LCP · Patch 16.15 · Split 3
Aug 06, 2026, 11:21 AM · 28.3 min · Game 3Scouting line
Ground Zero Gaming won: +12.3k team gold, Top, Jungle and Mid won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
1Jiang
2/1/11
Evi
0/4/2
Husha
6/2/9
Van1
1/5/3
Uniboy
8/0/10
Aria
1/1/3
Betty
1/2/14
Marble
4/5/1
Kaiwing
2/1/15
Vsta
0/4/5
Draft
Ground Zero Gaming
Blue side
K'Sante1Jiang
PantheonHusha
AhriUniboy
AsheBetty
SeraphineKaiwing
Fukuoka SoftBank HAWKS gaming
Red sideFirst pick
SionEvi
NocturneVan1
RyzeAria
LucianMarble
MilioVsta
Objectives
- +3,089
- Gold at 15
- -3,089
- 2
- Dragons
- 2
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 0
- 37
- Plates
- 8
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ground Zero Gaming leads; below, Fukuoka SoftBank HAWKS gaming.
Biggest lead: Ground Zero Gaming +12,278, Fukuoka SoftBank HAWKS gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Ground Zero Gaming +1,527 |
| 15 min | Ground Zero Gaming +3,089 |
| 20 min | Ground Zero Gaming +5,829 |
| 25 min | Ground Zero Gaming +5,594 |
| End (28 min) | Ground Zero Gaming +12,278 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
No off-meta choices in this game: everyone followed the season's most common builds.
1JiangK'Sante
EviSion
HushaPantheon
Van1Nocturne
UniboyAhri
AriaRyze
BettyAshe
MarbleLucian
KaiwingSeraphine
VstaMilio
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Ground Zero Gaming
VictoryRed side
Fukuoka SoftBank HAWKS gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/1/11 | 6/2/9 | 8/0/10 | 1/2/14 | 2/1/15 | 0/4/2 | 1/5/3 | 1/1/3 | 4/5/1 | 0/4/5 |
| Kill participation | 68.4% | 78.9% | 94.7% | 78.9% | 89.5% | 33.3% | 66.7% | 66.7% | 83.3% | 83.3% |
| CS | 213 | 181 | 264 | 237 | 36 | 183 | 183 | 260 | 235 | 25 |
| CS per minute | 7.5 | 6.4 | 9.3 | 8.4 | 1.3 | 6.5 | 6.5 | 9.2 | 8.3 | 0.9 |
| Gold | 10,996 | 11,528 | 14,026 | 11,922 | 8,320 | 7,716 | 9,145 | 10,006 | 11,359 | 6,288 |
| Gold share | 19.4% | 20.3% | 24.7% | 21% | 14.6% | 17.3% | 20.5% | 22.5% | 25.5% | 14.1% |
| Earned gold per minute | 257 | 275 | 364 | 289 | 162 | 141 | 191 | 222 | 269 | 90 |
| Damage to champions | 21,377 | 18,466 | 24,435 | 21,279 | 8,916 | 10,679 | 9,114 | 18,563 | 19,898 | 3,811 |
| Damage share | 22.6% | 19.5% | 25.9% | 22.5% | 9.4% | 17.2% | 14.7% | 29.9% | 32.1% | 6.1% |
| Damage per minute | 756 | 653 | 864 | 752 | 315 | 378 | 322 | 656 | 704 | 135 |
| Damage taken per minute | 811 | 976 | 519 | 450 | 401 | 1,333 | 1,041 | 663 | 644 | 447 |
| Damage mitigated per minute | 1,538 | 776 | 380 | 297 | 293 | 2,071 | 591 | 537 | 386 | 196 |
| Damage to towers | 9,396 | 6,594 | 10,128 | 9,035 | 1,527 | 716 | 0 | 3,391 | 0 | 0 |
| Vision score | 31 | 64 | 27 | 40 | 83 | 29 | 39 | 34 | 32 | 87 |
| Wards placed | 9 | 15 | 6 | 10 | 41 | 13 | 6 | 10 | 10 | 46 |
| Wards killed | 4 | 11 | 4 | 10 | 8 | 5 | 10 | 4 | 11 | 6 |
| Control wards | 5 | 11 | 3 | 4 | 14 | 3 | 5 | 6 | 1 | 17 |
| Gold at 15 | 5,398 | 5,267 | 6,573 | 5,453 | 4,415 | 4,672 | 5,023 | 5,127 | 5,706 | 3,489 |
| Gold diff at 10 | +176 | +104 | +743 | -150 | +654 | -176 | -104 | -743 | +150 | -654 |
| Gold diff at 15 | +726 | +244 | +1,446 | -253 | +926 | -726 | -244 | -1,446 | +253 | -926 |
| XP diff at 10 | -273 | +737 | -95 | -47 | +709 | +273 | -737 | +95 | +47 | -709 |
| XP diff at 15 | +274 | +773 | +767 | +408 | +465 | -274 | -773 | -767 | -408 | -465 |
| CS diff at 10 | +7 | +10 | -3 | +3 | +6 | -7 | -10 | +3 | -3 | -6 |
| CS diff at 15 | +12 | +10 | +18 | +8 | +8 | -12 | -10 | -18 | -8 | -8 |
| Gold diff at 20 | +1,543 | +843 | +2,134 | +84 | +1,225 | -1,543 | -843 | -2,134 | -84 | -1,225 |
| XP diff at 20 | +1,231 | +900 | +915 | +505 | +520 | -1,231 | -900 | -915 | -505 | -520 |
| CS diff at 20 | +19 | +11 | +8 | +2 | +10 | -19 | -11 | -8 | -2 | -10 |
| Gold diff at 25 | +2,248 | +1,105 | +2,751 | -1,602 | +1,092 | -2,248 | -1,105 | -2,751 | +1,602 | -1,092 |
| XP diff at 25 | +2,552 | +1,559 | -129 | -350 | -534 | -2,552 | -1,559 | +129 | +350 | +534 |
| CS diff at 25 | +35 | +18 | +11 | -17 | +10 | -35 | -18 | -11 | +17 | -10 |
| Gold spent | 9,625 | 9,475 | 12,125 | 9,900 | 7,280 | 7,825 | 9,025 | 9,750 | 11,425 | 6,270 |
| Multikills | — | — | 1× double | — | — | — | — | — | — | — |
Game ID LOLTMNT01_437626
Methodology →