LDL · Patch 14.09 · Split 2
May 17, 2024, 06:02 AM · 35.4 minScouting line
Team WE Academy closed it: +9.0k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Beluga
1/1/7
Luuuck
0/1/2
Yanxiang
0/1/8
zzx
0/3/3
BuLuKaKa
5/0/2
Dong
1/3/2
4/1/5
xLiang
2/3/1
TENG
0/0/9
think
0/0/2
Draft
Team WE Academy
Blue side
K'SanteBeluga
MaokaiYanxiang
AzirBuLuKaKa
LucianXing
NamiTENG
Ji Jie Hao (集结号)
Red side
RenektonLuuuck
Sejuanizzx
AkaliDong
ApheliosxLiang
Luluthink
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 11
- Towers
- 3
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team WE Academy leads; below, Ji Jie Hao (集结号).
Biggest lead: Team WE Academy +8,969, Ji Jie Hao (集结号) +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (35 min) | Team WE Academy +8,969 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Mejai's SoulstealerBuLuKaKa, in 1.3% of the champion's games
ThornmailYanxiang, in 4.6% of the champion's games
Abyssal MaskBuLuKaKa, in 4.8% of the champion's games
Frozen HeartBuLuKaKa, in 6.2% of the champion's games
Grasp of the UndyingBuLuKaKa, in 14% of the champion's games
BelugaK'Sante
LuuuckRenekton
YanxiangMaokai
zzxSejuani
BuLuKaKaAzir
DongAkali
XingLucian
xLiangAphelios
TENGNami
thinkLulu
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Team WE Academy
VictoryRed side
Ji Jie Hao (集结号)
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/1/7 | 0/1/8 | 5/0/2 | 4/1/5 | 0/0/9 | 0/1/2 | 0/3/3 | 1/3/2 | 2/3/1 | 0/0/2 |
| Kill participation | 80% | 80% | 70% | 90% | 90% | 66.7% | 100% | 100% | 100% | 66.7% |
| CS | 264 | 227 | 355 | 381 | 30 | 303 | 204 | 283 | 410 | 29 |
| CS per minute | 7.5 | 6.4 | 10.0 | 10.8 | 0.8 | 8.6 | 5.8 | 8.0 | 11.6 | 0.8 |
| Gold | 12,464 | 11,652 | 17,223 | 17,231 | 8,488 | 12,351 | 10,233 | 11,900 | 16,235 | 7,370 |
| Gold share | 18.6% | 17.4% | 25.7% | 25.7% | 12.7% | 21.3% | 17.6% | 20.5% | 27.9% | 12.7% |
| Earned gold per minute | 222 | 199 | 357 | 357 | 110 | 219 | 159 | 206 | 329 | 78 |
| Damage to champions | 17,983 | 11,038 | 25,694 | 38,411 | 8,527 | 9,659 | 7,957 | 10,931 | 23,601 | 5,170 |
| Damage share | 17.7% | 10.9% | 25.3% | 37.8% | 8.4% | 16.9% | 13.9% | 19.1% | 41.2% | 9% |
| Damage per minute | 508 | 312 | 726 | 1,086 | 241 | 273 | 225 | 309 | 667 | 146 |
| Damage taken per minute | 769 | 911 | 304 | 458 | 151 | 1,218 | 983 | 899 | 390 | 216 |
| Vision score | 25 | 61 | 39 | 53 | 114 | 50 | 55 | 30 | 46 | 106 |
| Wards placed | 7 | 15 | 11 | 16 | 60 | 16 | 13 | 5 | 15 | 54 |
| Wards killed | 4 | 16 | 8 | 17 | 8 | 11 | 12 | 8 | 12 | 11 |
| Control wards | 5 | 14 | 5 | 5 | 15 | 10 | 13 | 4 | 5 | 14 |
| Gold spent | 11,375 | 10,309 | 14,734 | 14,914 | 7,775 | 12,214 | 9,865 | 11,609 | 14,114 | 7,060 |
| Own jungle monsters | 0 | 145 | 4 | 8 | 0 | 0 | 126 | 0 | 30 | 0 |
| Enemy jungle monsters | 0 | 7 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11023-11023_game_1
Methodology →