ASCI · Patch 12.16
Sep 16, 2022, 12:58 PM · 27.6 min · Game 4Scouting line
FunPlus Phoenix Blaze won: +12.5k team gold, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Yoshino
0/3/1
Kartis
3/0/3
Phuc1
0/4/1
Haoye
0/2/6
Jane
0/2/3
Qing
7/0/0
Puddin
3/1/0
Xingye
3/0/7
Soraaa
0/3/2
Lele
0/1/11
Player duel
Both players of the lane side by side in this game. The strong bar marks who did better.
Yoshino
Camille · 0/3/1
213
Better in 2 x 13 of 15
Kartis
Jax · 3/0/3![]()
- 0
- Kills
- 3
- 3
- Deaths
- 0
- 1
- Assists
- 3
- 0.3
- KDA
- 6.0
- 33%
- Kill participation
- 46%
- 225
- CS
- 246
- 8.2
- CS per minute
- 8.9
- 8,745
- Gold
- 11,304
- 21.4%
- Gold share
- 21.2%
- 8,916
- Damage to champions
- 13,162
- 323
- Damage per minute
- 477
- 28%
- Damage share
- 26%
- 733
- Damage taken per minute
- 436
- 21
- Vision score
- 27
- 11
- Wards placed
- 12
- 3
- Wards killed
- 4
Draft
Team Flash
Blue sideFirst pick
CamilleYoshino
SejuaniPhuc1
AhriJane
ZeriPuddin
LuluSoraaa
FunPlus Phoenix Blaze
Red side
JaxKartis
PoppyHaoye
ZoeQing
SivirXingye
KarmaLele
Objectives
- 0
- Gold at 15
- -0
- 0
- Dragons
- 3
- 0
- Void grubs
- 0
- 0
- Heralds
- 0
- 0
- Barons
- 1
- 1
- Towers
- 8
- 0
- Plates
- 0
- 0
- Inhibitors
- 1
First blood
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Team Flash leads; below, FunPlus Phoenix Blaze.
Biggest lead: Team Flash +0, FunPlus Phoenix Blaze +12,495. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | 0 |
| 15 min | 0 |
| End (28 min) | FunPlus Phoenix Blaze +12,495 |
Blue side
Team Flash
DefeatRed side
FunPlus Phoenix Blaze
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 0/3/1 | 0/4/1 | 0/2/3 | 3/1/0 | 0/3/2 | 3/0/3 | 0/2/6 | 7/0/0 | 3/0/7 | 0/1/11 |
| Kill participation | 33.3% | 33.3% | 100% | 100% | 66.7% | 46.2% | 46.2% | 53.8% | 76.9% | 84.6% |
| CS | 225 | 105 | 199 | 297 | 27 | 246 | 152 | 203 | 290 | 17 |
| CS per minute | 8.2 | 3.8 | 7.2 | 10.8 | 1.0 | 8.9 | 5.5 | 7.4 | 10.5 | 0.6 |
| Gold | 8,745 | 6,554 | 8,508 | 11,732 | 5,363 | 11,304 | 9,233 | 11,113 | 14,423 | 7,324 |
| Gold share | 21.4% | 16% | 20.8% | 28.7% | 13.1% | 21.2% | 17.3% | 20.8% | 27% | 13.7% |
| Earned gold per minute | 185 | 105 | 176 | 293 | 62 | 277 | 202 | 270 | 390 | 133 |
| Damage to champions | 8,916 | 4,015 | 7,426 | 9,798 | 1,920 | 13,162 | 5,225 | 12,540 | 14,866 | 5,258 |
| Damage share | 27.8% | 12.5% | 23.2% | 30.5% | 6% | 25.8% | 10.2% | 24.6% | 29.1% | 10.3% |
| Damage per minute | 323 | 146 | 269 | 355 | 70 | 477 | 189 | 455 | 539 | 191 |
| Damage taken per minute | 733 | 686 | 402 | 315 | 265 | 436 | 683 | 337 | 263 | 201 |
| Vision score | 21 | 32 | 27 | 35 | 51 | 27 | 46 | 27 | 29 | 73 |
| Wards placed | 11 | 20 | 8 | 12 | 33 | 12 | 10 | 12 | 10 | 36 |
| Wards killed | 3 | 6 | 5 | 14 | 5 | 4 | 11 | 5 | 9 | 14 |
| Control wards | 5 | 20 | 5 | 4 | 10 | 4 | 10 | 10 | 6 | 9 |
| Gold spent | 8,245 | 6,400 | 8,425 | 11,595 | 4,820 | 9,970 | 9,040 | 9,350 | 12,964 | 6,375 |
| Own jungle monsters | 3 | 68 | 0 | 36 | 0 | 8 | 59 | 4 | 32 | 0 |
| Enemy jungle monsters | 0 | 0 | 0 | 0 | 0 | 6 | 23 | 4 | 5 | 0 |
| Multikills | — | — | — | — | — | — | — | — | — | — |
Game ID 9449-9449_game_4
Methodology →