Vitality.Bee 10 champions
Picks
L
L
L
L
L
L
L
L
L
L
Bans made
1x
1x
1x
1x
1x
1x
1x
1x
1x
1x
Banned against
2x
2x
2x
1x
1x
1x
1x
Series report
LFL 2026 · Summer · Playoffs · Aug 19, 2026 · Patch 16.16
LFL 2026 · Summer · Playoffs · Aug 19, 2026 · Patch 16.16
Blue side won 1 of 2 games.
Champions by role, top to support. The dot shows the map side; bans sit underneath.
Vitality.Bee played 10 champions and Ici Japon Corp. Esport 10. Ambessa was the most banned: 2 bans in 2 games.
W and L for each pick; faded, the champion only lost. Bans the team made and bans the opponent spent on it. Green outline: picked by both teams.
Vitality.Bee 10 champions
Ici Japon Corp. Esport 10 champions
No champion was played in two roles in this series.
No champion was picked by both teams.
Ici Japon Corp. Esport was ahead in 3 of 5 lanes; Vitality.Bee in 1.
Each player against their lane opponent over the whole series. The score counts the rows each one was better in.
4/10/5
0x11
12/5/16![]()
6/10/7
1x10
9/3/18![]()
2/5/8
2x10
5/2/17![]()
4/4/7
6x6
9/4/15![]()
4/6/5
6x4
0/6/25![]()
Player of the series
Dajor
Ici Japon Corp. Esport ![]()
11.0
KDA
5/2/17
63% kill participation
Rule: the best KDA of the series on the winning team, kills plus assists divided by deaths added over every game (zero deaths counts as one). Tie: higher kill participation.
Biggest gold lead
+11.1k
Ici Japon Corp. Esport · Game 1, at 25 min
Biggest comeback
-1.4k
Ici Japon Corp. Esport trailed by this at 20 min and won game 2.
First blood
1x1![]()
Games where each team drew first blood.
Added over every game.
Gold measured at 10, 15, 20 and 25 minutes (when the league publishes them) and at the end of each game.