LJL · Patch 15.16
PlayoffsAug 30, 2025, 10:08 AM · 32.9 min · Game 2Scouting line
QT DIG∞ won: +16.5k team gold, Top, Jungle and Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Washidai
6/0/8
p1ng
4/8/3
Van
10/4/16
Nesty
1/7/10
DICE
11/2/15
rre
6/10/3
Yuhi
8/3/11
wanan
2/5/5
Hetel
2/5/25
Kurahuto
0/7/8
Draft
QT DIG∞
Blue sideFirst pick
K'SanteWashidai
Xin ZhaoVan
OriannaDICE
VarusYuhi
RellHetel
DetonatioN FocusMe Academy
Red side
Olafp1ng
Jarvan IVNesty
Taliyahrre
Jhinwanan
KarmaKurahuto
Objectives
- +2,215
- Gold at 15
- -2,215
- 2
- Dragons
- 2
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 8
- Towers
- 0
- 4
- Plates
- 0
- 1
- Inhibitors
- 0


- Atakhan x1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line QT DIG∞ leads; below, DetonatioN FocusMe Academy.
Biggest lead: QT DIG∞ +16,491, DetonatioN FocusMe Academy +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | QT DIG∞ +4,059 |
| 15 min | QT DIG∞ +2,215 |
| 20 min | QT DIG∞ +5,833 |
| 25 min | QT DIG∞ +6,184 |
| End (33 min) | QT DIG∞ +16,491 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
No off-meta choices in this game: everyone followed the season's most common builds.
WashidaiK'Sante
p1ngOlaf
VanXin Zhao
NestyJarvan IV
DICEOrianna
rreTaliyah
YuhiVarus
wananJhin
HetelRell
KurahutoKarma
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
QT DIG∞
VictoryRed side
DetonatioN FocusMe Academy
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/0/8 | 10/4/16 | 11/2/15 | 8/3/11 | 2/5/25 | 4/8/3 | 1/7/10 | 6/10/3 | 2/5/5 | 0/7/8 |
| Kill participation | 37.8% | 70.3% | 70.3% | 51.4% | 73% | 53.8% | 84.6% | 69.2% | 53.8% | 61.5% |
| CS | 276 | 210 | 270 | 297 | 29 | 243 | 232 | 220 | 258 | 34 |
| CS per minute | 8.4 | 6.4 | 8.2 | 9.0 | 0.9 | 7.4 | 7.0 | 6.7 | 7.8 | 1.0 |
| Gold | 13,525 | 15,423 | 17,150 | 14,834 | 9,563 | 11,882 | 11,332 | 12,031 | 11,690 | 7,069 |
| Gold share | 19.2% | 21.9% | 24.3% | 21% | 13.6% | 22% | 21% | 22.3% | 21.6% | 13.1% |
| Earned gold per minute | 280 | 338 | 390 | 320 | 160 | 230 | 213 | 235 | 224 | 84 |
| Damage to champions | 17,602 | 30,683 | 40,466 | 27,016 | 8,950 | 17,437 | 12,221 | 23,898 | 14,363 | 10,900 |
| Damage share | 14.1% | 24.6% | 32.4% | 21.7% | 7.2% | 22.1% | 15.5% | 30.3% | 18.2% | 13.8% |
| Damage per minute | 534 | 932 | 1,229 | 820 | 272 | 529 | 371 | 726 | 436 | 331 |
| Damage taken per minute | 585 | 1,693 | 503 | 454 | 580 | 1,028 | 1,449 | 780 | 527 | 707 |
| Damage mitigated per minute | 1,012 | 1,554 | 400 | 330 | 628 | 792 | 1,584 | 500 | 221 | 489 |
| Damage to towers | 1,443 | 4,722 | 9,823 | 3,653 | 576 | 0 | 0 | 0 | 0 | 0 |
| Vision score | 32 | 45 | 40 | 30 | 117 | 27 | 39 | 24 | 24 | 106 |
| Wards placed | 12 | 13 | 16 | 15 | 59 | 16 | 7 | 6 | 11 | 53 |
| Wards killed | 5 | 7 | 6 | 9 | 11 | 3 | 9 | 8 | 2 | 13 |
| Control wards | 5 | 11 | 6 | 3 | 12 | 5 | 6 | 3 | 1 | 17 |
| Gold at 15 | 5,391 | 6,092 | 6,034 | 5,776 | 3,800 | 4,973 | 5,182 | 6,137 | 4,815 | 3,771 |
| Gold diff at 10 | -170 | +1,014 | +1,505 | +1,459 | +251 | +170 | -1,014 | -1,505 | -1,459 | -251 |
| Gold diff at 15 | +418 | +910 | -103 | +961 | +29 | -418 | -910 | +103 | -961 | -29 |
| XP diff at 10 | -19 | -128 | +902 | +985 | -150 | +19 | +128 | -902 | -985 | +150 |
| XP diff at 15 | +713 | -17 | +658 | +725 | -1,175 | -713 | +17 | -658 | -725 | +1,175 |
| CS diff at 10 | -7 | -8 | +17 | +26 | -7 | +7 | +8 | -17 | -26 | +7 |
| CS diff at 15 | +2 | -8 | +29 | +29 | -8 | -2 | +8 | -29 | -29 | +8 |
| Gold diff at 20 | +347 | +2,263 | +1,180 | +1,378 | +665 | -347 | -2,263 | -1,180 | -1,378 | -665 |
| XP diff at 20 | +1,714 | -506 | +1,604 | +931 | -380 | -1,714 | +506 | -1,604 | -931 | +380 |
| CS diff at 20 | +19 | -36 | +40 | +37 | -11 | -19 | +36 | -40 | -37 | +11 |
| Gold diff at 25 | +968 | +1,574 | +1,519 | +1,279 | +844 | -968 | -1,574 | -1,519 | -1,279 | -844 |
| XP diff at 25 | +2,727 | -604 | +2,213 | +1,419 | +113 | -2,727 | +604 | -2,213 | -1,419 | -113 |
| CS diff at 25 | +37 | -32 | +47 | +43 | -13 | -37 | +32 | -47 | -43 | +13 |
| Gold spent | 11,625 | 13,775 | 18,260 | 13,475 | 8,160 | 11,825 | 10,900 | 11,775 | 11,475 | 6,900 |
| Multikills | 1× double | 1× double, 1× triple | 1× double | 1× double | — | 1× double | — | — | — | — |
Game ID LOLTMNT03_294651
Methodology →