LJL · Patch 16.09 · Spring
PlayoffsMay 15, 2026, 12:31 PM · 29.9 min · Game 3Scouting line
New Meta won: +10.8k team gold, Top and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
advance
10/4/9
Gecko
2/4/1
Zlatan
4/1/13
Kangkuk
5/4/9
Alps
7/1/11
Razer
5/4/4
suyahime
1/4/12
chico
3/3/9
UKyo
1/8/13
YSDS
3/8/6
Draft
New Meta
Blue sideFirst pick
Tryndamereadvance
Lee SinZlatan
CassiopeiaAlps
Jhinsuyahime
SeraphineUKyo
RAYN Clocks
Red side
JaxGecko
Rek'SaiKangkuk
SionRazer
Caitlynchico
EliseYSDS
Objectives
- +271
- Gold at 15
- -271
- 3
- Dragons
- 1
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 8
- Towers
- 3
- 33
- Plates
- 17
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line New Meta leads; below, RAYN Clocks.
Biggest lead: New Meta +10,796, RAYN Clocks +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | New Meta +408 |
| 15 min | New Meta +271 |
| 20 min | New Meta +1,155 |
| 25 min | New Meta +5,033 |
| End (30 min) | New Meta +10,796 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
RiftmakerAlps, in 0.3% of the champion's games
Armored AdvanceRazer, in 1.7% of the champion's games
Immortal PathAlps, in 2.7% of the champion's games
Zhonya's HourglassYSDS, in 9.4% of the champion's games
advanceTryndamere
GeckoJax
ZlatanLee Sin
KangkukRek'Sai
AlpsCassiopeia
RazerSion
suyahimeJhin
chicoCaitlyn
UKyoSeraphine
YSDSElise
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
New Meta
VictoryRed side
RAYN Clocks
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 10/4/9 | 4/1/13 | 7/1/11 | 1/4/12 | 1/8/13 | 2/4/1 | 5/4/9 | 5/4/4 | 3/3/9 | 3/8/6 |
| Kill participation | 82.6% | 73.9% | 78.3% | 56.5% | 60.9% | 16.7% | 77.8% | 50% | 66.7% | 50% |
| CS | 284 | 213 | 290 | 241 | 42 | 236 | 157 | 200 | 279 | 42 |
| CS per minute | 9.5 | 7.1 | 9.7 | 8.1 | 1.4 | 7.9 | 5.3 | 6.7 | 9.3 | 1.4 |
| Gold | 15,786 | 12,885 | 14,046 | 12,742 | 8,326 | 10,890 | 10,488 | 9,934 | 13,213 | 8,464 |
| Gold share | 24.7% | 20.2% | 22% | 20% | 13.1% | 20.6% | 19.8% | 18.7% | 24.9% | 16% |
| Earned gold per minute | 397 | 300 | 339 | 295 | 147 | 233 | 220 | 201 | 311 | 152 |
| Damage to champions | 31,711 | 18,463 | 31,559 | 22,411 | 13,556 | 23,248 | 18,981 | 15,961 | 31,891 | 10,503 |
| Damage share | 26.9% | 15.7% | 26.8% | 19% | 11.5% | 23.1% | 18.9% | 15.9% | 31.7% | 10.4% |
| Damage per minute | 1,062 | 618 | 1,057 | 750 | 454 | 778 | 636 | 534 | 1,068 | 352 |
| Damage taken per minute | 1,676 | 1,147 | 746 | 538 | 700 | 996 | 1,101 | 1,227 | 543 | 798 |
| Damage mitigated per minute | 1,507 | 1,437 | 571 | 281 | 395 | 1,215 | 759 | 2,214 | 284 | 431 |
| Damage to towers | 20,919 | 2,977 | 6,606 | 3,639 | 2,202 | 6,398 | 1,095 | 4,118 | 7,201 | 1,313 |
| Vision score | 34 | 46 | 32 | 21 | 120 | 34 | 41 | 28 | 31 | 97 |
| Wards placed | 12 | 22 | 14 | 10 | 46 | 15 | 9 | 10 | 13 | 31 |
| Wards killed | 4 | 5 | 1 | 4 | 15 | 2 | 4 | 3 | 8 | 17 |
| Control wards | 0 | 10 | 2 | 0 | 7 | 7 | 8 | 5 | 3 | 6 |
| Gold at 15 | 6,487 | 5,431 | 5,913 | 5,722 | 3,449 | 4,845 | 5,709 | 5,174 | 6,360 | 4,643 |
| Gold diff at 10 | +1,204 | -255 | +557 | -345 | -753 | -1,204 | +255 | -557 | +345 | +753 |
| Gold diff at 15 | +1,642 | -278 | +739 | -638 | -1,194 | -1,642 | +278 | -739 | +638 | +1,194 |
| XP diff at 10 | +419 | +951 | +152 | +294 | -301 | -419 | -951 | -152 | -294 | +301 |
| XP diff at 15 | -605 | +551 | +278 | +49 | -847 | +605 | -551 | -278 | -49 | +847 |
| CS diff at 10 | +30 | +26 | +18 | +8 | -2 | -30 | -26 | -18 | -8 | +2 |
| CS diff at 15 | +24 | +27 | +38 | +2 | -5 | -24 | -27 | -38 | -2 | +5 |
| Gold diff at 20 | +1,844 | +250 | +1,282 | -842 | -1,379 | -1,844 | -250 | -1,282 | +842 | +1,379 |
| XP diff at 20 | -896 | +510 | +1,638 | -140 | -317 | +896 | -510 | -1,638 | +140 | +317 |
| CS diff at 20 | +11 | +31 | +64 | +1 | -9 | -11 | -31 | -64 | -1 | +9 |
| Gold diff at 25 | +3,409 | +1,469 | +2,327 | -1,331 | -841 | -3,409 | -1,469 | -2,327 | +1,331 | +841 |
| XP diff at 25 | +2,193 | +1,778 | +4,617 | +671 | +1,441 | -2,193 | -1,778 | -4,617 | -671 | -1,441 |
| CS diff at 25 | +41 | +40 | +70 | -15 | -3 | -41 | -40 | -70 | +15 | +3 |
| Gold spent | 14,500 | 11,600 | 11,330 | 11,275 | 7,180 | 10,333 | 11,100 | 9,525 | 12,625 | 7,965 |
| Multikills | 2× double | 1× double | — | — | — | — | — | — | — | — |
Game ID LOLTMNT01_388594
Methodology →