LPL · Patch 15.04 · Split 1
PlayoffsFeb 25, 2025, 09:13 AM · 40.6 minScouting line
Anyone's Legend won: +10.0k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Ale
3/5/3
Flandre
6/1/10
Xun
1/2/5
Tarzan
0/5/10
Scout
0/5/4
Shanks
4/1/12
Peyz
4/3/4
Hope
9/0/9
MISSING
0/5/7
Kael
1/1/12
Draft
JD Gaming
Blue sideFirst pick
K'SanteAle
NidaleeXun
JayceScout
CorkiPeyz
AlistarMISSING
Anyone's Legend
Red side
AmbessaFlandre
ViTarzan
RyzeShanks
Kai'SaHope
LeonaKael
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 3
- Void grubs
- 3
- 1
- Heralds
- 0
- 1
- Barons
- 1
- 4
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line JD Gaming leads; below, Anyone's Legend.
Biggest lead: JD Gaming +0, Anyone's Legend +10,002. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (41 min) | Anyone's Legend +10,002 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Banshee's VeilHope, in 0.6% of the champion's games
Spellslinger's ShoesShanks, in 1.9% of the champion's games
ShadowflameXun, in 2.5% of the champion's games
Maw of MalmortiusScout, in 3.6% of the champion's games
Void StaffHope, in 5.3% of the champion's games
Mortal ReminderPeyz, in 9.5% of the champion's games
Glacial AugmentMISSING, in 14% of the champion's games
AleK'Sante
FlandreAmbessa
XunNidalee
TarzanVi
ScoutJayce
ShanksRyze
PeyzCorki
HopeKai'Sa
MISSINGAlistar
KaelLeona
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
JD Gaming
DefeatRed side
Anyone's Legend
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/5/3 | 1/2/5 | 0/5/4 | 4/3/4 | 0/5/7 | 6/1/10 | 0/5/10 | 4/1/12 | 9/0/9 | 1/1/12 |
| Kill participation | 75% | 75% | 50% | 100% | 87.5% | 80% | 50% | 80% | 90% | 65% |
| CS | 277 | 290 | 329 | 368 | 37 | 324 | 253 | 362 | 354 | 52 |
| CS per minute | 6.8 | 7.1 | 8.1 | 9.1 | 0.9 | 8.0 | 6.2 | 8.9 | 8.7 | 1.3 |
| Gold | 14,118 | 13,546 | 14,245 | 16,697 | 8,880 | 17,294 | 13,004 | 17,944 | 19,544 | 9,702 |
| Gold share | 20.9% | 20.1% | 21.1% | 24.7% | 13.2% | 22.3% | 16.8% | 23.2% | 25.2% | 12.5% |
| Earned gold per minute | 219 | 204 | 222 | 282 | 90 | 297 | 191 | 313 | 352 | 110 |
| Damage to champions | 15,407 | 24,301 | 13,648 | 28,633 | 5,172 | 23,881 | 13,161 | 32,033 | 52,942 | 6,109 |
| Damage share | 17.7% | 27.9% | 15.7% | 32.9% | 5.9% | 18.6% | 10.3% | 25% | 41.3% | 4.8% |
| Damage per minute | 379 | 599 | 336 | 705 | 127 | 588 | 324 | 789 | 1,304 | 150 |
| Damage taken per minute | 1,008 | 1,138 | 841 | 571 | 676 | 672 | 935 | 593 | 345 | 505 |
| Vision score | 40 | 64 | 55 | 47 | 166 | 32 | 69 | 38 | 49 | 160 |
| Wards placed | 15 | 9 | 9 | 17 | 96 | 8 | 13 | 20 | 18 | 83 |
| Wards killed | 7 | 16 | 18 | 12 | 11 | 8 | 20 | 7 | 14 | 24 |
| Control wards | 7 | 7 | 7 | 7 | 28 | 2 | 11 | 6 | 4 | 29 |
| Gold spent | 13,224 | 13,204 | 14,224 | 16,662 | 7,875 | 14,864 | 11,624 | 15,623 | 16,163 | 8,185 |
| Own jungle monsters | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11769-11769_game_1
Methodology →