2026 season, all leagues
EL
Jungle: elite form — 80.0% WR over 15 games, 8.41 KDA, +1,025g lead at 15, high kill participation (70.7%), on a hot streak.
80%
12W 3L
15 games
- KDA
- 8.41
- #1 of 29 in LJL
- Damage per minute
- 654
- #3 of 29 in LJL
- CS per minute
- 6.90
- #7 of 29 in LJL
- Kill participation
- 70.7%
- #9 of 29 in LJL
15 games
Recent matches
EL
Against the role average
Better in 13 x 0 of 13
Role avg
- 8.41
- KDA (1st)
- 3.15
- 6.90
- CS / min (7th)
- 6.55
- 654
- Damage / min (3rd)
- 505
- 18.1%
- Damage share (12th)
- 17.5%
- 21.6%
- Gold share (12th)
- 21%
- 1.55
- Vision / min (10th)
- 1.47
- 7.73
- Control wards (13th)
- 7.04
- 355
- Gold / min (2nd)
- 266
- 70.7%
- Kill participation (9th)
- 67.7%
- 66.7%
- First blood % (1st)
- 29.7%
- +897
- XP diff at 15 (3rd)
- -213
- +1,025
- Gold diff at 15 (1st)
- -234
- +11.5
- CS diff at 15 (4th)
- -4.3
In brackets, the player's rank among everyone in the role for this window. The stronger bar marks who was better on the stat.
Champion pool
Champions played (6)
Performance
Last 10 matches
8W·2LAvg 79.1Adjusted 79.5Trend↑ 7.4
8079
W
7678
W
92
W
5961
L
7071
L
80
W
75
W
79
W
89
W
91
W
best game· worst game·79.5 adjusted score — benchmarks flexed for the champion archetype played
The numbers
Rate out of 100 Above the role average in the league Below the role average Level with the average
Combat
KDA8.413.15
Kills / deaths / assists6.8 / 2.3 / 12.3
Kill participation70.7%
DPM654505
Damage share18.1%17.5%
Dmg taken /min844985
Involved in first blood66.7%29.7%
Economy
CS /min6.906.55
Earned GPM355266
Gold share21.6%21%
CS at 15 minutes112107
Tower damage per game58042449
Avg game27.3 min29.62
Lane diffs
Gold diff at 10+477-130
XP diff at 10+94-119
CS diff at 10+2.7-2.7
Gold diff at 15+1025-234
XP diff at 15+897-213
CS diff at 15+11.5-4.3
Gold at 10 / at 154046 / 6535
Kills / deaths at 153.07 / 0.87
Vision
Vision score42.544.22
VS /min1.551.47
Wards placed /min0.340.31
Wards cleared /min0.270.29
Control wards7.77.04
Wards placed9.1
Wards killed7.6
Team's first objectives
First blood73.3%
First dragon80.0%
First herald86.7%
First baron66.7%
First tower93.3%
First mid tower93.3%
First to 3 towers93.3%
Team's objective control
Dragon control72.2%
Herald control86.7%
Grub control66.7%
Baron control70.6%
Towers /game8.87
Tower diff+5.93
Plates /game38.53
Multi-kills2× 113× 04× 0Penta 0Unique champions: 6 · Minion kills 19 · Monster kills 168
Form trend
Last 10
W
W
W
W
W
L
L
W
W
W
Newest first.
By Role
| Role | Games | WR | K/D/A | DPM | CS/m | VS/m |
|---|---|---|---|---|---|---|
| Jungle | 15 | 80.0% | 6.8 / 2.3 / 12.3 | 654 | 6.90 | 1.55 |
Teams
By League
Win Correlations
Winrate with vs without each condition. Delta shows swing.
First blood81.8% (11g)vs75% (4g)+6.8pp
First dragon91.7% (12g)vs33.3% (3g)+58.4pp
First herald84.6% (13g)vs50% (2g)+34.6pp
First baron90% (10g)vs60% (5g)+30pp
First tower85.7% (14g)vs0% (1g)+85.7pp
First pick in the draft75% (8g)vs85.7% (7g)-10.7pp
Playoffs100% (2g)vs76.9% (13g)+23.1pp
Game of 30 min or more40% (5g)vs100% (10g)-60pp
Streaks
Current streak
5W
Longest W
5
Longest L
2