ASCI · Patch 12.16
Sep 22, 2022, 12:38 PM · 26.8 min · Game 413Kills3
54.3kGold42.5k
48,733Damage41,041
Scouting line
FunPlus Phoenix Blaze won: +11.8k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Kartis
5/0/2
Solokill
1/2/0
—
—
—
—
—
—
Haoye
0/1/10
Monki
0/2/3
—
—
—
—
—
—
Qing
3/1/6
Cyku
0/1/3
—
—
—
—
—
—
Xingye
5/1/5
Leave
2/2/1
—
—
—
—
—
—
Lele
0/0/11
Xiamu
0/6/3
—
—
—
—
—
—
Draft
FunPlus Phoenix Blaze
Blue sideFirst pick
GwenKartis
WukongHaoye
ZoeQing
SivirXingye
AlistarLele
Bans




EDG Youth Team
Red side
AkaliSolokill
ViMonki
AhriCyku
ZeriLeave
AmumuXiamu
Bans




Objectives
EDG Youth Team
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 3
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line FunPlus Phoenix Blaze leads; below, EDG Youth Team.
Biggest lead: FunPlus Phoenix Blaze +11,802, EDG Youth Team +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (27 min) | FunPlus Phoenix Blaze +11,802 |
Blue side
FunPlus Phoenix Blaze
VictoryRed side
EDG Youth Team
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 5/0/2 | 0/1/10 | 3/1/6 | 5/1/5 | 0/0/11 | 1/2/0 | 0/2/3 | 0/1/3 | 2/2/1 | 0/6/3 |
| Kill participation | 53.8% | 76.9% | 69.2% | 76.9% | 84.6% | 33.3% | 100% | 100% | 100% | 100% |
| CS | 264 | 155 | 229 | 301 | 26 | 194 | 131 | 242 | 282 | 23 |
| CS per minute | 9.9 | 5.8 | 8.6 | 11.2 | 1.0 | 7.2 | 4.9 | 9.0 | 10.5 | 0.9 |
| Gold | 11,877 | 9,716 | 11,051 | 14,730 | 6,889 | 8,955 | 7,259 | 9,667 | 11,341 | 5,239 |
| Gold share | 21.9% | 17.9% | 20.4% | 27.1% | 12.7% | 21.1% | 17.1% | 22.8% | 26.7% | 12.3% |
| Earned gold per minute | 311 | 230 | 280 | 418 | 125 | 202 | 138 | 228 | 291 | 63 |
| Damage to champions | 14,813 | 5,060 | 13,179 | 13,290 | 2,391 | 9,746 | 4,516 | 10,039 | 12,651 | 4,089 |
| Damage share | 30.4% | 10.4% | 27% | 27.3% | 4.9% | 23.7% | 11% | 24.5% | 30.8% | 10% |
| Damage per minute | 553 | 189 | 492 | 497 | 89 | 364 | 169 | 375 | 473 | 153 |
| Damage taken per minute | 710 | 775 | 343 | 315 | 363 | 618 | 594 | 461 | 289 | 444 |
| Vision score | 16 | 49 | 32 | 26 | 63 | 24 | 34 | 27 | 46 | 72 |
| Wards placed | 7 | 10 | 9 | 7 | 45 | 9 | 10 | 10 | 22 | 49 |
| Wards killed | 6 | 14 | 9 | 12 | 7 | 3 | 9 | 8 | 15 | 3 |
| Control wards | 3 | 9 | 7 | 1 | 10 | 5 | 11 | 7 | 3 | 5 |
| Gold spent | 9,730 | 8,765 | 8,824 | 12,795 | 5,889 | 8,700 | 6,865 | 9,345 | 10,250 | 4,785 |
| Own jungle monsters | 7 | 75 | 8 | 16 | 0 | 4 | 84 | 0 | 16 | 0 |
| Enemy jungle monsters | 4 | 0 | 12 | 11 | 0 | 0 | 5 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9453-9453_game_4
Methodology →