LPL · Patch 15.04 · Split 1
PlayoffsFeb 25, 2025, 11:12 AM · 37.2 min · Game 3Scouting line
Anyone's Legend won: +7.7k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Flandre
1/2/12
Ale
2/2/2
Tarzan
3/1/13
Xun
2/6/3
Shanks
5/2/9
Scout
2/4/3
Hope
9/1/7
Peyz
2/2/1
Kael
2/2/11
MISSING
0/6/5
Draft
Anyone's Legend
Blue sideFirst pick
MaokaiFlandre
LilliaTarzan
YoneShanks
JhinHope
PoppyKael
JD Gaming
Red side
JaxAle
Lee SinXun
AhriScout
EzrealPeyz
BraumMISSING
Objectives
- 0
- Gold at 15
- -0
- 3
- Dragons
- 2
- 5
- Void grubs
- 1
- 0
- Heralds
- 1
- 2
- Barons
- 0
- 8
- Towers
- 5
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Anyone's Legend leads; below, JD Gaming.
Biggest lead: Anyone's Legend +7,652, JD Gaming +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (37 min) | Anyone's Legend +7,652 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2025.
Uncommon choices in this game
Statikk ShivHope, in 3.8% of the champion's games
Mikael's BlessingKael, in 5.4% of the champion's games
Guardian AngelShanks, in 6.3% of the champion's games
Grasp of the UndyingFlandre, in 7.1% of the champion's games
Mikael's BlessingMISSING, in 7.7% of the champion's games
FlandreMaokai
AleJax
TarzanLillia
XunLee Sin
ShanksYone
ScoutAhri
HopeJhin
PeyzEzreal
KaelPoppy
MISSINGBraum
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Anyone's Legend
VictoryRed side
JD Gaming
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/2/12 | 3/1/13 | 5/2/9 | 9/1/7 | 2/2/11 | 2/2/2 | 2/6/3 | 2/4/3 | 2/2/1 | 0/6/5 |
| Kill participation | 65% | 80% | 70% | 80% | 65% | 50% | 62.5% | 62.5% | 37.5% | 62.5% |
| CS | 235 | 275 | 340 | 347 | 40 | 294 | 221 | 316 | 380 | 38 |
| CS per minute | 6.3 | 7.4 | 9.1 | 9.3 | 1.1 | 7.9 | 5.9 | 8.5 | 10.2 | 1.0 |
| Gold | 12,846 | 14,873 | 17,038 | 17,383 | 9,718 | 14,723 | 12,058 | 13,676 | 15,207 | 8,542 |
| Gold share | 17.9% | 20.7% | 23.7% | 24.2% | 13.5% | 22.9% | 18.8% | 21.3% | 23.7% | 13.3% |
| Earned gold per minute | 215 | 270 | 328 | 337 | 131 | 266 | 194 | 238 | 279 | 100 |
| Damage to champions | 19,104 | 32,362 | 25,272 | 26,521 | 7,546 | 17,958 | 11,318 | 29,033 | 39,898 | 5,642 |
| Damage share | 17.2% | 29.2% | 22.8% | 23.9% | 6.8% | 17.3% | 10.9% | 28% | 38.4% | 5.4% |
| Damage per minute | 513 | 869 | 679 | 712 | 203 | 482 | 304 | 780 | 1,072 | 152 |
| Damage taken per minute | 1,075 | 1,399 | 942 | 484 | 496 | 1,007 | 1,155 | 558 | 530 | 773 |
| Vision score | 35 | 58 | 33 | 40 | 156 | 47 | 68 | 47 | 44 | 148 |
| Wards placed | 10 | 13 | 8 | 17 | 82 | 19 | 27 | 7 | 13 | 84 |
| Wards killed | 8 | 9 | 8 | 10 | 18 | 7 | 12 | 12 | 14 | 12 |
| Control wards | 4 | 11 | 3 | 5 | 32 | 5 | 15 | 7 | 3 | 23 |
| Gold spent | 11,000 | 13,820 | 15,974 | 14,635 | 9,530 | 14,147 | 10,744 | 13,464 | 14,477 | 8,220 |
| Own jungle monsters | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 11769-11769_game_3
Methodology →