ASCI · Patch 12.16
Sep 16, 2022, 11:09 AM · 33.2 min · Game 2Scouting line
Team Flash closed it: +9.8k team gold.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Yoshino
8/3/10
Kartis
2/2/3
Phuc1
5/3/15
Haoye
2/6/3
Jane
7/1/10
Qing
3/5/4
Puddin
5/1/15
Xingye
4/4/4
Soraaa
0/3/19
Lele
0/8/4
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Yoshino
Aatrox · 8/3/10
114
Better in 11 x 4 of 15
Kartis
Gnar · 2/2/3![]()
- 8
- Kills
- 2
- 3
- Deaths
- 2
- 10
- Assists
- 3
- 6.0
- KDA
- 2.5
- 72%
- Kill participation
- 46%
- 261
- CS
- 273
- 7.9
- CS per minute
- 8.2
- 15,406
- Gold
- 14,335
- 22%
- Gold share
- 24%
- 20,665
- Damage to champions
- 11,635
- 622
- Damage per minute
- 350
- 28%
- Damage share
- 19%
- 800
- Damage taken per minute
- 503
- 36
- Vision score
- 29
- 13
- Wards placed
- 8
- 9
- Wards killed
- 7
Draft
Team Flash
Blue sideFirst pick
AatroxYoshino
WukongPhuc1
RyzeJane
ZeriPuddin
LuluSoraaa
FunPlus Phoenix Blaze
Red side
GnarKartis
ViHaoye
AhriQing
SivirXingye
NautilusLele
Objectives
- 0
- Gold at 15
- -0
- 4
- Dragons
- 0
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 2
- Barons
- 0
- 11
- Towers
- 4
- 0
- Plates
- 0
- 3
- Inhibitors
- 0
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team Flash leads; below, FunPlus Phoenix Blaze.
Biggest lead: Team Flash +9,848, FunPlus Phoenix Blaze +0. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (33 min) | Team Flash +9,848 |
Blue side
Team Flash
VictoryRed side
FunPlus Phoenix Blaze
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 8/3/10 | 5/3/15 | 7/1/10 | 5/1/15 | 0/3/19 | 2/2/3 | 2/6/3 | 3/5/4 | 4/4/4 | 0/8/4 |
| Kill participation | 72% | 80% | 68% | 80% | 76% | 45.5% | 45.5% | 63.6% | 72.7% | 36.4% |
| CS | 261 | 156 | 302 | 323 | 35 | 273 | 167 | 268 | 356 | 33 |
| CS per minute | 7.9 | 4.7 | 9.1 | 9.7 | 1.1 | 8.2 | 5.0 | 8.1 | 10.7 | 1.0 |
| Gold | 15,406 | 12,181 | 15,528 | 16,841 | 8,789 | 14,335 | 10,200 | 12,640 | 15,071 | 6,651 |
| Gold share | 22.4% | 17.7% | 22.6% | 24.5% | 12.8% | 24.3% | 17.3% | 21.5% | 25.6% | 11.3% |
| Earned gold per minute | 333 | 236 | 337 | 376 | 134 | 301 | 176 | 250 | 323 | 69 |
| Damage to champions | 20,665 | 12,790 | 14,114 | 23,187 | 2,946 | 11,635 | 9,518 | 12,207 | 24,113 | 2,883 |
| Damage share | 28% | 17.4% | 19.2% | 31.5% | 4% | 19.3% | 15.8% | 20.2% | 40% | 4.8% |
| Damage per minute | 622 | 385 | 425 | 698 | 89 | 350 | 286 | 367 | 726 | 87 |
| Damage taken per minute | 800 | 1,000 | 423 | 446 | 371 | 503 | 783 | 500 | 444 | 494 |
| Vision score | 36 | 63 | 31 | 82 | 82 | 29 | 57 | 56 | 23 | 69 |
| Wards placed | 13 | 21 | 17 | 17 | 47 | 8 | 15 | 27 | 10 | 54 |
| Wards killed | 9 | 21 | 2 | 28 | 7 | 7 | 16 | 13 | 9 | 7 |
| Control wards | 6 | 20 | 9 | 7 | 15 | 4 | 15 | 7 | 2 | 13 |
| Gold spent | 13,509 | 11,339 | 13,759 | 15,524 | 8,265 | 13,442 | 9,764 | 12,184 | 13,190 | 6,035 |
| Own jungle monsters | 8 | 48 | 18 | 34 | 0 | 12 | 89 | 0 | 32 | 0 |
| Enemy jungle monsters | 4 | 15 | 0 | 4 | 0 | 2 | 24 | 0 | 4 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9449-9449_game_2
Methodology →