LPL · Patch 7.05 · Spring
Mar 23, 2017, 11:10 AM · 29.8 min · Game 3Scouting line
Vici Gaming closed it: +11.2k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Duke
0/2/1
Loong
3/0/8
Kid
0/2/1
Bengi
4/0/4
Rookie
1/3/0
Easyhoon
3/1/2
Marge
0/2/1
Endless
2/0/7
Baolan
0/3/1
Hetong
0/0/11
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Duke
Nautilus · 0/2/1
410
Better in 4 x 10 of 14
Loong
Shen · 3/0/8![]()
- 0
- Kills
- 3
- 2
- Deaths
- 0
- 1
- Assists
- 8
- 0.5
- KDA
- 11.0
- 100%
- Kill participation
- 92%
- 283
- CS
- 281
- 9.5
- CS per minute
- 9.4
- 10,095
- Gold
- 13,355
- 23%
- Gold share
- 24%
- 6,484
- Damage to champions
- 11,307
- 218
- Damage per minute
- 380
- 15%
- Damage share
- 22%
- 452
- Damage taken per minute
- 574
- 13
- Wards placed
- 15
- 5
- Wards killed
- 2
Draft
Invictus Gaming
Blue sideFirst pick
NautilusDuke
Lee SinKid
SyndraRookie
CaitlynMarge
NamiBaolan
Vici Gaming
Red side
ShenLoong
EliseBengi
VladimirEasyhoon
AsheEndless
KarmaHetong
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 2
- Towers
- 9
- 0
- Plates
- 0
- 0
- Inhibitors
- 0
First blood
First tower
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Invictus Gaming leads; below, Vici Gaming.
Biggest lead: Invictus Gaming +0, Vici Gaming +11,189. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (30 min) | Vici Gaming +11,189 |
Blue side
Invictus Gaming
DefeatRed side
Vici Gaming
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/2/1 | 0/2/1 | 1/3/0 | 0/2/1 | 0/3/1 | 3/0/8 | 4/0/4 | 3/1/2 | 2/0/7 | 0/0/11 |
| Kill participation | 100% | 100% | 100% | 100% | 100% | 91.7% | 66.7% | 41.7% | 75% | 91.7% |
| CS | 283 | 108 | 286 | 235 | 12 | 281 | 110 | 251 | 230 | 14 |
| CS per minute | 9.5 | 3.6 | 9.6 | 7.9 | 0.4 | 9.4 | 3.7 | 8.4 | 7.7 | 0.5 |
| Gold | 10,095 | 7,728 | 10,659 | 10,047 | 6,209 | 13,355 | 10,810 | 11,830 | 11,647 | 8,285 |
| Gold share | 22.6% | 17.3% | 23.8% | 22.5% | 13.9% | 23.9% | 19.3% | 21.2% | 20.8% | 14.8% |
| Earned gold per minute | 208 | 129 | 227 | 207 | 78 | 318 | 232 | 267 | 261 | 147 |
| Damage to champions | 6,484 | 4,022 | 16,647 | 10,537 | 4,325 | 11,307 | 9,877 | 12,635 | 12,482 | 5,319 |
| Damage share | 15.4% | 9.6% | 39.6% | 25.1% | 10.3% | 21.9% | 19.1% | 24.5% | 24.2% | 10.3% |
| Damage per minute | 218 | 135 | 560 | 354 | 145 | 380 | 332 | 425 | 420 | 179 |
| Damage taken per minute | 452 | 775 | 461 | 420 | 311 | 574 | 605 | 730 | 182 | 283 |
| Wards placed | 13 | 18 | 10 | 11 | 30 | 15 | 22 | 18 | 12 | 31 |
| Wards killed | 5 | 6 | 4 | 6 | 12 | 2 | 8 | 4 | 5 | 8 |
| Control wards | 0 | 4 | 3 | 0 | 10 | 2 | 6 | 5 | 1 | 9 |
| Own jungle monsters | 4 | 66 | 6 | 7 | 0 | 4 | 63 | 1 | 1 | 0 |
| Enemy jungle monsters | 21 | 30 | 4 | 7 | 0 | 16 | 31 | 20 | 0 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 1563-1916
Methodology →