LJL · Patch 16.10 · Spring
PlayoffsJun 04, 2026, 08:19 AM · 31.5 minScouting line
RAYN Clocks won: +14.9k team gold, Top, Jungle and Support won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Gecko
6/1/8
SnowRabbit
0/4/3
Kangkuk
9/2/14
p1ng
1/6/9
Razer
5/1/13
Karaage
6/6/1
Fluid
7/4/9
rre
4/6/4
chico
1/4/13
Saver
1/6/4
Draft
RAYN Clocks
Blue sideFirst pick
RenektonGecko
Jarvan IVKangkuk
ViktorRazer
Miss FortuneFluid
Braumchico
L Guide Gaming
Red side
GnarSnowRabbit
Lee Sinp1ng
RyzeKaraage
Varusrre
RellSaver
Objectives
- +1,367
- Gold at 15
- -1,367
- 4
- Dragons
- 1
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 3
- 39
- Plates
- 18
- 1
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line RAYN Clocks leads; below, L Guide Gaming.
Biggest lead: RAYN Clocks +14,864, L Guide Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | RAYN Clocks +674 |
| 15 min | RAYN Clocks +1,367 |
| 20 min | RAYN Clocks +2,539 |
| 25 min | RAYN Clocks +4,058 |
| End (32 min) | RAYN Clocks +14,864 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Lethal TempoFluid, in 0.6% of the champion's games
Death's DanceKangkuk, in 8.5% of the champion's games
GeckoRenekton
SnowRabbitGnar
KangkukJarvan IV
p1ngLee Sin
RazerViktor
KaraageRyze
FluidMiss Fortune
rreVarus
chicoBraum
SaverRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
RAYN Clocks
VictoryRed side
L Guide Gaming
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 0 / 4 / 3(0.75) | 262 8.3/m | ||
| p1ngp1ng | 1 / 6 / 9(1.67) | 192 6.1/m | |
| KaraageKaraage | 6 / 6 / 1(1.17) | 270 8.6/m | |
| 4 / 6 / 4(1.33) | 317 10.1/m | ||
| 1 / 6 / 4(0.83) | 34 1.1/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/1/8 | 9/2/14 | 5/1/13 | 7/4/9 | 1/4/13 | 0/4/3 | 1/6/9 | 6/6/1 | 4/6/4 | 1/6/4 |
| Kill participation | 50% | 82.1% | 64.3% | 57.1% | 50% | 25% | 83.3% | 58.3% | 66.7% | 41.7% |
| CS | 284 | 259 | 303 | 304 | 37 | 262 | 192 | 270 | 317 | 34 |
| CS per minute | 9.0 | 8.2 | 9.6 | 9.7 | 1.2 | 8.3 | 6.1 | 8.6 | 10.1 | 1.1 |
| Gold | 14,541 | 16,092 | 15,684 | 16,716 | 8,990 | 10,627 | 10,465 | 12,176 | 15,736 | 8,155 |
| Gold share | 20.2% | 22.3% | 21.8% | 23.2% | 12.5% | 18.6% | 18.3% | 21.3% | 27.5% | 14.3% |
| Earned gold per minute | 330 | 380 | 367 | 400 | 154 | 206 | 201 | 255 | 368 | 128 |
| Damage to champions | 23,920 | 19,575 | 40,879 | 19,714 | 4,986 | 17,097 | 13,484 | 23,022 | 21,909 | 5,056 |
| Damage share | 21.9% | 17.9% | 37.5% | 18.1% | 4.6% | 21.2% | 16.7% | 28.6% | 27.2% | 6.3% |
| Damage per minute | 759 | 621 | 1,298 | 626 | 158 | 543 | 428 | 731 | 696 | 161 |
| Damage taken per minute | 1,177 | 836 | 371 | 380 | 539 | 757 | 891 | 1,205 | 656 | 528 |
| Damage mitigated per minute | 1,252 | 1,593 | 510 | 449 | 519 | 701 | 860 | 965 | 493 | 781 |
| Damage to towers | 5,226 | 6,060 | 19,102 | 7,990 | 189 | 4,376 | 0 | 3,532 | 8,380 | 105 |
| Vision score | 53 | 64 | 38 | 58 | 141 | 34 | 49 | 29 | 27 | 127 |
| Wards placed | 9 | 13 | 14 | 9 | 66 | 11 | 16 | 13 | 13 | 68 |
| Wards killed | 11 | 9 | 7 | 17 | 20 | 1 | 7 | 4 | 6 | 10 |
| Control wards | 3 | 11 | 4 | 2 | 9 | 4 | 7 | 5 | 6 | 16 |
| Gold at 15 | 5,311 | 7,478 | 5,894 | 5,994 | 3,949 | 4,692 | 5,629 | 6,360 | 7,152 | 3,426 |
| Gold diff at 10 | +517 | +967 | -1,203 | -259 | +652 | -517 | -967 | +1,203 | +259 | -652 |
| Gold diff at 15 | +619 | +1,849 | -466 | -1,158 | +523 | -619 | -1,849 | +466 | +1,158 | -523 |
| XP diff at 10 | +574 | +57 | -20 | -609 | -134 | -574 | -57 | +20 | +609 | +134 |
| XP diff at 15 | +843 | +1,311 | +509 | -1,250 | -636 | -843 | -1,311 | -509 | +1,250 | +636 |
| CS diff at 10 | -9 | +5 | -3 | -14 | -7 | +9 | -5 | +3 | +14 | +7 |
| CS diff at 15 | 0 | +21 | +2 | -22 | -11 | 0 | -21 | -2 | +22 | +11 |
| Gold diff at 20 | +457 | +2,202 | +281 | -1,162 | +761 | -457 | -2,202 | -281 | +1,162 | -761 |
| XP diff at 20 | +454 | +1,110 | -432 | -1,201 | -1,311 | -454 | -1,110 | +432 | +1,201 | +1,311 |
| CS diff at 20 | -7 | +26 | +8 | -35 | -9 | +7 | -26 | -8 | +35 | +9 |
| Gold diff at 25 | +1,087 | +2,603 | +1,298 | -939 | +9 | -1,087 | -2,603 | -1,298 | +939 | -9 |
| XP diff at 25 | +960 | +2,082 | +375 | +167 | -635 | -960 | -2,082 | -375 | -167 | +635 |
| CS diff at 25 | +3 | +39 | +14 | -14 | 0 | -3 | -39 | -14 | +14 | 0 |
| Gold spent | 12,675 | 12,925 | 12,750 | 14,125 | 7,860 | 9,333 | 10,300 | 12,100 | 15,600 | 8,000 |
| Multikills | 1× double | 2× double | — | 3× double | — | — | — | 1× double, 1× triple, 1× quadra | — | — |
Game ID LOLTMNT02_417237
Methodology →