LDL · Patch 12.14 · Summer
PlayoffsAug 16, 2022, 07:02 AM · 22.7 min · Game 2Scouting line
Joy Dream won: +11.8k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Aspire
1/3/2
hulatang
6/2/5
Beggar
2/3/2
Maggie
3/0/9
10ng
0/3/3
Insulator
3/1/11
JiaQi
2/2/2
1xn
5/0/7
Niket
0/7/3
Bafang
1/2/11
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Aspire
Renekton · 1/3/2
411
Better in 4 x 11 of 15
hulatang
Gangplank · 6/2/5![]()
- 1
- Kills
- 6
- 3
- Deaths
- 2
- 2
- Assists
- 5
- 1.0
- KDA
- 5.5
- 60%
- Kill participation
- 61%
- 230
- CS
- 201
- 10.1
- CS per minute
- 8.8
- 9,821
- Gold
- 12,163
- 25%
- Gold share
- 24%
- 8,526
- Damage to champions
- 19,146
- 375
- Damage per minute
- 842
- 23%
- Damage share
- 31%
- 892
- Damage taken per minute
- 691
- 11
- Vision score
- 17
- 4
- Wards placed
- 10
- 2
- Wards killed
- 1
Draft
Top Esports Challenger
Blue side
RenektonAspire
TrundleBeggar
Azir10ng
ZeriJiaQi
RakanNiket
Joy Dream
Red side
Gangplankhulatang
ViegoMaggie
AhriInsulator
Jinx1xn
NautilusBafang
Objectives
- 0
- Gold at 15
- -0
- 1
- Dragons
- 2
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 3
- Towers
- 10
- 0
- Plates
- 0
- 0
- Inhibitors
- 2
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Top Esports Challenger leads; below, Joy Dream.
Biggest lead: Top Esports Challenger +0, Joy Dream +11,803. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (23 min) | Joy Dream +11,803 |
Blue side
Top Esports Challenger
DefeatRed side
Joy Dream
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/3/2 | 2/3/2 | 0/3/3 | 2/2/2 | 0/7/3 | 6/2/5 | 3/0/9 | 3/1/11 | 5/0/7 | 1/2/11 |
| Kill participation | 60% | 80% | 60% | 80% | 60% | 61.1% | 66.7% | 77.8% | 66.7% | 66.7% |
| CS | 230 | 106 | 212 | 193 | 22 | 201 | 130 | 228 | 233 | 31 |
| CS per minute | 10.1 | 4.7 | 9.3 | 8.5 | 1.0 | 8.8 | 5.7 | 10.0 | 10.2 | 1.4 |
| Gold | 9,821 | 7,204 | 8,289 | 9,033 | 4,855 | 12,163 | 9,010 | 11,058 | 12,181 | 6,593 |
| Gold share | 25.1% | 18.4% | 21.1% | 23% | 12.4% | 23.8% | 17.7% | 21.7% | 23.9% | 12.9% |
| Earned gold per minute | 297 | 182 | 230 | 263 | 79 | 401 | 262 | 352 | 401 | 155 |
| Damage to champions | 8,526 | 5,557 | 9,032 | 12,616 | 1,817 | 19,146 | 8,538 | 10,690 | 19,101 | 4,496 |
| Damage share | 22.7% | 14.8% | 24.1% | 33.6% | 4.8% | 30.9% | 13.8% | 17.3% | 30.8% | 7.3% |
| Damage per minute | 375 | 244 | 397 | 555 | 80 | 842 | 376 | 470 | 840 | 198 |
| Damage taken per minute | 892 | 956 | 580 | 497 | 523 | 691 | 823 | 486 | 273 | 420 |
| Vision score | 11 | 19 | 18 | 22 | 40 | 17 | 33 | 24 | 27 | 60 |
| Wards placed | 4 | 5 | 9 | 6 | 29 | 10 | 6 | 7 | 10 | 29 |
| Wards killed | 2 | 3 | 5 | 9 | 3 | 1 | 6 | 5 | 7 | 9 |
| Control wards | 0 | 5 | 4 | 1 | 12 | 5 | 4 | 5 | 4 | 11 |
| Gold spent | 9,260 | 6,415 | 7,940 | 8,805 | 4,270 | 10,857 | 7,950 | 9,615 | 10,025 | 5,515 |
| Own jungle monsters | 1 | 72 | 12 | 9 | 0 | 11 | 62 | 8 | 1 | 0 |
| Enemy jungle monsters | 0 | 4 | 0 | 0 | 0 | 0 | 14 | 1 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9369-9369_game_2
Methodology →