LPL · Patch 14.15 · Summer
PlayoffsAug 10, 2024, 01:08 PM · 28.1 min · Game 4Scouting line
Ninjas in Pyjamas closed it: +12.4k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
shanji
1/1/4
Burdol
2/3/2
Leyan
3/2/8
Meteor
1/4/3
Rookie
5/1/4
haichao
2/1/3
Photic
4/1/6
Shaoye
2/1/0
Zhuo
1/2/9
Jinjiao
0/5/4
Draft
Ninjas in Pyjamas
Blue sideFirst pick
Udyrshanji
ZyraLeyan
ZeriRookie
EzrealPhotic
LeonaZhuo
LGD Gaming
Red side
K'SanteBurdol
BrandMeteor
Tristanahaichao
SmolderShaoye
AlistarJinjiao
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 0
- 4
- Void grubs
- 2
- 1
- Heralds
- 0
- 2
- Barons
- 0
- 9
- Towers
- 1
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Ninjas in Pyjamas leads; below, LGD Gaming.
Biggest lead: Ninjas in Pyjamas +12,380, LGD Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | Ninjas in Pyjamas +12,380 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
No off-meta choices in this game: everyone followed the season's most common builds.
shanjiUdyr
BurdolK'Sante
LeyanZyra
MeteorBrand
RookieZeri
haichaoTristana
PhoticEzreal
ShaoyeSmolder
ZhuoLeona
JinjiaoAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Ninjas in Pyjamas
VictoryRed side
LGD Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/1/4 | 3/2/8 | 5/1/4 | 4/1/6 | 1/2/9 | 2/3/2 | 1/4/3 | 2/1/3 | 2/1/0 | 0/5/4 |
| Kill participation | 35.7% | 78.6% | 64.3% | 71.4% | 71.4% | 57.1% | 57.1% | 71.4% | 28.6% | 57.1% |
| CS | 218 | 227 | 243 | 263 | 23 | 209 | 147 | 228 | 265 | 14 |
| CS per minute | 7.8 | 8.1 | 8.6 | 9.4 | 0.8 | 7.4 | 5.2 | 8.1 | 9.4 | 0.5 |
| Gold | 10,600 | 12,122 | 12,989 | 13,281 | 7,334 | 9,176 | 8,161 | 10,098 | 10,663 | 5,848 |
| Gold share | 18.8% | 21.5% | 23.1% | 23.6% | 13% | 20.9% | 18.6% | 23% | 24.3% | 13.3% |
| Earned gold per minute | 245 | 299 | 330 | 340 | 129 | 194 | 158 | 227 | 247 | 76 |
| Damage to champions | 19,990 | 22,744 | 22,427 | 30,295 | 7,167 | 10,977 | 17,495 | 11,341 | 19,273 | 4,140 |
| Damage share | 19.5% | 22.2% | 21.9% | 29.5% | 7% | 17.4% | 27.7% | 17.9% | 30.5% | 6.5% |
| Damage per minute | 711 | 809 | 798 | 1,078 | 255 | 391 | 623 | 404 | 686 | 147 |
| Damage taken per minute | 745 | 786 | 662 | 673 | 527 | 1,028 | 928 | 902 | 572 | 907 |
| Vision score | 26 | 36 | 36 | 35 | 98 | 32 | 41 | 35 | 27 | 79 |
| Wards placed | 9 | 11 | 13 | 13 | 48 | 11 | 3 | 9 | 10 | 44 |
| Wards killed | 6 | 8 | 8 | 8 | 13 | 7 | 17 | 9 | 7 | 4 |
| Control wards | 4 | 3 | 4 | 3 | 14 | 5 | 3 | 4 | 2 | 12 |
| Gold spent | 8,619 | 9,455 | 12,120 | 11,303 | 6,316 | 9,110 | 8,000 | 9,849 | 10,407 | 5,720 |
| Own jungle monsters | 0 | 99 | 9 | 2 | 0 | 0 | 93 | 11 | 0 | 0 |
| Enemy jungle monsters | 1 | 47 | 4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11351-11351_game_4
Methodology →