LDL · Patch 14.09 · Split 2
May 17, 2024, 07:40 AM · 28.5 min · Game 3Scouting line
Ji Jie Hao (集结号) closed it: +8.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Beluga
2/4/2
Luuuck
3/1/7
Yanxiang
2/2/5
zzx
4/2/5
BuLuKaKa
0/2/7
Dong
4/1/6
4/2/1
xLiang
3/1/5
TENG
0/4/8
think
0/3/5
Draft
Team WE Academy
Blue side
GwenBeluga
Xin ZhaoYanxiang
TaliyahBuLuKaKa
ZeriXing
RakanTENG
Ji Jie Hao (集结号)
Red side
SkarnerLuuuck
Jaxzzx
AzirDong
JinxxLiang
Alistarthink
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team WE Academy leads; below, Ji Jie Hao (集结号).
Biggest lead: Team WE Academy +0, Ji Jie Hao (集结号) +8,489. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | Ji Jie Hao (集结号) +8,489 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
No off-meta choices in this game: everyone followed the season's most common builds.
BelugaGwen
LuuuckSkarner
YanxiangXin Zhao
zzxJax
BuLuKaKaTaliyah
DongAzir
XingZeri
xLiangJinx
TENGRakan
thinkAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Team WE Academy
DefeatRed side
Ji Jie Hao (集结号)
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/4/2 | 2/2/5 | 0/2/7 | 4/2/1 | 0/4/8 | 3/1/7 | 4/2/5 | 4/1/6 | 3/1/5 | 0/3/5 |
| Kill participation | 50% | 87.5% | 87.5% | 62.5% | 100% | 71.4% | 64.3% | 71.4% | 57.1% | 35.7% |
| CS | 195 | 186 | 251 | 282 | 28 | 160 | 217 | 285 | 286 | 30 |
| CS per minute | 6.8 | 6.5 | 8.8 | 9.9 | 1.0 | 5.6 | 7.6 | 10.0 | 10.0 | 1.1 |
| Gold | 10,249 | 9,367 | 9,936 | 11,450 | 6,596 | 10,356 | 11,561 | 14,185 | 12,846 | 7,139 |
| Gold share | 21.5% | 19.7% | 20.9% | 24.1% | 13.9% | 18.5% | 20.6% | 25.3% | 22.9% | 12.7% |
| Earned gold per minute | 227 | 196 | 216 | 269 | 99 | 231 | 273 | 365 | 318 | 118 |
| Damage to champions | 13,684 | 10,855 | 8,900 | 17,430 | 4,198 | 13,035 | 11,034 | 21,084 | 18,339 | 2,969 |
| Damage share | 24.8% | 19.7% | 16.2% | 31.7% | 7.6% | 19.6% | 16.6% | 31.7% | 27.6% | 4.5% |
| Damage per minute | 480 | 380 | 312 | 611 | 147 | 457 | 387 | 739 | 643 | 104 |
| Damage taken per minute | 767 | 1,119 | 442 | 393 | 463 | 635 | 1,030 | 521 | 294 | 567 |
| Vision score | 26 | 38 | 26 | 39 | 103 | 28 | 43 | 39 | 31 | 89 |
| Wards placed | 9 | 11 | 13 | 13 | 51 | 6 | 14 | 13 | 7 | 44 |
| Wards killed | 5 | 6 | 2 | 13 | 11 | 8 | 9 | 9 | 11 | 8 |
| Control wards | 6 | 9 | 8 | 5 | 14 | 4 | 7 | 3 | 3 | 14 |
| Gold spent | 9,945 | 9,280 | 9,235 | 11,010 | 6,005 | 9,245 | 10,322 | 13,099 | 12,265 | 6,190 |
| Own jungle monsters | 5 | 105 | 4 | 5 | 0 | 0 | 119 | 11 | 0 | 0 |
| Enemy jungle monsters | 0 | 24 | 0 | 0 | 0 | 0 | 31 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11023-11023_game_3
Methodology →