LDL · Patch 12.12 · Summer
Jul 14, 2022, 08:17 AM · 30.8 min · Game 3Scouting line
Royal Club closed it: +11.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Demon
3/6/4
Xiaoxu
4/5/8
Yanxiang
1/2/8
lhyz
5/1/8
BuLuKaKa
1/4/0
Tangyuan
2/1/11
Stay
4/3/2
Zinco
7/1/10
Fahai
1/5/5
Tangwa
2/2/16
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Demon
Camille · 3/6/4
213
Better in 2 x 13 of 15
Xiaoxu
Gnar · 4/5/8![]()
- 3
- Kills
- 4
- 6
- Deaths
- 5
- 4
- Assists
- 8
- 1.2
- KDA
- 2.4
- 70%
- Kill participation
- 60%
- 182
- CS
- 213
- 5.9
- CS per minute
- 6.9
- 10,151
- Gold
- 12,738
- 20.6%
- Gold share
- 21.0%
- 11,677
- Damage to champions
- 18,153
- 379
- Damage per minute
- 590
- 27%
- Damage share
- 22%
- 887
- Damage taken per minute
- 741
- 26
- Vision score
- 28
- 11
- Wards placed
- 13
- 4
- Wards killed
- 11
Draft
Team WE Academy
Blue sideFirst pick
CamilleDemon
TrundleYanxiang
VexBuLuKaKa
Kai'SaStay
NautilusFahai
Royal Club
Red side
GnarXiaoxu
Wukonglhyz
ViktorTangyuan
EzrealZinco
BraumTangwa
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team WE Academy leads; below, Royal Club.
Biggest lead: Team WE Academy +0, Royal Club +11,336. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Royal Club +11,336 |
Blue side
Team WE Academy
DefeatRed side
Royal Club
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/6/4 | 1/2/8 | 1/4/0 | 4/3/2 | 1/5/5 | 4/5/8 | 5/1/8 | 2/1/11 | 7/1/10 | 2/2/16 |
| Kill participation | 70% | 90% | 10% | 60% | 60% | 60% | 65% | 65% | 85% | 90% |
| CS | 182 | 152 | 184 | 277 | 33 | 213 | 148 | 240 | 267 | 34 |
| CS per minute | 5.9 | 4.9 | 6.0 | 9.0 | 1.1 | 6.9 | 4.8 | 7.8 | 8.7 | 1.1 |
| Gold | 10,151 | 9,674 | 8,843 | 14,023 | 6,658 | 12,738 | 11,563 | 12,518 | 15,048 | 8,818 |
| Gold share | 20.6% | 19.6% | 17.9% | 28.4% | 13.5% | 21% | 19.1% | 20.6% | 24.8% | 14.5% |
| Earned gold per minute | 198 | 183 | 156 | 324 | 85 | 282 | 244 | 275 | 357 | 155 |
| Damage to champions | 11,677 | 7,415 | 7,522 | 13,503 | 3,420 | 18,153 | 10,012 | 22,555 | 26,198 | 6,428 |
| Damage share | 26.8% | 17% | 17.3% | 31% | 7.9% | 21.8% | 12% | 27.1% | 31.4% | 7.7% |
| Damage per minute | 379 | 241 | 244 | 439 | 111 | 590 | 325 | 733 | 851 | 209 |
| Damage taken per minute | 887 | 1,064 | 506 | 533 | 485 | 741 | 684 | 279 | 299 | 405 |
| Vision score | 26 | 43 | 34 | 53 | 76 | 28 | 54 | 30 | 26 | 88 |
| Wards placed | 11 | 11 | 21 | 24 | 55 | 13 | 4 | 14 | 11 | 55 |
| Wards killed | 4 | 8 | 6 | 13 | 5 | 11 | 20 | 8 | 7 | 10 |
| Control wards | 6 | 11 | 11 | 4 | 16 | 3 | 3 | 5 | 2 | 17 |
| Gold spent | 9,940 | 9,265 | 8,185 | 13,429 | 6,200 | 10,867 | 9,315 | 9,995 | 10,942 | 6,185 |
| Own jungle monsters | 9 | 89 | 4 | 16 | 0 | 4 | 69 | 18 | 26 | 0 |
| Enemy jungle monsters | 8 | 6 | 0 | 0 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9148-9148_game_3
Methodology →