LDL · Patch 13.13
PlayoffsJul 28, 2023, 06:17 AM · 31.4 min12Kills11
62.4kGold54.0k
64,061Damage64,641
Scouting line
MiaoJing (妙竞) closed it: +8.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
xiao7
1/4/6
lamb
2/2/5
—
—
—
—
—
—
Starfire
0/3/6
Junhao
2/4/8
—
—
—
—
—
—
xiaocaobao
4/0/5
huanhuan
2/1/4
—
—
—
—
—
—
Samver
5/0/4
Rise
3/2/4
—
—
—
—
—
—
Crack
2/4/5
Jwei
2/3/6
—
—
—
—
—
—
Draft
MiaoJing (妙竞)
Blue side
Jaxxiao7
SejuaniStarfire
Azirxiaocaobao
ApheliosSamver
AlistarCrack
Bans




Bilibili Gaming Junior
Red side
Renektonlamb
NocturneJunhao
Ahrihuanhuan
XayahRise
RellJwei
Bans




Objectives
Bilibili Gaming Junior
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 9
- Towers
- 2
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line MiaoJing (妙竞) leads; below, Bilibili Gaming Junior.
Biggest lead: MiaoJing (妙竞) +8,377, Bilibili Gaming Junior +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | MiaoJing (妙竞) +8,377 |
Blue side
MiaoJing (妙竞)
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 1 / 4 / 6(1.75) | 284 9.1/m | ||
| 0 / 3 / 6(2) | 192 6.1/m | ||
| xiaocaobaoxiaocaobao | 4 / 0 / 5(9) | 373 11.9/m | |
| 5 / 0 / 4(9) | 309 9.9/m | ||
| 2 / 4 / 5(1.75) | 35 1.1/m |
Red side
Bilibili Gaming Junior
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/4/6 | 0/3/6 | 4/0/5 | 5/0/4 | 2/4/5 | 2/2/5 | 2/4/8 | 2/1/4 | 3/2/4 | 2/3/6 |
| Kill participation | 58.3% | 50% | 75% | 75% | 58.3% | 63.6% | 90.9% | 54.5% | 63.6% | 72.7% |
| CS | 284 | 192 | 373 | 309 | 35 | 273 | 160 | 283 | 333 | 36 |
| CS per minute | 9.1 | 6.1 | 11.9 | 9.9 | 1.1 | 8.7 | 5.1 | 9.0 | 10.6 | 1.1 |
| Gold | 13,556 | 10,504 | 15,908 | 14,552 | 7,846 | 12,046 | 9,640 | 11,607 | 13,498 | 7,198 |
| Gold share | 21.7% | 16.8% | 25.5% | 23.3% | 12.6% | 22.3% | 17.9% | 21.5% | 25% | 13.3% |
| Earned gold per minute | 301 | 204 | 376 | 333 | 119 | 253 | 176 | 239 | 299 | 98 |
| Damage to champions | 18,188 | 6,046 | 17,884 | 19,174 | 2,769 | 15,228 | 8,385 | 15,779 | 22,160 | 3,089 |
| Damage share | 28.4% | 9.4% | 27.9% | 29.9% | 4.3% | 23.6% | 13% | 24.4% | 34.3% | 4.8% |
| Damage per minute | 580 | 193 | 570 | 612 | 88 | 486 | 267 | 503 | 707 | 99 |
| Damage taken per minute | 838 | 856 | 450 | 372 | 545 | 990 | 762 | 386 | 361 | 312 |
| Vision score | 22 | 38 | 60 | 42 | 96 | 29 | 85 | 46 | 48 | 105 |
| Wards placed | 11 | 11 | 12 | 14 | 54 | 10 | 35 | 21 | 15 | 50 |
| Wards killed | 1 | 10 | 23 | 12 | 9 | 6 | 14 | 9 | 12 | 13 |
| Control wards | 3 | 9 | 3 | 5 | 17 | 4 | 11 | 10 | 6 | 16 |
| Gold spent | 11,465 | 9,805 | 13,299 | 12,944 | 7,709 | 11,049 | 8,895 | 11,435 | 12,414 | 6,850 |
| Own jungle monsters | 7 | 92 | 19 | 23 | 0 | 9 | 98 | 0 | 12 | 0 |
| Enemy jungle monsters | 4 | 31 | 0 | 4 | 0 | 0 | 7 | 0 | 1 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10399-10399_game_1
Methodology →