LPL · Patch 14.11 · Summer Placements
Jun 20, 2024, 09:16 AM · 43.8 minScouting line
FunPlus Phoenix won: +1.7k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Solokill
1/2/7
Xiaolaohu
3/2/10
Jiejie
10/5/5
milkyway
8/3/10
Cryin
1/4/9
Care
6/2/14
Leave
4/4/10
deokdam
1/4/10
Wink
1/5/9
Life
2/6/7
Draft
EDward Gaming
Blue sideFirst pick
RumbleSolokill
WukongJiejie
HweiCryin
VarusLeave
RellWink
FunPlus Phoenix
Red side
K'SanteXiaolaohu
Viegomilkyway
AhriCare
Ashedeokdam
LeonaLife
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 2
- 1
- Void grubs
- 2
- 0
- Heralds
- 1
- 2
- Barons
- 0
- 4
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line EDward Gaming leads; below, FunPlus Phoenix.
Biggest lead: EDward Gaming +0, FunPlus Phoenix +1,671. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (44 min) | FunPlus Phoenix +1,671 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Axiom ArcLeave, in 1.6% of the champion's games
Death's Dancemilkyway, in 3.3% of the champion's games
Guardian AngelJiejie, in 3.6% of the champion's games
Guardian Angelmilkyway, in 6.7% of the champion's games
Void StaffCryin, in 7.7% of the champion's games
Plated SteelcapsSolokill, in 9.3% of the champion's games
SolokillRumble
XiaolaohuK'Sante
JiejieWukong
milkywayViego
CryinHwei
CareAhri
LeaveVarus
deokdamAshe
WinkRell
LifeLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
EDward Gaming
DefeatRed side
FunPlus Phoenix
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/2/7 | 10/5/5 | 1/4/9 | 4/4/10 | 1/5/9 | 3/2/10 | 8/3/10 | 6/2/14 | 1/4/10 | 2/6/7 |
| Kill participation | 47.1% | 88.2% | 58.8% | 82.4% | 58.8% | 65% | 90% | 100% | 55% | 45% |
| CS | 337 | 334 | 283 | 383 | 56 | 293 | 261 | 371 | 393 | 56 |
| CS per minute | 7.7 | 7.6 | 6.5 | 8.8 | 1.3 | 6.7 | 6.0 | 8.5 | 9.0 | 1.3 |
| Gold | 17,246 | 18,310 | 14,221 | 18,409 | 10,380 | 14,811 | 18,155 | 19,110 | 17,495 | 10,666 |
| Gold share | 22% | 23.3% | 18.1% | 23.4% | 13.2% | 18.5% | 22.6% | 23.8% | 21.8% | 13.3% |
| Earned gold per minute | 265 | 290 | 196 | 292 | 109 | 210 | 286 | 308 | 271 | 115 |
| Damage to champions | 25,538 | 18,195 | 21,408 | 61,060 | 3,993 | 10,352 | 18,584 | 32,454 | 25,845 | 6,703 |
| Damage share | 19.6% | 14% | 16.4% | 46.9% | 3.1% | 11% | 19.8% | 34.5% | 27.5% | 7.1% |
| Damage per minute | 584 | 416 | 489 | 1,396 | 91 | 237 | 425 | 742 | 591 | 153 |
| Damage taken per minute | 424 | 1,105 | 327 | 434 | 677 | 833 | 1,003 | 664 | 424 | 911 |
| Vision score | 54 | 97 | 55 | 80 | 158 | 69 | 87 | 149 | 75 | 174 |
| Wards placed | 26 | 11 | 23 | 40 | 102 | 18 | 13 | 69 | 13 | 78 |
| Wards killed | 4 | 39 | 21 | 24 | 21 | 24 | 23 | 34 | 22 | 33 |
| Control wards | 14 | 9 | 12 | 2 | 31 | 11 | 11 | 19 | 2 | 18 |
| Gold spent | 16,354 | 16,171 | 12,568 | 16,259 | 9,759 | 13,773 | 16,084 | 17,058 | 15,253 | 9,640 |
| Own jungle monsters | 5 | 185 | 4 | 4 | 0 | 0 | 143 | 0 | 20 | 0 |
| Enemy jungle monsters | 0 | 23 | 0 | 0 | 0 | 1 | 12 | 0 | 1 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11164-11164_game_1
Methodology →