LJL · Patch 16.09 · Spring
PlayoffsMay 15, 2026, 10:07 AM · 37.1 minScouting line
New Meta won: +14.5k team gold, Top and Mid won lane at 15, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Gecko
6/5/4
advance
8/1/10
Kangkuk
6/3/10
HRK
1/4/17
Razer
0/5/12
Alps
2/4/11
chico
5/4/6
suyahime
10/1/4
YSDS
0/4/11
UKyo
0/7/13
Draft
RAYN Clocks
Blue sideFirst pick
RenektonGecko
Xin ZhaoKangkuk
GalioRazer
Ezrealchico
BardYSDS
New Meta
Red side
Jayceadvance
Jarvan IVHRK
ViktorAlps
Kai'Sasuyahime
NeekoUKyo
Objectives
- -2,310
- Gold at 15
- +2,310
- 1
- Dragons
- 4
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 0
- Barons
- 2
- 3
- Towers
- 11
- 15
- Plates
- 45
- 0
- Inhibitors
- 3
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line RAYN Clocks leads; below, New Meta.
Biggest lead: RAYN Clocks +0, New Meta +14,463. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | New Meta +1,398 |
| 15 min | New Meta +2,310 |
| 20 min | New Meta +2,368 |
| 25 min | New Meta +4,983 |
| End (37 min) | New Meta +14,463 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
MorellonomiconAlps, in 0.8% of the champion's games
RiftmakerKangkuk, in 1.5% of the champion's games
Maw of MalmortiusGecko, in 3.1% of the champion's games
Dusk and DawnKangkuk, in 5.7% of the champion's games
GeckoRenekton
advanceJayce
KangkukXin Zhao
HRKJarvan IV
RazerGalio
AlpsViktor
chicoEzreal
suyahimeKai'Sa
YSDSBard
UKyoNeeko
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
RAYN Clocks
DefeatRed side
New Meta
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/5/4 | 6/3/10 | 0/5/12 | 5/4/6 | 0/4/11 | 8/1/10 | 1/4/17 | 2/4/11 | 10/1/4 | 0/7/13 |
| Kill participation | 58.8% | 94.1% | 70.6% | 64.7% | 64.7% | 85.7% | 85.7% | 61.9% | 66.7% | 61.9% |
| CS | 295 | 257 | 252 | 348 | 41 | 375 | 256 | 312 | 363 | 45 |
| CS per minute | 8.0 | 6.9 | 6.8 | 9.4 | 1.1 | 10.1 | 6.9 | 8.4 | 9.8 | 1.2 |
| Gold | 15,199 | 14,780 | 11,038 | 16,360 | 8,691 | 19,999 | 14,637 | 14,245 | 21,556 | 10,094 |
| Gold share | 23% | 22.4% | 16.7% | 24.8% | 13.2% | 24.8% | 18.2% | 17.7% | 26.8% | 12.5% |
| Earned gold per minute | 280 | 269 | 168 | 312 | 105 | 410 | 265 | 255 | 452 | 143 |
| Damage to champions | 17,132 | 24,264 | 21,197 | 33,950 | 7,619 | 46,056 | 22,975 | 29,474 | 35,119 | 17,372 |
| Damage share | 16.4% | 23.3% | 20.4% | 32.6% | 7.3% | 30.5% | 15.2% | 19.5% | 23.3% | 11.5% |
| Damage per minute | 462 | 655 | 572 | 916 | 206 | 1,243 | 620 | 796 | 948 | 469 |
| Damage taken per minute | 1,260 | 1,337 | 959 | 742 | 624 | 660 | 1,017 | 578 | 633 | 661 |
| Damage mitigated per minute | 1,204 | 818 | 1,421 | 428 | 417 | 925 | 1,390 | 589 | 595 | 374 |
| Damage to towers | 8,971 | 2,030 | 0 | 3,683 | 1,399 | 21,992 | 651 | 5,601 | 7,677 | 1,047 |
| Vision score | 26 | 58 | 62 | 28 | 134 | 50 | 77 | 36 | 47 | 187 |
| Wards placed | 7 | 11 | 21 | 13 | 55 | 15 | 15 | 16 | 12 | 86 |
| Wards killed | 4 | 12 | 6 | 5 | 23 | 10 | 19 | 3 | 14 | 20 |
| Control wards | 6 | 9 | 10 | 2 | 12 | 3 | 13 | 2 | 0 | 19 |
| Gold at 15 | 5,114 | 5,721 | 4,547 | 6,210 | 3,505 | 7,191 | 5,071 | 5,409 | 6,061 | 3,675 |
| Gold diff at 10 | -1,507 | +143 | -167 | +167 | -34 | +1,507 | -143 | +167 | -167 | +34 |
| Gold diff at 15 | -2,077 | +650 | -862 | +149 | -170 | +2,077 | -650 | +862 | -149 | +170 |
| XP diff at 10 | -838 | -157 | +18 | -44 | +429 | +838 | +157 | -18 | +44 | -429 |
| XP diff at 15 | -894 | +162 | -747 | +136 | +821 | +894 | -162 | +747 | -136 | -821 |
| CS diff at 10 | -35 | -11 | -9 | +10 | +2 | +35 | +11 | +9 | -10 | -2 |
| CS diff at 15 | -35 | -5 | -13 | +9 | -3 | +35 | +5 | +13 | -9 | +3 |
| Gold diff at 20 | -2,314 | +1,086 | -1,138 | +179 | -181 | +2,314 | -1,086 | +1,138 | -179 | +181 |
| XP diff at 20 | -1,229 | +461 | -1,187 | +792 | +1,969 | +1,229 | -461 | +1,187 | -792 | -1,969 |
| CS diff at 20 | -66 | +1 | -17 | +2 | -2 | +66 | -1 | +17 | -2 | +2 |
| Gold diff at 25 | -2,599 | +1,085 | -1,266 | -2,023 | -180 | +2,599 | -1,085 | +1,266 | +2,023 | +180 |
| XP diff at 25 | -1,539 | -277 | -1,428 | -396 | +1,344 | +1,539 | +277 | +1,428 | +396 | -1,344 |
| CS diff at 25 | -64 | -6 | -22 | -16 | +1 | +64 | +6 | +22 | +16 | -1 |
| Gold spent | 15,000 | 14,000 | 10,350 | 15,483 | 7,835 | 17,075 | 12,775 | 13,800 | 19,150 | 9,545 |
| Multikills | 2× double, 1× triple | — | — | 1× double | — | 1× double, 1× triple | — | — | 2× double, 1× triple | — |
Game ID LOLTMNT01_388518
Methodology →