LDL · Patch 14.10
PlayoffsJun 02, 2024, 11:47 AM · 26.2 min · Game 4Scouting line
Joy Dream won: +11.6k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Aspire
2/4/2
redwall
5/0/5
Monki
2/3/3
Maggie
2/3/15
Mimosa
2/3/5
Lzq
3/3/9
lucius
0/5/3
Hran
7/0/8
Ycx
2/7/4
Dorian
5/2/11
Draft
EDG Youth Team
Blue side
K'SanteAspire
ViegoMonki
ZoeMimosa
Varuslucius
NautilusYcx
Joy Dream
Red side
Aatroxredwall
TaliyahMaggie
YoneLzq
KalistaHran
RumbleDorian
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line EDG Youth Team leads; below, Joy Dream.
Biggest lead: EDG Youth Team +0, Joy Dream +11,561. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (26 min) | Joy Dream +11,561 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Navori FlickerbladeLzq, in 2.6% of the champion's games
Runaan's HurricaneHran, in 4.7% of the champion's games
ElectrocuteMaggie, in 5.8% of the champion's games
AspireK'Sante
redwallAatrox
MonkiViego
MaggieTaliyah
MimosaZoe
LzqYone
luciusVarus
HranKalista
YcxNautilus
DorianRumble
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
EDG Youth Team
DefeatRed side
Joy Dream
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/4/2 | 2/3/3 | 2/3/5 | 0/5/3 | 2/7/4 | 5/0/5 | 2/3/15 | 3/3/9 | 7/0/8 | 5/2/11 |
| Kill participation | 50% | 62.5% | 87.5% | 37.5% | 75% | 45.5% | 77.3% | 54.5% | 68.2% | 72.7% |
| CS | 184 | 160 | 207 | 202 | 37 | 174 | 175 | 226 | 195 | 44 |
| CS per minute | 7.0 | 6.1 | 7.9 | 7.7 | 1.4 | 6.7 | 6.7 | 8.6 | 7.5 | 1.7 |
| Gold | 8,412 | 8,822 | 10,234 | 8,558 | 6,356 | 10,442 | 10,561 | 11,201 | 12,553 | 9,186 |
| Gold share | 19.8% | 20.8% | 24.1% | 20.2% | 15% | 19.4% | 19.6% | 20.8% | 23.3% | 17% |
| Earned gold per minute | 189 | 204 | 258 | 194 | 110 | 266 | 271 | 295 | 347 | 218 |
| Damage to champions | 5,827 | 8,115 | 19,214 | 11,863 | 3,533 | 14,690 | 12,915 | 10,622 | 14,986 | 13,412 |
| Damage share | 12% | 16.7% | 39.6% | 24.4% | 7.3% | 22% | 19.4% | 15.9% | 22.5% | 20.1% |
| Damage per minute | 223 | 310 | 735 | 454 | 135 | 562 | 494 | 406 | 573 | 513 |
| Damage taken per minute | 691 | 1,105 | 561 | 430 | 537 | 786 | 510 | 701 | 449 | 421 |
| Vision score | 15 | 39 | 17 | 33 | 82 | 33 | 39 | 26 | 22 | 79 |
| Wards placed | 8 | 8 | 9 | 10 | 40 | 9 | 11 | 6 | 10 | 34 |
| Wards killed | 0 | 9 | 1 | 11 | 8 | 6 | 5 | 10 | 5 | 10 |
| Control wards | 3 | 8 | 4 | 4 | 16 | 3 | 9 | 2 | 3 | 10 |
| Gold spent | 7,885 | 8,595 | 9,899 | 7,900 | 6,225 | 9,695 | 9,400 | 9,504 | 10,745 | 7,000 |
| Own jungle monsters | 3 | 90 | 0 | 0 | 0 | 3 | 105 | 0 | 0 | 4 |
| Enemy jungle monsters | 0 | 16 | 2 | 0 | 1 | 0 | 32 | 4 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11124-11124_game_4
Methodology →