LPL · Patch 15.04 · Split 1
PlayoffsFeb 25, 2025, 10:18 AM · 28 min · Game 2Scouting line
JD Gaming closed it: +13.3k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Ale
2/1/6
Flandre
1/4/3
Xun
9/2/7
Tarzan
1/5/4
Scout
5/2/13
Shanks
2/3/6
Peyz
4/1/9
Hope
4/4/3
MISSING
2/2/17
Kael
0/6/3
Draft
JD Gaming
Blue sideFirst pick
RenektonAle
KindredXun
TaliyahScout
VarusPeyz
NautilusMISSING
Anyone's Legend
Red side
GnarFlandre
Xin ZhaoTarzan
AzirShanks
AsheHope
Renata GlascKael
Objectives
- 0
- Gold at 15
- -0
- 2
- Dragons
- 2
- 4
- Void grubs
- 2
- 1
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 3
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line JD Gaming leads; below, Anyone's Legend.
Biggest lead: JD Gaming +13,253, Anyone's Legend +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | JD Gaming +13,253 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Press the AttackShanks, in 1.4% of the champion's games
Glacial AugmentMISSING, in 2.3% of the champion's games
Mercury's TreadsKael, in 8.8% of the champion's games
AleRenekton
FlandreGnar
XunKindred
TarzanXin Zhao
ScoutTaliyah
ShanksAzir
PeyzVarus
HopeAshe
MISSINGNautilus
KaelRenata Glasc
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
JD Gaming
VictoryRed side
Anyone's Legend
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/1/6 | 9/2/7 | 5/2/13 | 4/1/9 | 2/2/17 | 1/4/3 | 1/5/4 | 2/3/6 | 4/4/3 | 0/6/3 |
| Kill participation | 36.4% | 72.7% | 81.8% | 59.1% | 86.4% | 50% | 62.5% | 100% | 87.5% | 37.5% |
| CS | 215 | 225 | 270 | 262 | 28 | 237 | 161 | 238 | 229 | 39 |
| CS per minute | 7.7 | 8.0 | 9.6 | 9.4 | 1.0 | 8.5 | 5.8 | 8.5 | 8.2 | 1.4 |
| Gold | 11,904 | 13,626 | 13,800 | 12,405 | 8,464 | 9,814 | 8,850 | 10,753 | 11,085 | 6,444 |
| Gold share | 19.8% | 22.6% | 22.9% | 20.6% | 14.1% | 20.9% | 18.9% | 22.9% | 23.6% | 13.7% |
| Earned gold per minute | 293 | 354 | 361 | 311 | 170 | 218 | 184 | 252 | 264 | 98 |
| Damage to champions | 7,304 | 17,484 | 22,180 | 26,355 | 7,315 | 14,159 | 14,240 | 13,847 | 19,871 | 7,621 |
| Damage share | 9.1% | 21.7% | 27.5% | 32.7% | 9.1% | 20.3% | 20.4% | 19.9% | 28.5% | 10.9% |
| Damage per minute | 261 | 624 | 792 | 941 | 261 | 506 | 509 | 495 | 710 | 272 |
| Damage taken per minute | 858 | 1,022 | 559 | 414 | 673 | 700 | 1,561 | 545 | 660 | 682 |
| Vision score | 22 | 48 | 30 | 35 | 105 | 27 | 42 | 29 | 39 | 98 |
| Wards placed | 9 | 9 | 15 | 13 | 69 | 9 | 10 | 14 | 13 | 50 |
| Wards killed | 4 | 11 | 4 | 13 | 5 | 6 | 10 | 6 | 9 | 12 |
| Control wards | 2 | 8 | 7 | 6 | 20 | 4 | 6 | 5 | 5 | 14 |
| Gold spent | 9,965 | 11,463 | 11,589 | 10,415 | 7,270 | 9,538 | 8,344 | 10,340 | 9,574 | 6,045 |
| Own jungle monsters | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11769-11769_game_2
Methodology →