LDL · Patch 11.13
PlayoffsJul 22, 2021, 12:10 PM · 32.5 min · Game 49Kills20
44.9kGold55.2k
42,726Damage64,969
Scouting line
Royal Club closed it: +10.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Alley
1/5/3
Xiaobai
3/1/8
—
—
—
—
—
—
Taiyi
4/1/0
XLB
8/1/6
—
—
—
—
—
—
0909
2/6/4
Lover11
2/2/14
—
—
—
—
—
—
Leave
1/4/3
Such
7/1/8
—
—
—
—
—
—
Xiamu
1/4/4
Lele
0/4/9
—
—
—
—
—
—
Draft
EDG Youth Team
Blue sideFirst pick
SylasAlley
RumbleTaiyi
Lee Sin0909
ApheliosLeave
ThreshXiamu
Bans




Royal Club
Red side
GnarXiaobai
ViegoXLB
OriannaLover11
VarusSuch
RakanLele
Bans




Objectives
Royal Club
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line EDG Youth Team leads; below, Royal Club.
Biggest lead: EDG Youth Team +0, Royal Club +10,332. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | Royal Club +10,332 |
Blue side
EDG Youth Team
DefeatRed side
Royal Club
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/5/3 | 4/1/0 | 2/6/4 | 1/4/3 | 1/4/4 | 3/1/8 | 8/1/6 | 2/2/14 | 7/1/8 | 0/4/9 |
| Kill participation | 44.4% | 44.4% | 66.7% | 44.4% | 55.6% | 55% | 70% | 80% | 75% | 45% |
| CS | 151 | 153 | 219 | 261 | 44 | 236 | 175 | 235 | 219 | 34 |
| CS per minute | 4.7 | 4.7 | 6.7 | 8.0 | 1.4 | 7.3 | 5.4 | 7.2 | 6.7 | 1.0 |
| Gold | 7,659 | 9,656 | 10,458 | 10,831 | 6,304 | 12,738 | 11,882 | 11,612 | 12,319 | 6,689 |
| Gold share | 17.1% | 21.5% | 23.3% | 24.1% | 14% | 23.1% | 21.5% | 21% | 22.3% | 12.1% |
| Earned gold per minute | 105 | 167 | 191 | 203 | 63 | 261 | 235 | 227 | 249 | 75 |
| Damage to champions | 8,394 | 12,263 | 7,897 | 11,235 | 2,937 | 15,842 | 9,462 | 17,326 | 19,039 | 3,300 |
| Damage share | 19.6% | 28.7% | 18.5% | 26.3% | 6.9% | 24.4% | 14.6% | 26.7% | 29.3% | 5.1% |
| Damage per minute | 259 | 378 | 243 | 346 | 90 | 488 | 291 | 534 | 586 | 102 |
| Damage taken per minute | 669 | 548 | 703 | 345 | 329 | 532 | 662 | 317 | 230 | 310 |
| Vision score | 26 | 19 | 22 | 27 | 72 | 19 | 54 | 32 | 54 | 69 |
| Wards placed | 9 | 8 | 11 | 8 | 43 | 10 | 8 | 14 | 26 | 41 |
| Wards killed | 3 | 4 | 6 | 11 | 11 | 3 | 10 | 4 | 13 | 9 |
| Control wards | 5 | 5 | 5 | 4 | 8 | 6 | 8 | 5 | 6 | 15 |
| Gold spent | 7,385 | 8,995 | 9,155 | 10,550 | 5,769 | 11,779 | 11,439 | 9,695 | 10,765 | 5,995 |
| Own jungle monsters | 4 | 85 | 6 | 0 | 0 | 7 | 71 | 21 | 8 | 0 |
| Enemy jungle monsters | 0 | 8 | 0 | 4 | 0 | 2 | 28 | 12 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8083-10951
Methodology →