LPL · Patch 11.15 · Summer
PlayoffsAug 29, 2021, 09:25 AM · 36.7 min13Kills7
67.2kGold59.2k
83,799Damage52,370
Scouting line
EDward Gaming won: +8.1k team gold, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Flandre
4/1/3
Breathe
3/3/1
—
—
—
—
—
—
Jiejie
2/2/4
beishang
2/2/3
—
—
—
—
—
—
Scout
4/1/6
Shanks
1/4/3
—
—
—
—
—
—
Viper
2/1/3
Elk
1/2/2
—
—
—
—
—
—
Meiko
1/2/6
MISSING
0/2/2
—
—
—
—
—
—
Draft
EDward Gaming
Blue sideFirst pick
JayceFlandre
OlafJiejie
LeBlancScout
VarusViper
BraumMeiko
Bans




Team WE
Red side
LucianBreathe
Viegobeishang
SyndraShanks
ApheliosElk
ThreshMISSING
Bans




Objectives
Team WE
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 1
- Barons
- 0
- 10
- Towers
- 4
- 0
- Plates
- 0
- 2
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line EDward Gaming leads; below, Team WE.
Biggest lead: EDward Gaming +8,064, Team WE +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (37 min) | EDward Gaming +8,064 |
Blue side
EDward Gaming
VictoryRed side
Team WE
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/1/3 | 2/2/4 | 4/1/6 | 2/1/3 | 1/2/6 | 3/3/1 | 2/2/3 | 1/4/3 | 1/2/2 | 0/2/2 |
| Kill participation | 53.8% | 46.2% | 76.9% | 38.5% | 53.8% | 57.1% | 71.4% | 57.1% | 42.9% | 28.6% |
| CS | 332 | 193 | 324 | 317 | 44 | 341 | 188 | 277 | 377 | 35 |
| CS per minute | 9.1 | 5.3 | 8.8 | 8.6 | 1.2 | 9.3 | 5.1 | 7.6 | 10.3 | 1.0 |
| Gold | 16,154 | 12,113 | 15,959 | 14,341 | 8,682 | 14,639 | 10,732 | 11,988 | 14,619 | 7,207 |
| Gold share | 24% | 18% | 23.7% | 21.3% | 12.9% | 24.7% | 18.1% | 20.3% | 24.7% | 12.2% |
| Earned gold per minute | 311 | 201 | 306 | 261 | 107 | 269 | 163 | 197 | 269 | 67 |
| Damage to champions | 25,259 | 7,281 | 20,913 | 25,997 | 4,349 | 12,276 | 5,534 | 13,702 | 18,744 | 2,114 |
| Damage share | 30.1% | 8.7% | 25% | 31% | 5.2% | 23.4% | 10.6% | 26.2% | 35.8% | 4% |
| Damage per minute | 689 | 199 | 571 | 709 | 119 | 335 | 151 | 374 | 511 | 58 |
| Damage taken per minute | 328 | 808 | 439 | 274 | 427 | 423 | 952 | 544 | 573 | 466 |
| Vision score | 44 | 67 | 92 | 49 | 109 | 43 | 52 | 48 | 64 | 94 |
| Wards placed | 14 | 12 | 38 | 22 | 64 | 19 | 10 | 20 | 17 | 68 |
| Wards killed | 11 | 19 | 23 | 13 | 20 | 14 | 27 | 10 | 21 | 12 |
| Control wards | 3 | 11 | 7 | 9 | 22 | 6 | 10 | 7 | 10 | 16 |
| Gold spent | 15,184 | 11,665 | 14,334 | 13,714 | 8,250 | 14,534 | 9,944 | 11,799 | 13,109 | 6,775 |
| Own jungle monsters | 10 | 105 | 34 | 11 | 0 | 21 | 109 | 11 | 21 | 0 |
| Enemy jungle monsters | 16 | 8 | 19 | 0 | 0 | 9 | 0 | 0 | 5 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8105-11261
Methodology →