LDL · Patch 11.13
PlayoffsJul 23, 2021, 11:44 AM · 32.6 min · Game 429Kills17
63.6kGold57.9k
82,121Damage70,861
Scouting line
Joy Dream closed it: +5.8k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
redwall
6/6/9
BTMxiaonabao
6/9/6
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—
—
—
—
—
Xiao17
5/4/14
lizheng
6/6/5
—
—
—
—
—
—
GYX
7/0/20
BTMchichichi
1/4/9
—
—
—
—
—
—
1xn
10/2/11
BTMhanbaowang
3/3/8
—
—
—
—
—
—
Feather
1/5/15
BTMmingjiao
1/7/11
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—
—
—
—
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Draft
Joy Dream
Blue sideFirst pick
Aatroxredwall
ViegoXiao17
SeraphineGYX
Varus1xn
NautilusFeather
Bans




bilibili Team Model
bilibili Team Model
Red side
SettBTMxiaonabao
Lee Sinlizheng
MalzaharBTMchichichi
EzrealBTMhanbaowang
ThreshBTMmingjiao
Bans




Objectives
bilibili Team Modelbilibili Team Model
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 7
- Towers
- 5
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Joy Dream leads; below, bilibili Team Model.
Biggest lead: Joy Dream +5,759, bilibili Team Model +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | Joy Dream +5,759 |
Blue side
Joy Dream
VictoryRed side
bilibili Team Model
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| BTMxiaonabaoBTMxiaonabao | 6 / 9 / 6(1.33) | 214 6.6/m | |
| 6 / 6 / 5(1.83) | 200 6.1/m | ||
| BTMchichichiBTMchichichi | 1 / 4 / 9(2.5) | 292 9.0/m | |
| BTMhanbaowangBTMhanbaowang | 3 / 3 / 8(3.67) | 244 7.5/m | |
| BTMmingjiaoBTMmingjiao | 1 / 7 / 11(1.71) | 37 1.1/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/6/9 | 5/4/14 | 7/0/20 | 10/2/11 | 1/5/15 | 6/9/6 | 6/6/5 | 1/4/9 | 3/3/8 | 1/7/11 |
| Kill participation | 51.7% | 65.5% | 93.1% | 72.4% | 55.2% | 70.6% | 64.7% | 58.8% | 64.7% | 70.6% |
| CS | 244 | 187 | 208 | 308 | 26 | 214 | 200 | 292 | 244 | 37 |
| CS per minute | 7.5 | 5.7 | 6.4 | 9.4 | 0.8 | 6.6 | 6.1 | 9.0 | 7.5 | 1.1 |
| Gold | 13,352 | 12,648 | 13,658 | 16,355 | 7,621 | 12,837 | 11,514 | 13,682 | 12,258 | 7,584 |
| Gold share | 21% | 19.9% | 21.5% | 25.7% | 12% | 22.2% | 19.9% | 23.6% | 21.2% | 13.1% |
| Earned gold per minute | 279 | 257 | 288 | 371 | 103 | 263 | 222 | 289 | 245 | 102 |
| Damage to champions | 21,953 | 12,568 | 9,397 | 31,675 | 6,528 | 23,238 | 9,151 | 14,416 | 19,168 | 4,888 |
| Damage share | 26.7% | 15.3% | 11.4% | 38.6% | 7.9% | 32.8% | 12.9% | 20.3% | 27.1% | 6.9% |
| Damage per minute | 673 | 386 | 288 | 972 | 200 | 713 | 281 | 442 | 588 | 150 |
| Damage taken per minute | 917 | 1,141 | 295 | 316 | 563 | 1,103 | 821 | 377 | 481 | 437 |
| Vision score | 24 | 37 | 47 | 59 | 75 | 21 | 43 | 47 | 31 | 73 |
| Wards placed | 5 | 10 | 18 | 29 | 47 | 6 | 21 | 9 | 13 | 43 |
| Wards killed | 8 | 8 | 8 | 13 | 4 | 7 | 14 | 14 | 5 | 11 |
| Control wards | 2 | 8 | 5 | 4 | 19 | 3 | 12 | 7 | 3 | 16 |
| Gold spent | 10,889 | 11,499 | 11,940 | 14,009 | 6,889 | 12,084 | 9,715 | 13,294 | 11,970 | 7,175 |
| Own jungle monsters | 23 | 94 | 8 | 4 | 2 | 0 | 121 | 14 | 13 | 0 |
| Enemy jungle monsters | 0 | 8 | 0 | 2 | 0 | 4 | 15 | 1 | 1 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8084-10959
Methodology →