LPL · Patch 14.15 · Summer
PlayoffsAug 10, 2024, 11:10 AM · 35.7 min · Game 2Scouting line
Ninjas in Pyjamas closed it: +8.8k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Burdol
1/2/5
shanji
1/1/2
Meteor
1/1/9
Leyan
4/3/10
haichao
7/5/2
Rookie
8/3/6
Shaoye
3/3/4
Photic
4/2/8
Jinjiao
1/6/5
Zhuo
0/4/14
Draft
LGD Gaming
Blue sideFirst pick
GnarBurdol
IvernMeteor
Tristanahaichao
JhinShaoye
LeonaJinjiao
Ninjas in Pyjamas
Red side
Udyrshanji
ZyraLeyan
ZeriRookie
Miss FortunePhotic
RellZhuo
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 3
- Void grubs
- 3
- 1
- Heralds
- 0
- 0
- Barons
- 2
- 4
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line LGD Gaming leads; below, Ninjas in Pyjamas.
Biggest lead: LGD Gaming +0, Ninjas in Pyjamas +8,765. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (36 min) | Ninjas in Pyjamas +8,765 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2024.
Uncommon choices in this game
Plated SteelcapsShaoye, in 9.2% of the champion's games
BurdolGnar
shanjiUdyr
MeteorIvern
LeyanZyra
haichaoTristana
RookieZeri
ShaoyeJhin
PhoticMiss Fortune
JinjiaoLeona
ZhuoRell
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
LGD Gaming
DefeatRed side
Ninjas in Pyjamas
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/2/5 | 1/1/9 | 7/5/2 | 3/3/4 | 1/6/5 | 1/1/2 | 4/3/10 | 8/3/6 | 4/2/8 | 0/4/14 |
| Kill participation | 46.2% | 76.9% | 69.2% | 53.8% | 46.2% | 17.6% | 82.4% | 82.4% | 70.6% | 82.4% |
| CS | 284 | 209 | 322 | 304 | 37 | 291 | 266 | 318 | 355 | 29 |
| CS per minute | 8.0 | 5.9 | 9.0 | 8.5 | 1.0 | 8.2 | 7.5 | 8.9 | 10.0 | 0.8 |
| Gold | 12,840 | 12,008 | 15,920 | 13,961 | 8,133 | 13,022 | 14,798 | 17,362 | 17,220 | 9,225 |
| Gold share | 20.4% | 19.1% | 25.3% | 22.2% | 12.9% | 18.2% | 20.7% | 24.2% | 24% | 12.9% |
| Earned gold per minute | 230 | 207 | 316 | 261 | 98 | 235 | 285 | 357 | 353 | 129 |
| Damage to champions | 20,297 | 5,752 | 23,002 | 19,207 | 7,163 | 14,800 | 26,441 | 32,713 | 26,754 | 8,194 |
| Damage share | 26.9% | 7.6% | 30.5% | 25.5% | 9.5% | 13.6% | 24.3% | 30% | 24.6% | 7.5% |
| Damage per minute | 569 | 161 | 645 | 539 | 201 | 415 | 742 | 918 | 750 | 230 |
| Damage taken per minute | 908 | 403 | 774 | 455 | 903 | 658 | 610 | 776 | 380 | 550 |
| Vision score | 47 | 77 | 51 | 34 | 140 | 44 | 56 | 66 | 58 | 134 |
| Wards placed | 10 | 10 | 17 | 18 | 60 | 14 | 8 | 21 | 20 | 72 |
| Wards killed | 9 | 27 | 15 | 8 | 19 | 6 | 20 | 16 | 21 | 12 |
| Control wards | 6 | 10 | 4 | 6 | 18 | 9 | 5 | 11 | 8 | 20 |
| Gold spent | 12,627 | 11,464 | 15,378 | 13,069 | 7,395 | 10,995 | 13,715 | 15,429 | 14,580 | 8,040 |
| Own jungle monsters | 7 | 139 | 5 | 0 | 0 | 0 | 151 | 11 | 18 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 0 | 0 | 0 | 20 | 4 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11351-11351_game_2
Methodology →