LPL · Patch 16.10 · Split 2
PlayoffsMay 31, 2026, 09:26 AM · 24.3 minScouting line
JD Gaming won: +13.5k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
ZUIAN
2/2/1
Xiaoxu
3/0/8
Tian
0/6/2
JunJia
2/1/12
Creme
0/4/2
HongQ
6/1/9
JackeyLove
1/5/2
GALA
7/0/8
fengyue
0/1/1
Vampire
0/1/16
Draft
Top Esports
Blue side
AmbessaZUIAN
Lee SinTian
RyzeCreme
LucianJackeyLove
Miliofengyue
JD Gaming
Red sideFirst pick
RumbleXiaoxu
ViJunJia
AhriHongQ
XayahGALA
RakanVampire
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 3
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 1
- Towers
- 7
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
First dragon
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Top Esports leads; below, JD Gaming.
Biggest lead: Top Esports +0, JD Gaming +13,537. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (24 min) | JD Gaming +13,537 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
No off-meta choices in this game: everyone followed the season's most common builds.
ZUIANAmbessa
XiaoxuRumble
TianLee Sin
JunJiaVi
CremeRyze
HongQAhri
JackeyLoveLucian
GALAXayah
fengyueMilio
VampireRakan
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Top Esports
Defeat| Role | Player | KDA | CS |
|---|---|---|---|
| 2 / 2 / 1(1.5) | 205 8.4/m | ||
| 0 / 6 / 2(0.33) | 152 6.3/m | ||
| 0 / 4 / 2(0.5) | 242 10.0/m | ||
| 1 / 5 / 2(0.6) | 212 8.7/m | ||
| 0 / 1 / 1(1) | 33 1.4/m |
Red side
JD Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 2/2/1 | 0/6/2 | 0/4/2 | 1/5/2 | 0/1/1 | 3/0/8 | 2/1/12 | 6/1/9 | 7/0/8 | 0/1/16 |
| Kill participation | 100% | 66.7% | 66.7% | 100% | 33.3% | 61.1% | 77.8% | 83.3% | 83.3% | 88.9% |
| CS | 205 | 152 | 242 | 212 | 33 | 221 | 178 | 230 | 269 | 35 |
| CS per minute | 8.4 | 6.3 | 10.0 | 8.7 | 1.4 | 9.1 | 7.3 | 9.5 | 11.1 | 1.4 |
| Gold | 9,015 | 7,489 | 8,735 | 8,855 | 5,694 | 9,781 | 10,501 | 11,442 | 14,734 | 6,867 |
| Gold share | 22.7% | 18.8% | 22% | 22.3% | 14.3% | 18.3% | 19.7% | 21.5% | 27.6% | 12.9% |
| Earned gold per minute | 238 | 175 | 226 | 231 | 101 | 269 | 299 | 338 | 473 | 149 |
| Damage to champions | 8,604 | 4,397 | 15,695 | 15,399 | 3,819 | 13,851 | 10,909 | 17,694 | 17,839 | 2,969 |
| Damage share | 18% | 9.2% | 32.8% | 32.1% | 8% | 21.9% | 17.2% | 28% | 28.2% | 4.7% |
| Damage per minute | 355 | 181 | 647 | 635 | 157 | 571 | 450 | 729 | 735 | 122 |
| Damage taken per minute | 588 | 869 | 864 | 565 | 284 | 455 | 751 | 626 | 377 | 470 |
| Vision score | 21 | 39 | 35 | 34 | 101 | 38 | 42 | 59 | 33 | 124 |
| Wards placed | 11 | 12 | 11 | 7 | 55 | 15 | 12 | 10 | 13 | 52 |
| Wards killed | 0 | 8 | 5 | 8 | 12 | 3 | 6 | 15 | 5 | 18 |
| Control wards | 1 | 6 | 2 | 3 | 16 | 6 | 8 | 8 | 6 | 15 |
| Gold spent | 8,605 | 7,410 | 8,715 | 8,705 | 5,325 | 8,155 | 9,230 | 11,404 | 12,835 | 6,671 |
| Own jungle monsters | 0 | 109 | 0 | 0 | 0 | 0 | 102 | 0 | 8 | 0 |
| Enemy jungle monsters | 0 | 9 | 0 | 0 | 0 | 0 | 15 | 0 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 13287-13287_game_1
Methodology →