LDL · Patch 11.13
PlayoffsJul 23, 2021, 09:18 AM · 38.2 min18Kills16
74.7kGold68.6k
116,805Damage97,006
Scouting line
bilibili Team Model won: +6.1k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
BTMxiaonabao
2/4/3
redwall
2/6/8
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—
—
—
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lizheng
9/3/3
Xiao17
3/4/6
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—
—
—
—
BTMchichichi
2/2/8
GYX
3/1/6
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—
—
—
—
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BTMhanbaowang
4/2/6
1xn
8/2/4
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—
—
—
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BTMmingjiao
1/5/11
Feather
0/5/10
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Draft
bilibili Team Model
bilibili Team Model
Blue sideFirst pick
FioraBTMxiaonabao
Viegolizheng
ZiggsBTMchichichi
Kai'SaBTMhanbaowang
BlitzcrankBTMmingjiao
Bans




Joy Dream
Red side
Renektonredwall
Lee SinXiao17
ZoeGYX
Ezreal1xn
KarmaFeather
Bans




bilibili Team Modelbilibili Team Model
Objectives
Joy Dream
- 0
- Gold at 15
- -0
- 3
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 1
- 11
- Towers
- 5
- 0
- Plates
- 0
- 4
- Inhibitors
- 0
- bilibili Team Model First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line bilibili Team Model leads; below, Joy Dream.
Biggest lead: bilibili Team Model +6,122, Joy Dream +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (38 min) | bilibili Team Model +6,122 |
Blue side
bilibili Team Model
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| BTMxiaonabaoBTMxiaonabao | 2 / 4 / 3(1.25) | 331 8.7/m | |
| 9 / 3 / 3(4) | 261 6.8/m | ||
| BTMchichichiBTMchichichi | 2 / 2 / 8(5) | 284 7.4/m | |
| BTMhanbaowangBTMhanbaowang | 4 / 2 / 6(5) | 332 8.7/m | |
| BTMmingjiaoBTMmingjiao | 1 / 5 / 11(2.4) | 36 0.9/m |
Red side
Joy Dream
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/4/3 | 9/3/3 | 2/2/8 | 4/2/6 | 1/5/11 | 2/6/8 | 3/4/6 | 3/1/6 | 8/2/4 | 0/5/10 |
| Kill participation | 27.8% | 66.7% | 55.6% | 55.6% | 66.7% | 62.5% | 56.3% | 56.3% | 75% | 62.5% |
| CS | 331 | 261 | 284 | 332 | 36 | 313 | 237 | 251 | 338 | 20 |
| CS per minute | 8.7 | 6.8 | 7.4 | 8.7 | 0.9 | 8.2 | 6.2 | 6.6 | 8.8 | 0.5 |
| Gold | 15,989 | 16,841 | 15,115 | 17,245 | 9,516 | 15,366 | 13,407 | 13,306 | 18,070 | 8,435 |
| Gold share | 21.4% | 22.5% | 20.2% | 23.1% | 12.7% | 22.4% | 19.5% | 19.4% | 26.3% | 12.3% |
| Earned gold per minute | 289 | 311 | 266 | 321 | 119 | 272 | 221 | 218 | 343 | 91 |
| Damage to champions | 28,718 | 18,511 | 43,931 | 19,443 | 6,202 | 20,678 | 15,007 | 14,897 | 40,865 | 5,559 |
| Damage share | 24.6% | 15.8% | 37.6% | 16.6% | 5.3% | 21.3% | 15.5% | 15.4% | 42.1% | 5.7% |
| Damage per minute | 751 | 484 | 1,149 | 509 | 162 | 541 | 393 | 390 | 1,069 | 145 |
| Damage taken per minute | 1,037 | 1,010 | 338 | 500 | 614 | 1,231 | 1,110 | 387 | 701 | 438 |
| Vision score | 35 | 44 | 61 | 61 | 114 | 18 | 46 | 42 | 37 | 90 |
| Wards placed | 7 | 8 | 17 | 18 | 59 | 3 | 20 | 17 | 13 | 57 |
| Wards killed | 8 | 12 | 6 | 11 | 18 | 5 | 7 | 9 | 11 | 10 |
| Control wards | 5 | 7 | 5 | 7 | 14 | 1 | 8 | 5 | 4 | 19 |
| Gold spent | 15,164 | 14,164 | 13,144 | 15,234 | 8,245 | 14,954 | 12,079 | 13,044 | 17,344 | 8,415 |
| Own jungle monsters | 15 | 107 | 24 | 27 | 0 | 15 | 94 | 4 | 9 | 0 |
| Enemy jungle monsters | 25 | 37 | 0 | 8 | 0 | 0 | 39 | 1 | 1 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8084-10954
Methodology →