LJL · Patch 15.15
PlayoffsAug 14, 2025, 09:09 AM · 28.9 minScouting line
QT DIG∞ won: +15.0k team gold, Jungle, Mid and Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
tol2
0/6/2
Washidai
2/1/13
Brucee
2/5/2
Van
9/1/11
R0se
0/7/3
DICE
10/2/10
L1mit
2/6/1
Yuhi
8/0/12
Enapon
0/7/4
Hetel
2/0/19
Draft
Burning Core Toyama
Blue sideFirst pick
Siontol2
PantheonBrucee
TaliyahR0se
TristanaL1mit
NautilusEnapon
QT DIG∞
Red side
K'SanteWashidai
ViVan
AuroraDICE
YunaraYuhi
AlistarHetel
Objectives
- -4,014
- Gold at 15
- +4,014
- 0
- Dragons
- 4
- 3
- Void grubs
- 0
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 2
- Towers
- 8
- 1
- Plates
- 3
- 0
- Inhibitors
- 1




- Atakhan x1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Burning Core Toyama leads; below, QT DIG∞.
Biggest lead: Burning Core Toyama +0, QT DIG∞ +14,998. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | QT DIG∞ +2,409 |
| 15 min | QT DIG∞ +4,014 |
| 20 min | QT DIG∞ +6,645 |
| 25 min | QT DIG∞ +9,620 |
| End (29 min) | QT DIG∞ +14,998 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
The CollectorL1mit, in 6.2% of the champion's games
Press the AttackL1mit, in 12% of the champion's games
tol2Sion
WashidaiK'Sante
BruceePantheon
VanVi
R0seTaliyah
DICEAurora
L1mitTristana
YuhiYunara
EnaponNautilus
HetelAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Burning Core Toyama
DefeatRed side
QT DIG∞
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/6/2 | 2/5/2 | 0/7/3 | 2/6/1 | 0/7/4 | 2/1/13 | 9/1/11 | 10/2/10 | 8/0/12 | 2/0/19 |
| Kill participation | 50% | 100% | 75% | 75% | 100% | 48.4% | 64.5% | 64.5% | 64.5% | 67.7% |
| CS | 197 | 153 | 219 | 216 | 23 | 199 | 189 | 235 | 248 | 22 |
| CS per minute | 6.8 | 5.3 | 7.6 | 7.5 | 0.8 | 6.9 | 6.5 | 8.1 | 8.6 | 0.8 |
| Gold | 8,599 | 9,300 | 9,450 | 11,172 | 6,080 | 10,606 | 12,712 | 13,273 | 14,522 | 8,486 |
| Gold share | 19.3% | 20.9% | 21.2% | 25% | 13.6% | 17.8% | 21.3% | 22.3% | 24.4% | 14.2% |
| Earned gold per minute | 165 | 190 | 195 | 254 | 78 | 235 | 308 | 327 | 370 | 162 |
| Damage to champions | 16,484 | 12,238 | 24,099 | 12,792 | 4,498 | 19,688 | 17,041 | 32,304 | 32,069 | 8,280 |
| Damage share | 23.5% | 17.5% | 34.4% | 18.2% | 6.4% | 18% | 15.6% | 29.5% | 29.3% | 7.6% |
| Damage per minute | 570 | 423 | 833 | 442 | 156 | 681 | 589 | 1,117 | 1,109 | 286 |
| Damage taken per minute | 1,372 | 1,121 | 765 | 700 | 671 | 927 | 843 | 603 | 520 | 654 |
| Damage mitigated per minute | 2,117 | 703 | 445 | 365 | 789 | 1,338 | 1,591 | 384 | 485 | 874 |
| Damage to towers | 1,688 | 0 | 3,139 | 2,877 | 0 | 3,076 | 5,888 | 4,977 | 6,605 | 600 |
| Vision score | 27 | 36 | 29 | 35 | 74 | 30 | 36 | 26 | 34 | 96 |
| Wards placed | 11 | 12 | 14 | 13 | 36 | 13 | 10 | 7 | 11 | 54 |
| Wards killed | 5 | 3 | 4 | 8 | 5 | 3 | 2 | 9 | 11 | 5 |
| Control wards | 6 | 12 | 8 | 2 | 11 | 6 | 7 | 4 | 2 | 14 |
| Gold at 15 | 4,828 | 4,544 | 4,833 | 4,659 | 3,415 | 4,956 | 5,751 | 6,114 | 5,586 | 3,886 |
| Gold diff at 10 | +93 | -1,022 | -839 | -552 | -89 | -93 | +1,022 | +839 | +552 | +89 |
| Gold diff at 15 | -128 | -1,207 | -1,281 | -927 | -471 | +128 | +1,207 | +1,281 | +927 | +471 |
| XP diff at 10 | +118 | -385 | -610 | -937 | +7 | -118 | +385 | +610 | +937 | -7 |
| XP diff at 15 | -562 | -475 | -1,131 | -988 | -341 | +562 | +475 | +1,131 | +988 | +341 |
| CS diff at 10 | +3 | -6 | -17 | 0 | +6 | -3 | +6 | +17 | 0 | -6 |
| CS diff at 15 | +2 | -8 | -21 | 0 | +7 | -2 | +8 | +21 | 0 | -7 |
| Gold diff at 20 | -1,015 | -1,362 | -1,375 | -2,218 | -675 | +1,015 | +1,362 | +1,375 | +2,218 | +675 |
| XP diff at 20 | -1,571 | -1,537 | -769 | -1,170 | -592 | +1,571 | +1,537 | +769 | +1,170 | +592 |
| CS diff at 20 | -16 | -6 | -12 | -22 | +6 | +16 | +6 | +12 | +22 | -6 |
| Gold diff at 25 | -1,388 | -2,165 | -2,086 | -2,543 | -1,438 | +1,388 | +2,165 | +2,086 | +2,543 | +1,438 |
| XP diff at 25 | -2,522 | -4,024 | -1,787 | -2,190 | -2,430 | +2,522 | +4,024 | +1,787 | +2,190 | +2,430 |
| CS diff at 25 | -11 | -26 | -5 | -17 | 0 | +11 | +26 | +5 | +17 | 0 |
| Gold spent | 8,050 | 9,025 | 9,225 | 9,950 | 5,950 | 9,650 | 9,825 | 10,950 | 12,280 | 6,100 |
| Multikills | — | — | — | — | — | — | — | 3× double | — | — |
Game ID LOLTMNT02_301993
Methodology →