LDL · Patch 14.10
PlayoffsJun 02, 2024, 12:35 PM · 29.1 min · Game 5Scouting line
Joy Dream closed it: +11.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Aspire
4/7/2
redwall
5/4/15
Monki
2/6/8
Maggie
6/3/14
Mimosa
3/5/4
Lzq
4/1/19
lucius
1/3/8
Hran
11/2/9
Ycx
1/8/5
Dorian
2/1/21
Draft
EDG Youth Team
Blue side
AatroxAspire
TaliyahMonki
AnnieMimosa
Sennalucius
OrnnYcx
Joy Dream
Red side
K'Santeredwall
NocturneMaggie
AhriLzq
ApheliosHran
NautilusDorian
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 4
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 2
- 3
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line EDG Youth Team leads; below, Joy Dream.
Biggest lead: EDG Youth Team +0, Joy Dream +11,348. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | Joy Dream +11,348 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Rapid FirecannonHran, in 1.1% of the champion's games
Force of Natureredwall, in 1.9% of the champion's games
Abyssal MaskDorian, in 3.4% of the champion's games
AspireAatrox
redwallK'Sante
MonkiTaliyah
MaggieNocturne
MimosaAnnie
LzqAhri
luciusSenna
HranAphelios
YcxOrnn
DorianNautilus
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
EDG Youth Team
DefeatRed side
Joy Dream
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/7/2 | 2/6/8 | 3/5/4 | 1/3/8 | 1/8/5 | 5/4/15 | 6/3/14 | 4/1/19 | 11/2/9 | 2/1/21 |
| Kill participation | 54.5% | 90.9% | 63.6% | 81.8% | 54.5% | 71.4% | 71.4% | 82.1% | 71.4% | 82.1% |
| CS | 201 | 221 | 206 | 60 | 175 | 189 | 188 | 233 | 260 | 37 |
| CS per minute | 6.9 | 7.6 | 7.1 | 2.1 | 6.0 | 6.5 | 6.5 | 8.0 | 8.9 | 1.3 |
| Gold | 10,632 | 10,770 | 11,852 | 8,392 | 8,625 | 11,586 | 12,505 | 12,944 | 15,749 | 8,835 |
| Gold share | 21.1% | 21.4% | 23.6% | 16.7% | 17.2% | 18.8% | 20.3% | 21% | 25.6% | 14.3% |
| Earned gold per minute | 234 | 238 | 276 | 157 | 165 | 267 | 298 | 313 | 410 | 172 |
| Damage to champions | 15,933 | 14,769 | 22,483 | 8,751 | 9,018 | 14,650 | 14,822 | 19,306 | 26,829 | 7,152 |
| Damage share | 22.5% | 20.8% | 31.7% | 12.3% | 12.7% | 17.7% | 17.9% | 23.3% | 32.4% | 8.6% |
| Damage per minute | 548 | 508 | 773 | 301 | 310 | 504 | 510 | 664 | 922 | 246 |
| Damage taken per minute | 973 | 672 | 587 | 314 | 896 | 820 | 1,361 | 597 | 443 | 373 |
| Vision score | 25 | 39 | 20 | 83 | 19 | 26 | 30 | 28 | 19 | 89 |
| Wards placed | 6 | 10 | 14 | 36 | 12 | 10 | 15 | 11 | 9 | 52 |
| Wards killed | 9 | 8 | 0 | 13 | 2 | 4 | 4 | 3 | 6 | 9 |
| Control wards | 1 | 9 | 5 | 6 | 9 | 6 | 9 | 7 | 0 | 15 |
| Gold spent | 10,615 | 9,359 | 10,764 | 7,920 | 8,160 | 10,734 | 10,145 | 12,184 | 13,100 | 8,070 |
| Own jungle monsters | 3 | 131 | 0 | 1 | 0 | 0 | 105 | 4 | 34 | 2 |
| Enemy jungle monsters | 2 | 3 | 0 | 0 | 0 | 0 | 20 | 1 | 2 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11124-11124_game_5
Methodology →