LPL · Patch 14.11 · Summer Placements
Jun 20, 2024, 11:11 AM · 28.5 min · Game 3Scouting line
FunPlus Phoenix closed it: +12.5k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Solokill
0/1/1
Xiaolaohu
2/1/3
Jiejie
1/3/0
milkyway
2/0/6
Cryin
0/2/0
Care
5/0/3
Leave
0/3/0
deokdam
1/0/6
Wink
0/3/0
Life
2/0/4
Draft
EDward Gaming
Blue sideFirst pick
K'SanteSolokill
BrandJiejie
TristanaCryin
ZeriLeave
AlistarWink
FunPlus Phoenix
Red side
SkarnerXiaolaohu
Dianamilkyway
CorkiCare
Ezrealdeokdam
PykeLife
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 3
- 0
- Void grubs
- 6
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 2
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line EDward Gaming leads; below, FunPlus Phoenix.
Biggest lead: EDward Gaming +0, FunPlus Phoenix +12,460. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (29 min) | FunPlus Phoenix +12,460 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
No off-meta choices in this game: everyone followed the season's most common builds.
SolokillK'Sante
XiaolaohuSkarner
JiejieBrand
milkywayDiana
CryinTristana
CareCorki
LeaveZeri
deokdamEzreal
WinkAlistar
LifePyke
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
EDward Gaming
DefeatRed side
FunPlus Phoenix
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/1/1 | 1/3/0 | 0/2/0 | 0/3/0 | 0/3/0 | 2/1/3 | 2/0/6 | 5/0/3 | 1/0/6 | 2/0/4 |
| Kill participation | 100% | 100% | 0% | 0% | 0% | 41.7% | 66.7% | 66.7% | 58.3% | 50% |
| CS | 250 | 198 | 238 | 298 | 32 | 249 | 245 | 263 | 283 | 64 |
| CS per minute | 8.8 | 7.0 | 8.4 | 10.5 | 1.1 | 8.7 | 8.6 | 9.2 | 9.9 | 2.2 |
| Gold | 9,755 | 9,487 | 9,689 | 11,546 | 5,955 | 11,633 | 12,584 | 13,176 | 12,914 | 8,585 |
| Gold share | 21% | 20.4% | 20.9% | 24.9% | 12.8% | 19.8% | 21.4% | 22.4% | 21.9% | 14.6% |
| Earned gold per minute | 211 | 201 | 208 | 274 | 77 | 277 | 310 | 331 | 322 | 169 |
| Damage to champions | 5,919 | 13,919 | 7,842 | 9,755 | 1,113 | 16,021 | 11,884 | 15,161 | 21,739 | 4,522 |
| Damage share | 15.4% | 36.1% | 20.3% | 25.3% | 2.9% | 23.1% | 17.1% | 21.9% | 31.4% | 6.5% |
| Damage per minute | 208 | 489 | 275 | 343 | 39 | 563 | 417 | 533 | 764 | 159 |
| Damage taken per minute | 776 | 814 | 548 | 579 | 575 | 621 | 615 | 405 | 433 | 271 |
| Vision score | 24 | 57 | 42 | 30 | 77 | 30 | 46 | 51 | 28 | 168 |
| Wards placed | 11 | 31 | 13 | 7 | 59 | 10 | 7 | 11 | 12 | 88 |
| Wards killed | 3 | 20 | 11 | 19 | 5 | 3 | 14 | 20 | 6 | 39 |
| Control wards | 4 | 6 | 5 | 0 | 24 | 4 | 7 | 9 | 3 | 12 |
| Gold spent | 9,630 | 9,120 | 8,690 | 11,325 | 5,715 | 11,305 | 11,179 | 11,678 | 11,068 | 7,840 |
| Own jungle monsters | 0 | 126 | 0 | 16 | 0 | 0 | 114 | 4 | 4 | 0 |
| Enemy jungle monsters | 0 | 7 | 0 | 0 | 0 | 0 | 27 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11164-11164_game_3
Methodology →