LPL · Patch 11.15 · Summer
PlayoffsAug 29, 2021, 10:25 AM · 34.6 min · Game 212Kills8
60.5kGold60.9k
76,719Damage52,773
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Blue Red
Flandre
6/1/2
Breathe
3/2/0
—
—
—
—
—
—
Jiejie
1/2/8
beishang
2/3/3
—
—
—
—
—
—
Scout
1/0/4
Shanks
0/4/4
—
—
—
—
—
—
Viper
2/2/8
Elk
3/1/3
—
—
—
—
—
—
Meiko
2/3/5
MISSING
0/2/7
—
—
—
—
—
—
Draft
EDward Gaming
Blue sideFirst pick
JayceFlandre
Lee SinJiejie
SyndraScout
EzrealViper
AlistarMeiko
Bans




Team WE
Red side
WukongBreathe
Olafbeishang
AzirShanks
AsheElk
BraumMISSING
Bans




Objectives
Team WE
- 0
- Gold at 15
- -0
- 2
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 7
- Towers
- 6
- 0
- Plates
- 0
- 1
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line EDward Gaming leads; below, Team WE.
Biggest lead: EDward Gaming +0, Team WE +396. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (35 min) | Team WE +396 |
Blue side
EDward Gaming
VictoryRed side
Team WE
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 6/1/2 | 1/2/8 | 1/0/4 | 2/2/8 | 2/3/5 | 3/2/0 | 2/3/3 | 0/4/4 | 3/1/3 | 0/2/7 |
| Kill participation | 66.7% | 75% | 41.7% | 83.3% | 58.3% | 37.5% | 62.5% | 50% | 75% | 87.5% |
| CS | 332 | 185 | 303 | 298 | 32 | 291 | 193 | 274 | 326 | 33 |
| CS per minute | 9.6 | 5.3 | 8.7 | 8.6 | 0.9 | 8.4 | 5.6 | 7.9 | 9.4 | 1.0 |
| Gold | 16,170 | 10,260 | 12,421 | 13,825 | 7,852 | 13,570 | 11,385 | 12,650 | 15,218 | 8,101 |
| Gold share | 26.7% | 17% | 20.5% | 22.8% | 13% | 22.3% | 18.7% | 20.8% | 25% | 13.3% |
| Earned gold per minute | 337 | 166 | 228 | 269 | 96 | 261 | 198 | 235 | 309 | 104 |
| Damage to champions | 26,872 | 7,492 | 15,005 | 24,934 | 2,416 | 9,630 | 11,704 | 12,705 | 13,273 | 5,461 |
| Damage share | 35% | 9.8% | 19.6% | 32.5% | 3.1% | 18.2% | 22.2% | 24.1% | 25.2% | 10.3% |
| Damage per minute | 776 | 216 | 433 | 720 | 70 | 278 | 338 | 367 | 383 | 158 |
| Damage taken per minute | 369 | 833 | 232 | 360 | 483 | 643 | 853 | 501 | 476 | 607 |
| Vision score | 43 | 63 | 40 | 49 | 102 | 35 | 63 | 43 | 64 | 97 |
| Wards placed | 19 | 21 | 7 | 17 | 60 | 15 | 13 | 17 | 17 | 54 |
| Wards killed | 8 | 19 | 11 | 10 | 15 | 5 | 23 | 8 | 13 | 10 |
| Control wards | 9 | 12 | 4 | 7 | 21 | 11 | 13 | 5 | 9 | 12 |
| Gold spent | 15,314 | 9,990 | 11,580 | 11,960 | 6,690 | 12,424 | 11,340 | 12,225 | 14,979 | 7,744 |
| Own jungle monsters | 16 | 83 | 39 | 18 | 0 | 2 | 90 | 16 | 21 | 0 |
| Enemy jungle monsters | 22 | 15 | 0 | 1 | 0 | 0 | 22 | 0 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 8105-11264
Methodology →