LPL · Patch 14.15 · Summer
PlayoffsAug 10, 2024, 10:17 AM · 30 minScouting line
Ninjas in Pyjamas closed it: +9.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Burdol
2/6/1
shanji
3/2/8
Meteor
1/2/4
Leyan
4/0/10
haichao
2/2/0
Rookie
7/1/9
Shaoye
0/4/2
Photic
5/1/9
Jinjiao
0/5/1
Zhuo
0/1/13
Draft
LGD Gaming
Blue sideFirst pick
GnarBurdol
MaokaiMeteor
Tristanahaichao
ZeriShaoye
AlistarJinjiao
Ninjas in Pyjamas
Red side
Twisted Fateshanji
ZyraLeyan
AuroraRookie
Miss FortunePhotic
LeonaZhuo
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 6
- Void grubs
- 0
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 4
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming leads; below, Ninjas in Pyjamas.
Biggest lead: LGD Gaming +0, Ninjas in Pyjamas +9,331. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (30 min) | Ninjas in Pyjamas +9,331 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
No off-meta choices in this game: everyone followed the season's most common builds.
BurdolGnar
shanjiTwisted Fate
MeteorMaokai
LeyanZyra
haichaoTristana
RookieAurora
ShaoyeZeri
PhoticMiss Fortune
JinjiaoAlistar
ZhuoLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LGD Gaming
DefeatRed side
Ninjas in Pyjamas
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/6/1 | 1/2/4 | 2/2/0 | 0/4/2 | 0/5/1 | 3/2/8 | 4/0/10 | 7/1/9 | 5/1/9 | 0/1/13 |
| Kill participation | 60% | 100% | 40% | 40% | 20% | 57.9% | 73.7% | 84.2% | 73.7% | 68.4% |
| CS | 235 | 179 | 296 | 289 | 19 | 232 | 236 | 253 | 284 | 41 |
| CS per minute | 7.8 | 6.0 | 9.9 | 9.6 | 0.6 | 7.7 | 7.9 | 8.4 | 9.5 | 1.4 |
| Gold | 10,771 | 9,098 | 13,293 | 11,648 | 5,946 | 12,790 | 12,309 | 12,882 | 14,528 | 7,578 |
| Gold share | 21.2% | 17.9% | 26.2% | 22.9% | 11.7% | 21.3% | 20.5% | 21.4% | 24.2% | 12.6% |
| Earned gold per minute | 228 | 172 | 312 | 257 | 67 | 295 | 279 | 298 | 353 | 121 |
| Damage to champions | 12,713 | 10,229 | 12,838 | 10,328 | 4,807 | 12,491 | 19,835 | 22,806 | 27,064 | 6,850 |
| Damage share | 25% | 20.1% | 25.2% | 20.3% | 9.4% | 14% | 22.3% | 25.6% | 30.4% | 7.7% |
| Damage per minute | 424 | 341 | 428 | 344 | 160 | 417 | 662 | 761 | 903 | 228 |
| Damage taken per minute | 995 | 890 | 464 | 642 | 766 | 564 | 632 | 533 | 353 | 572 |
| Vision score | 48 | 28 | 39 | 46 | 72 | 36 | 46 | 38 | 31 | 117 |
| Wards placed | 14 | 6 | 16 | 12 | 38 | 16 | 11 | 15 | 12 | 52 |
| Wards killed | 13 | 3 | 11 | 16 | 4 | 3 | 9 | 6 | 9 | 19 |
| Control wards | 10 | 4 | 6 | 3 | 13 | 6 | 7 | 6 | 2 | 12 |
| Gold spent | 10,258 | 8,589 | 12,784 | 11,365 | 5,880 | 10,865 | 10,214 | 10,865 | 12,389 | 6,895 |
| Own jungle monsters | 3 | 112 | 4 | 16 | 0 | 11 | 143 | 0 | 9 | 0 |
| Enemy jungle monsters | 0 | 3 | 0 | 2 | 0 | 0 | 14 | 0 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11351-11351_game_1
Methodology →