LDL · Patch 14.10
PlayoffsJun 02, 2024, 10:56 AM · 29.6 min · Game 3Scouting line
Joy Dream closed it: +13.8k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
redwall
1/4/16
Aspire
2/8/3
Maggie
8/4/18
Monki
3/4/9
Lzq
11/4/9
Mimosa
5/5/9
Hran
3/4/17
lucius
6/8/6
Dorian
11/0/15
Ycx
0/9/12
Draft
Joy Dream
Blue side
Skarnerredwall
KarthusMaggie
TristanaLzq
KalistaHran
PykeDorian
EDG Youth Team
Red side
AatroxAspire
GravesMonki
HweiMimosa
Ashelucius
BlitzcrankYcx
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 0
- 8
- Towers
- 4
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Joy Dream leads; below, EDG Youth Team.
Biggest lead: Joy Dream +13,767, EDG Youth Team +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (30 min) | Joy Dream +13,767 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Axiom ArcHran, in 2.4% of the champion's games
Last WhisperHran, in 2.6% of the champion's games
Boots of SwiftnessHran, in 4.7% of the champion's games
Arcane Cometredwall, in 12% of the champion's games
redwallSkarner
AspireAatrox
MaggieKarthus
MonkiGraves
LzqTristana
MimosaHwei
HranKalista
luciusAshe
DorianPyke
YcxBlitzcrank
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Joy Dream
VictoryRed side
EDG Youth Team
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/4/16 | 8/4/18 | 11/4/9 | 3/4/17 | 11/0/15 | 2/8/3 | 3/4/9 | 5/5/9 | 6/8/6 | 0/9/12 |
| Kill participation | 50% | 76.5% | 58.8% | 58.8% | 76.5% | 31.3% | 75% | 87.5% | 75% | 75% |
| CS | 202 | 242 | 237 | 210 | 46 | 193 | 218 | 243 | 195 | 35 |
| CS per minute | 6.8 | 8.2 | 8.0 | 7.1 | 1.6 | 6.5 | 7.4 | 8.2 | 6.6 | 1.2 |
| Gold | 11,393 | 15,184 | 14,510 | 13,916 | 12,285 | 9,388 | 11,959 | 12,817 | 12,241 | 7,116 |
| Gold share | 16.9% | 22.6% | 21.6% | 20.7% | 18.3% | 17.5% | 22.3% | 23.9% | 22.9% | 13.3% |
| Earned gold per minute | 253 | 381 | 358 | 338 | 283 | 185 | 272 | 301 | 281 | 108 |
| Damage to champions | 13,835 | 30,339 | 18,604 | 18,520 | 9,966 | 9,798 | 17,762 | 21,089 | 14,103 | 3,813 |
| Damage share | 15.2% | 33.2% | 20.4% | 20.3% | 10.9% | 14.7% | 26.7% | 31.7% | 21.2% | 5.7% |
| Damage per minute | 467 | 1,024 | 628 | 625 | 336 | 331 | 599 | 712 | 476 | 129 |
| Damage taken per minute | 776 | 1,115 | 546 | 531 | 414 | 931 | 774 | 610 | 575 | 651 |
| Vision score | 20 | 24 | 31 | 27 | 162 | 17 | 40 | 29 | 38 | 87 |
| Wards placed | 7 | 7 | 10 | 11 | 86 | 6 | 11 | 13 | 10 | 51 |
| Wards killed | 4 | 3 | 5 | 5 | 28 | 5 | 11 | 9 | 17 | 12 |
| Control wards | 2 | 6 | 3 | 0 | 17 | 2 | 9 | 4 | 3 | 19 |
| Gold spent | 11,005 | 13,494 | 11,634 | 12,622 | 9,255 | 8,930 | 11,409 | 12,220 | 11,808 | 6,840 |
| Own jungle monsters | 3 | 123 | 7 | 1 | 0 | 1 | 111 | 0 | 2 | 0 |
| Enemy jungle monsters | 0 | 33 | 6 | 4 | 0 | 0 | 11 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11124-11124_game_3
Methodology →