VCS · Patch 16.11 · Summer
PlayoffsJun 14, 2026, 10:13 AM · 35.9 minScouting line
SN CyberCore Esports won: +11.6k team gold, Jungle, Mid and Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Virgo
0/2/2
Ryuk
4/1/9
rayq
1/4/6
NtNt
4/1/14
Emo
5/5/2
Vin
5/2/11
Easylove
2/9/4
Vit
7/3/9
Elio
3/2/7
Shogun
1/4/15
Draft
1TAP Dino
Blue sideFirst pick
RenektonVirgo
Nocturnerayq
RyzeEmo
VarusEasylove
RellElio
SN CyberCore Esports
Red side
JaxRyuk
Jarvan IVNtNt
OriannaVin
JhinVit
NautilusShogun
Objectives
- -928
- Gold at 15
- +928
- 3
- Dragons
- 2
- 0
- Void grubs
- 3
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 3
- Towers
- 10
- 19
- Plates
- 40
- 0
- Inhibitors
- 2
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line 1TAP Dino leads; below, SN CyberCore Esports.
Biggest lead: 1TAP Dino +826, SN CyberCore Esports +11,633. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 1TAP Dino +826 |
| 15 min | SN CyberCore Esports +928 |
| 20 min | SN CyberCore Esports +2,838 |
| 25 min | SN CyberCore Esports +2,980 |
| End (36 min) | SN CyberCore Esports +11,633 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Frozen HeartRyuk, in 1.9% of the champion's games
SwiftmarchVin, in 3.1% of the champion's games
Guardian AngelVit, in 5% of the champion's games
VirgoRenekton
RyukJax
rayqNocturne
NtNtJarvan IV
EmoRyze
VinOrianna
EasyloveVarus
VitJhin
ElioRell
ShogunNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
1TAP Dino
DefeatRed side
SN CyberCore Esports
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/2/2 | 1/4/6 | 5/5/2 | 2/9/4 | 3/2/7 | 4/1/9 | 4/1/14 | 5/2/11 | 7/3/9 | 1/4/15 |
| Kill participation | 18.2% | 63.6% | 63.6% | 54.5% | 90.9% | 61.9% | 85.7% | 76.2% | 76.2% | 76.2% |
| CS | 351 | 237 | 356 | 311 | 35 | 324 | 227 | 330 | 354 | 35 |
| CS per minute | 9.8 | 6.6 | 9.9 | 8.7 | 1.0 | 9.0 | 6.3 | 9.2 | 9.9 | 1.0 |
| Gold | 12,926 | 12,003 | 15,246 | 14,639 | 9,436 | 16,266 | 14,165 | 15,795 | 19,785 | 9,872 |
| Gold share | 20.1% | 18.7% | 23.7% | 22.8% | 14.7% | 21.4% | 18.7% | 20.8% | 26.1% | 13% |
| Earned gold per minute | 230 | 204 | 294 | 277 | 133 | 323 | 264 | 309 | 421 | 145 |
| Damage to champions | 17,731 | 14,836 | 27,132 | 26,314 | 6,902 | 26,913 | 18,010 | 24,227 | 23,582 | 11,140 |
| Damage share | 19.1% | 16% | 29.2% | 28.3% | 7.4% | 25.9% | 17.3% | 23.3% | 22.7% | 10.7% |
| Damage per minute | 493 | 413 | 755 | 732 | 192 | 749 | 501 | 674 | 656 | 310 |
| Damage taken per minute | 950 | 1,150 | 696 | 634 | 452 | 736 | 828 | 490 | 508 | 647 |
| Damage mitigated per minute | 1,003 | 865 | 606 | 367 | 796 | 924 | 1,100 | 359 | 317 | 1,036 |
| Damage to towers | 7,959 | 0 | 2,173 | 6,149 | 0 | 14,671 | 2,257 | 14,785 | 5,641 | 334 |
| Vision score | 57 | 53 | 72 | 26 | 173 | 61 | 72 | 50 | 41 | 146 |
| Wards placed | 11 | 13 | 20 | 10 | 89 | 24 | 15 | 16 | 15 | 76 |
| Wards killed | 13 | 10 | 18 | 8 | 20 | 3 | 19 | 9 | 9 | 15 |
| Control wards | 4 | 10 | 8 | 4 | 34 | 11 | 14 | 5 | 6 | 32 |
| Gold at 15 | 5,507 | 5,388 | 5,460 | 5,808 | 4,520 | 5,513 | 5,613 | 5,890 | 6,897 | 3,698 |
| Gold diff at 10 | +151 | +25 | -108 | -121 | +879 | -151 | -25 | +108 | +121 | -879 |
| Gold diff at 15 | -6 | -225 | -430 | -1,089 | +822 | +6 | +225 | +430 | +1,089 | -822 |
| XP diff at 10 | +31 | -285 | +113 | -81 | -61 | -31 | +285 | -113 | +81 | +61 |
| XP diff at 15 | +255 | +204 | -23 | -154 | -183 | -255 | -204 | +23 | +154 | +183 |
| CS diff at 10 | +5 | -5 | -7 | -9 | -3 | -5 | +5 | +7 | +9 | +3 |
| CS diff at 15 | +13 | +3 | -7 | -4 | -3 | -13 | -3 | +7 | +4 | +3 |
| Gold diff at 20 | -649 | -291 | -823 | -1,566 | +491 | +649 | +291 | +823 | +1,566 | -491 |
| XP diff at 20 | -529 | -47 | -701 | -1,155 | -1,133 | +529 | +47 | +701 | +1,155 | +1,133 |
| CS diff at 20 | +24 | +4 | -12 | -6 | -2 | -24 | -4 | +12 | +6 | +2 |
| Gold diff at 25 | -265 | -477 | -653 | -1,893 | +308 | +265 | +477 | +653 | +1,893 | -308 |
| XP diff at 25 | +714 | +196 | +379 | -2,023 | +102 | -714 | -196 | -379 | +2,023 | -102 |
| CS diff at 25 | +46 | -2 | -17 | -19 | -3 | -46 | +2 | +17 | +19 | +3 |
| Gold spent | 12,800 | 11,350 | 15,050 | 13,600 | 8,930 | 16,808 | 12,950 | 14,765 | 17,800 | 8,595 |
| Multikills | — | — | — | — | — | — | — | 1× double | 2× double | — |
Game ID LOLTMNT04_172778
Methodology →