
| Multikills | — | — | — | 1× double, 1× triple | — | — | — | 2× double, 1× triple | — | — |
Game ID 6707-8946
Methodology →