LDL · Patch 11.11 · Summer
Jun 19, 2021, 11:38 AM · 33 min10Kills21
55.4kGold63.7k
62,249Damage77,701
Scouting line
FunPlus Phoenix Blaze closed it: +8.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Sakura
4/5/3
Xiaolaohu
7/3/7
—
—
—
—
—
—
xiaohuangren
1/4/4
Beichuan
1/2/13
—
—
—
—
—
—
Keaiduo
3/6/4
Care
4/4/9
—
—
—
—
—
—
bat
1/3/3
bingqing
9/0/6
—
—
—
—
—
—
yaoyao
1/3/4
Shenyi
0/1/17
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—
—
—
—
—
Draft
ThunderTalk Gaming Young
Blue sideFirst pick
Lee SinSakura
Volibearxiaohuangren
ViktorKeaiduo
Kog'Mawbat
Luluyaoyao
Bans




FunPlus Phoenix Blaze
Red side
GwenXiaolaohu
Xin ZhaoBeichuan
SylasCare
Ezrealbingqing
KarmaShenyi
Bans




Objectives
FunPlus Phoenix Blaze
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 3
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line ThunderTalk Gaming Young leads; below, FunPlus Phoenix Blaze.
Biggest lead: ThunderTalk Gaming Young +0, FunPlus Phoenix Blaze +8,376. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | FunPlus Phoenix Blaze +8,376 |
Blue side
ThunderTalk Gaming Young
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 4 / 5 / 3(1.4) | 235 7.1/m | ||
| xiaohuangrenxiaohuangren | 1 / 4 / 4(1.25) | 156 4.7/m | |
| 3 / 6 / 4(1.17) | 289 8.7/m | ||
| 1 / 3 / 3(1.33) | 316 9.6/m | ||
| yaoyaoyaoyao | 1 / 3 / 4(1.67) | 40 1.2/m |
Red side
FunPlus Phoenix Blaze
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/5/3 | 1/4/4 | 3/6/4 | 1/3/3 | 1/3/4 | 7/3/7 | 1/2/13 | 4/4/9 | 9/0/6 | 0/1/17 |
| Kill participation | 70% | 50% | 70% | 40% | 50% | 66.7% | 66.7% | 61.9% | 71.4% | 81% |
| CS | 235 | 156 | 289 | 316 | 40 | 282 | 194 | 253 | 305 | 24 |
| CS per minute | 7.1 | 4.7 | 8.7 | 9.6 | 1.2 | 8.5 | 5.9 | 7.7 | 9.2 | 0.7 |
| Gold | 12,390 | 9,526 | 12,465 | 13,343 | 7,629 | 15,473 | 11,263 | 12,816 | 15,558 | 8,619 |
| Gold share | 22.4% | 17.2% | 22.5% | 24.1% | 13.8% | 24.3% | 17.7% | 20.1% | 24.4% | 13.5% |
| Earned gold per minute | 244 | 158 | 247 | 273 | 100 | 338 | 210 | 257 | 340 | 130 |
| Damage to champions | 14,415 | 8,297 | 20,680 | 16,986 | 1,871 | 23,726 | 14,716 | 10,762 | 21,563 | 6,934 |
| Damage share | 23.2% | 13.3% | 33.2% | 27.3% | 3% | 30.5% | 18.9% | 13.9% | 27.8% | 8.9% |
| Damage per minute | 436 | 251 | 626 | 514 | 57 | 718 | 445 | 326 | 653 | 210 |
| Damage taken per minute | 893 | 934 | 467 | 444 | 282 | 653 | 929 | 645 | 404 | 249 |
| Vision score | 39 | 38 | 30 | 43 | 74 | 38 | 46 | 44 | 48 | 103 |
| Wards placed | 21 | 8 | 15 | 12 | 44 | 12 | 15 | 11 | 14 | 58 |
| Wards killed | 9 | 10 | 2 | 13 | 7 | 9 | 8 | 7 | 13 | 12 |
| Control wards | 10 | 7 | 4 | 7 | 10 | 8 | 12 | 7 | 4 | 17 |
| Gold spent | 11,669 | 8,999 | 12,190 | 12,369 | 7,310 | 14,780 | 10,089 | 11,314 | 13,509 | 7,615 |
| Own jungle monsters | 7 | 83 | 20 | 26 | 0 | 22 | 89 | 22 | 9 | 0 |
| Enemy jungle monsters | 5 | 18 | 1 | 0 | 0 | 6 | 19 | 0 | 8 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 7710-10436
Methodology →