LDL · Patch 14.05
PlayoffsApr 01, 2024, 09:14 AM · 32.2 minScouting line
LGD Gaming Young Team closed it: +14.1k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
ZUIAN
1/5/3
Nuo
6/1/9
Liweier
1/6/5
Climber
1/0/19
neny
2/1/5
xqw
8/3/12
cute
5/5/5
yhp
6/3/10
Jerry
1/4/9
Zap
0/3/14
Draft
Invictus Gaming Young
Blue side
K'SanteZUIAN
JaxLiweier
Ahrineny
Smoldercute
BraumJerry
LGD Gaming Young Team
Red side
RenektonNuo
MaokaiClimber
Aurelion Solxqw
Varusyhp
NautilusZap
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 2
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming Young leads; below, LGD Gaming Young Team.
Biggest lead: Invictus Gaming Young +0, LGD Gaming Young Team +14,064. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (32 min) | LGD Gaming Young Team +14,064 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
RedemptionClimber, in 2% of the champion's games
Abyssal MaskZap, in 3.4% of the champion's games
Riftmakercute, in 3.7% of the champion's games
Zeke's ConvergenceZap, in 8.4% of the champion's games
ZUIANK'Sante
NuoRenekton
LiweierJax
ClimberMaokai
nenyAhri
xqwAurelion Sol
cuteSmolder
yhpVarus
JerryBraum
ZapNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Invictus Gaming Young
DefeatRed side
LGD Gaming Young Team
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/5/3 | 1/6/5 | 2/1/5 | 5/5/5 | 1/4/9 | 6/1/9 | 1/0/19 | 8/3/12 | 6/3/10 | 0/3/14 |
| Kill participation | 40% | 60% | 70% | 100% | 100% | 71.4% | 95.2% | 95.2% | 76.2% | 66.7% |
| CS | 237 | 190 | 307 | 272 | 40 | 330 | 182 | 277 | 305 | 42 |
| CS per minute | 7.4 | 5.9 | 9.5 | 8.5 | 1.2 | 10.3 | 5.7 | 8.6 | 9.5 | 1.3 |
| Gold | 10,098 | 9,714 | 13,240 | 12,502 | 7,792 | 16,794 | 11,927 | 15,144 | 14,498 | 9,047 |
| Gold share | 18.9% | 18.2% | 24.8% | 23.4% | 14.6% | 24.9% | 17.7% | 22.5% | 21.5% | 13.4% |
| Earned gold per minute | 183 | 171 | 281 | 258 | 111 | 391 | 240 | 340 | 320 | 150 |
| Damage to champions | 18,212 | 8,660 | 20,907 | 26,473 | 5,813 | 23,405 | 11,910 | 33,583 | 24,475 | 6,503 |
| Damage share | 22.7% | 10.8% | 26.1% | 33.1% | 7.3% | 23.4% | 11.9% | 33.6% | 24.5% | 6.5% |
| Damage per minute | 566 | 269 | 650 | 823 | 181 | 728 | 370 | 1,044 | 761 | 202 |
| Damage taken per minute | 814 | 1,061 | 622 | 528 | 678 | 980 | 965 | 634 | 426 | 532 |
| Vision score | 24 | 52 | 46 | 32 | 109 | 41 | 43 | 33 | 27 | 131 |
| Wards placed | 8 | 12 | 20 | 11 | 59 | 9 | 8 | 14 | 11 | 61 |
| Wards killed | 4 | 14 | 8 | 10 | 13 | 12 | 10 | 8 | 9 | 18 |
| Control wards | 4 | 7 | 9 | 2 | 17 | 7 | 7 | 6 | 4 | 16 |
| Gold spent | 9,275 | 9,348 | 12,875 | 11,865 | 7,055 | 14,369 | 10,525 | 13,385 | 12,920 | 7,885 |
| Own jungle monsters | 1 | 126 | 0 | 3 | 0 | 0 | 109 | 5 | 12 | 0 |
| Enemy jungle monsters | 0 | 11 | 0 | 0 | 0 | 0 | 6 | 4 | 0 | 4 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10941-10941_game_1
Methodology →