LDL · Patch 11.13
PlayoffsJul 23, 2021, 11:01 AM · 22.2 min · Game 39Kills28
38.6kGold50.1k
36,972Damage58,079
Scouting line
Joy Dream won: +11.4k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
BTMxiaonabao
0/7/3
redwall
0/4/10
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—
—
—
—
lizheng
2/5/5
Xiao17
6/3/18
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—
—
—
—
BTMchichichi
3/4/4
GYX
8/0/13
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—
—
—
—
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BTMhanbaowang
4/6/1
1xn
13/1/11
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—
—
—
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BTMmingjiao
0/6/7
Feather
1/1/25
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Draft
bilibili Team Model
bilibili Team Model
Blue sideFirst pick
RenektonBTMxiaonabao
Viegolizheng
MalzaharBTMchichichi
Kai'SaBTMhanbaowang
NautilusBTMmingjiao
Bans




Joy Dream
Red side
Ornnredwall
Lee SinXiao17
SeraphineGYX
Aphelios1xn
ThreshFeather
Bans




bilibili Team Modelbilibili Team Model
Objectives
Joy Dream
- 0
- Gold at 15
- -0
- 2
- Dragons
- 1
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line bilibili Team Model leads; below, Joy Dream.
Biggest lead: bilibili Team Model +0, Joy Dream +11,448. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (22 min) | Joy Dream +11,448 |
Blue side
bilibili Team Model
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| BTMxiaonabaoBTMxiaonabao | 0 / 7 / 3(0.43) | 180 8.1/m | |
| 2 / 5 / 5(1.4) | 152 6.8/m | ||
| BTMchichichiBTMchichichi | 3 / 4 / 4(1.75) | 185 8.3/m | |
| BTMhanbaowangBTMhanbaowang | 4 / 6 / 1(0.83) | 157 7.1/m | |
| BTMmingjiaoBTMmingjiao | 0 / 6 / 7(1.17) | 26 1.2/m |
Red side
Joy Dream
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/7/3 | 2/5/5 | 3/4/4 | 4/6/1 | 0/6/7 | 0/4/10 | 6/3/18 | 8/0/13 | 13/1/11 | 1/1/25 |
| Kill participation | 33.3% | 77.8% | 77.8% | 55.6% | 77.8% | 35.7% | 85.7% | 75% | 85.7% | 92.9% |
| CS | 180 | 152 | 185 | 157 | 26 | 149 | 116 | 154 | 182 | 29 |
| CS per minute | 8.1 | 6.8 | 8.3 | 7.1 | 1.2 | 6.7 | 5.2 | 6.9 | 8.2 | 1.3 |
| Gold | 7,225 | 8,065 | 8,873 | 9,265 | 5,215 | 7,489 | 10,120 | 10,406 | 14,746 | 7,330 |
| Gold share | 18.7% | 20.9% | 23% | 24% | 13.5% | 15% | 20.2% | 20.8% | 29.4% | 14.6% |
| Earned gold per minute | 190 | 228 | 265 | 282 | 100 | 202 | 321 | 334 | 529 | 195 |
| Damage to champions | 5,475 | 8,243 | 12,250 | 7,164 | 3,840 | 11,067 | 12,039 | 8,985 | 22,250 | 3,738 |
| Damage share | 14.8% | 22.3% | 33.1% | 19.4% | 10.4% | 19.1% | 20.7% | 15.5% | 38.3% | 6.4% |
| Damage per minute | 246 | 371 | 551 | 322 | 173 | 498 | 542 | 404 | 1,002 | 168 |
| Damage taken per minute | 1,058 | 947 | 359 | 547 | 528 | 807 | 898 | 205 | 338 | 488 |
| Vision score | 19 | 19 | 17 | 21 | 25 | 14 | 26 | 19 | 16 | 45 |
| Wards placed | 7 | 9 | 6 | 9 | 12 | 5 | 14 | 8 | 7 | 22 |
| Wards killed | 2 | 3 | 4 | 2 | 4 | 2 | 3 | 4 | 4 | 6 |
| Control wards | 3 | 3 | 4 | 4 | 9 | 2 | 8 | 0 | 0 | 11 |
| Gold spent | 6,665 | 7,525 | 8,775 | 9,020 | 4,826 | 6,860 | 8,619 | 8,815 | 13,020 | 7,185 |
| Own jungle monsters | 4 | 97 | 6 | 1 | 0 | 4 | 49 | 8 | 4 | 0 |
| Enemy jungle monsters | 0 | 4 | 6 | 0 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8084-10958
Methodology →