LDL · Patch 14.05
PlayoffsApr 01, 2024, 12:11 PM · 30.5 min · Game 4Scouting line
Invictus Gaming Young closed it: +13.2k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Nuo
0/7/3
Rbow
3/3/6
Climber
2/4/2
Liweier
3/0/10
xqw
1/5/3
neny
7/0/8
yhp
2/3/4
cute
6/3/7
Zap
4/2/2
Jerry
1/3/15
Draft
LGD Gaming Young Team
Blue side
K'SanteNuo
MaokaiClimber
Yonexqw
Kalistayhp
EzrealZap
Invictus Gaming Young
Red side
RenektonRbow
BrandLiweier
Tristananeny
Jinxcute
NautilusJerry
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 2
- Towers
- 11
- 0
- Plates
- 0
- 0
- Inhibitors
- 3
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming Young Team leads; below, Invictus Gaming Young.
Biggest lead: LGD Gaming Young Team +0, Invictus Gaming Young +13,236. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Invictus Gaming Young +13,236 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Horizon FocusClimber, in 0.1% of the champion's games
Plated Steelcapscute, in 0.1% of the champion's games
Imperial MandateClimber, in 0.4% of the champion's games
First StrikeClimber, in 3.4% of the champion's games
B. F. SwordRbow, in 4.1% of the champion's games
Immortal Shieldbowneny, in 5% of the champion's games
Statikk Shivcute, in 8% of the champion's games
Rapid Firecannoncute, in 9.6% of the champion's games
NuoK'Sante
RbowRenekton
ClimberMaokai
LiweierBrand
xqwYone
nenyTristana
yhpKalista
cuteJinx
ZapEzreal
JerryNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LGD Gaming Young Team
DefeatRed side
Invictus Gaming Young
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/7/3 | 2/4/2 | 1/5/3 | 2/3/4 | 4/2/2 | 3/3/6 | 3/0/10 | 7/0/8 | 6/3/7 | 1/3/15 |
| Kill participation | 33.3% | 44.4% | 44.4% | 66.7% | 66.7% | 45% | 65% | 75% | 65% | 80% |
| CS | 222 | 199 | 220 | 268 | 82 | 223 | 212 | 285 | 248 | 37 |
| CS per minute | 7.3 | 6.5 | 7.2 | 8.8 | 2.7 | 7.3 | 7.0 | 9.3 | 8.1 | 1.2 |
| Gold | 9,305 | 10,590 | 9,540 | 12,806 | 8,903 | 12,296 | 12,617 | 16,043 | 14,107 | 9,317 |
| Gold share | 18.2% | 20.7% | 18.7% | 25% | 17.4% | 19.1% | 19.6% | 24.9% | 21.9% | 14.5% |
| Earned gold per minute | 174 | 216 | 182 | 289 | 161 | 272 | 282 | 395 | 331 | 174 |
| Damage to champions | 12,149 | 21,109 | 15,132 | 9,475 | 21,631 | 13,235 | 25,051 | 31,267 | 18,216 | 6,455 |
| Damage share | 15.3% | 26.6% | 19% | 11.9% | 27.2% | 14% | 26.6% | 33.2% | 19.3% | 6.9% |
| Damage per minute | 399 | 692 | 496 | 311 | 710 | 434 | 822 | 1,026 | 598 | 212 |
| Damage taken per minute | 1,035 | 1,001 | 847 | 522 | 664 | 1,023 | 747 | 717 | 389 | 699 |
| Vision score | 31 | 42 | 17 | 32 | 101 | 32 | 33 | 41 | 59 | 105 |
| Wards placed | 9 | 8 | 10 | 8 | 48 | 11 | 6 | 16 | 12 | 59 |
| Wards killed | 6 | 9 | 1 | 8 | 16 | 5 | 8 | 8 | 14 | 9 |
| Control wards | 6 | 6 | 2 | 3 | 12 | 6 | 6 | 5 | 1 | 19 |
| Gold spent | 8,885 | 10,270 | 9,265 | 11,800 | 8,820 | 10,345 | 11,250 | 14,494 | 12,109 | 7,970 |
| Own jungle monsters | 3 | 119 | 4 | 0 | 0 | 4 | 111 | 16 | 0 | 0 |
| Enemy jungle monsters | 0 | 16 | 0 | 0 | 4 | 0 | 27 | 7 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 10941-10941_game_4
Methodology →