LDL · Patch 14.09 · Split 2
May 17, 2024, 06:53 AM · 30.7 min · Game 2Scouting line
Ji Jie Hao (集结号) closed it: +8.2k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Luuuck
2/2/12
Beluga
2/5/8
zzx
4/1/14
Yanxiang
6/3/4
Dong
6/2/8
BuLuKaKa
2/2/9
xLiang
7/3/11
3/4/10
think
2/6/18
TENG
1/7/10
Draft
Ji Jie Hao (集结号)
Blue side
SionLuuuck
Kindredzzx
AhriDong
KalistaxLiang
Rellthink
Team WE Academy
Red side
SkarnerBeluga
Lee SinYanxiang
HweiBuLuKaKa
VarusXing
NautilusTENG
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 1
- 8
- Towers
- 4
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ji Jie Hao (集结号) leads; below, Team WE Academy.
Biggest lead: Ji Jie Hao (集结号) +8,190, Team WE Academy +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (31 min) | Ji Jie Hao (集结号) +8,190 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Void StaffBuLuKaKa, in 7.7% of the champion's games
Mercury's TreadsBuLuKaKa, in 9.7% of the champion's games
LuuuckSion
BelugaSkarner
zzxKindred
YanxiangLee Sin
DongAhri
BuLuKaKaHwei
xLiangKalista
XingVarus
thinkRell
TENGNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Ji Jie Hao (集结号)
VictoryRed side
Team WE Academy
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/2/12 | 4/1/14 | 6/2/8 | 7/3/11 | 2/6/18 | 2/5/8 | 6/3/4 | 2/2/9 | 3/4/10 | 1/7/10 |
| Kill participation | 66.7% | 85.7% | 66.7% | 85.7% | 95.2% | 71.4% | 71.4% | 78.6% | 92.9% | 78.6% |
| CS | 200 | 275 | 276 | 293 | 49 | 189 | 191 | 270 | 286 | 30 |
| CS per minute | 6.5 | 8.9 | 9.0 | 9.5 | 1.6 | 6.1 | 6.2 | 8.8 | 9.3 | 1.0 |
| Gold | 10,989 | 14,742 | 13,945 | 16,047 | 9,158 | 10,638 | 12,205 | 12,932 | 12,809 | 8,107 |
| Gold share | 16.9% | 22.7% | 21.5% | 24.7% | 14.1% | 18.8% | 21.5% | 22.8% | 22.6% | 14.3% |
| Earned gold per minute | 226 | 348 | 322 | 391 | 167 | 215 | 266 | 289 | 285 | 132 |
| Damage to champions | 12,766 | 18,456 | 20,487 | 18,734 | 6,034 | 13,711 | 7,324 | 22,228 | 18,085 | 4,596 |
| Damage share | 16.7% | 24.1% | 26.8% | 24.5% | 7.9% | 20.8% | 11.1% | 33.7% | 27.4% | 7% |
| Damage per minute | 415 | 601 | 667 | 610 | 196 | 446 | 238 | 723 | 588 | 150 |
| Damage taken per minute | 876 | 817 | 445 | 426 | 590 | 837 | 1,030 | 333 | 354 | 614 |
| Vision score | 43 | 60 | 30 | 34 | 115 | 33 | 34 | 28 | 42 | 79 |
| Wards placed | 12 | 6 | 10 | 9 | 57 | 11 | 16 | 11 | 16 | 49 |
| Wards killed | 9 | 16 | 6 | 8 | 18 | 8 | 6 | 4 | 10 | 4 |
| Control wards | 8 | 6 | 8 | 4 | 18 | 9 | 10 | 5 | 5 | 17 |
| Gold spent | 9,480 | 12,084 | 13,009 | 12,419 | 7,070 | 10,614 | 11,759 | 12,380 | 12,709 | 7,385 |
| Own jungle monsters | 0 | 141 | 0 | 0 | 0 | 0 | 131 | 7 | 8 | 0 |
| Enemy jungle monsters | 0 | 32 | 0 | 0 | 0 | 0 | 16 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11023-11023_game_2
Methodology →