LJL · Patch 16.10 · Spring
PlayoffsMay 22, 2026, 08:58 AM · 37.9 min · Game 2Scouting line
DetonatioN FocusMe Academy won: +4.4k team gold, Top and Support won lane at 15, went late.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Gecko
4/5/6
Potential
8/3/7
Kangkuk
10/3/7
Grit
1/3/12
Razer
3/2/16
Ravvy
4/8/4
Fluid
4/4/9
Damocles
7/5/11
chico
0/8/11
Kurahuto
2/2/11
Draft
RAYN Clocks
Blue sideFirst pick
JaxGecko
NaafiriKangkuk
OriannaRazer
VarusFluid
Alistarchico
DetonatioN FocusMe Academy
Red side
RenektonPotential
SkarnerGrit
YoneRavvy
EzrealDamocles
KarmaKurahuto
Objectives
- -609
- Gold at 15
- +609
- 1
- Dragons
- 5
- 0
- Void grubs
- 3
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 0
- Elder dragons
- 1
- 4
- Towers
- 9
- 28
- Plates
- 40
- 0
- Inhibitors
- 1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line RAYN Clocks leads; below, DetonatioN FocusMe Academy.
Biggest lead: RAYN Clocks +1,139, DetonatioN FocusMe Academy +4,442. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | DetonatioN FocusMe Academy +1,860 |
| 15 min | DetonatioN FocusMe Academy +609 |
| 20 min | RAYN Clocks +1,139 |
| 25 min | RAYN Clocks +570 |
| End (38 min) | DetonatioN FocusMe Academy +4,442 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Runaan's HurricaneFluid, in 0.1% of the champion's games
Thornmailchico, in 0.4% of the champion's games
Hextech GunbladeDamocles, in 0.4% of the champion's games
Zhonya's HourglassDamocles, in 1% of the champion's games
Frozen HeartGecko, in 1.9% of the champion's games
Stormraider's SurgeRazer, in 3.1% of the champion's games
Zeke's ConvergenceGrit, in 3.8% of the champion's games
Plated Steelcapschico, in 9.4% of the champion's games
GeckoJax
PotentialRenekton
KangkukNaafiri
GritSkarner
RazerOrianna
RavvyYone
FluidVarus
DamoclesEzreal
chicoAlistar
KurahutoKarma
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
RAYN Clocks
DefeatRed side
DetonatioN FocusMe Academy
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 4/5/6 | 10/3/7 | 3/2/16 | 4/4/9 | 0/8/11 | 8/3/7 | 1/3/12 | 4/8/4 | 7/5/11 | 2/2/11 |
| Kill participation | 47.6% | 81% | 90.5% | 61.9% | 52.4% | 68.2% | 59.1% | 36.4% | 81.8% | 59.1% |
| CS | 258 | 299 | 310 | 286 | 35 | 320 | 195 | 301 | 381 | 46 |
| CS per minute | 6.8 | 7.9 | 8.2 | 7.5 | 0.9 | 8.4 | 5.1 | 7.9 | 10.0 | 1.2 |
| Gold | 14,117 | 17,244 | 14,578 | 16,502 | 8,742 | 16,239 | 12,080 | 15,366 | 21,112 | 10,828 |
| Gold share | 19.8% | 24.2% | 20.5% | 23.2% | 12.3% | 21.5% | 16% | 20.3% | 27.9% | 14.3% |
| Earned gold per minute | 243 | 325 | 255 | 306 | 101 | 299 | 189 | 276 | 427 | 156 |
| Damage to champions | 28,388 | 26,526 | 34,111 | 28,954 | 3,757 | 31,474 | 13,246 | 27,875 | 36,923 | 10,524 |
| Damage share | 23.3% | 21.8% | 28% | 23.8% | 3.1% | 26.2% | 11% | 23.2% | 30.8% | 8.8% |
| Damage per minute | 749 | 700 | 900 | 764 | 99 | 830 | 349 | 735 | 974 | 278 |
| Damage taken per minute | 1,014 | 910 | 460 | 515 | 801 | 1,242 | 778 | 991 | 624 | 554 |
| Damage mitigated per minute | 1,532 | 1,111 | 352 | 384 | 1,448 | 2,098 | 1,525 | 1,009 | 432 | 336 |
| Damage to towers | 13,730 | 168 | 6,582 | 1,703 | 0 | 8,105 | 850 | 10,589 | 14,598 | 1,972 |
| Vision score | 65 | 40 | 60 | 57 | 156 | 73 | 85 | 51 | 50 | 201 |
| Wards placed | 24 | 7 | 20 | 14 | 95 | 12 | 17 | 13 | 11 | 81 |
| Wards killed | 11 | 5 | 14 | 16 | 11 | 20 | 22 | 4 | 17 | 32 |
| Control wards | 9 | 5 | 10 | 2 | 18 | 7 | 17 | 8 | 0 | 15 |
| Gold at 15 | 4,785 | 6,462 | 5,670 | 6,857 | 3,488 | 6,656 | 5,409 | 4,828 | 6,675 | 4,303 |
| Gold diff at 10 | -1,100 | -32 | +629 | -916 | -441 | +1,100 | +32 | -629 | +916 | +441 |
| Gold diff at 15 | -1,871 | +1,053 | +842 | +182 | -815 | +1,871 | -1,053 | -842 | -182 | +815 |
| XP diff at 10 | -433 | +227 | +735 | -690 | +116 | +433 | -227 | -735 | +690 | -116 |
| XP diff at 15 | -2,253 | +638 | +1,101 | +39 | +872 | +2,253 | -638 | -1,101 | -39 | -872 |
| CS diff at 10 | -23 | +5 | +23 | -22 | +7 | +23 | -5 | -23 | +22 | -7 |
| CS diff at 15 | -45 | +7 | +24 | -15 | +8 | +45 | -7 | -24 | +15 | -8 |
| Gold diff at 20 | -1,218 | +2,131 | +1,028 | +173 | -975 | +1,218 | -2,131 | -1,028 | -173 | +975 |
| XP diff at 20 | -1,182 | +2,159 | +2,042 | -89 | +509 | +1,182 | -2,159 | -2,042 | +89 | -509 |
| CS diff at 20 | -40 | +21 | +33 | -22 | +2 | +40 | -21 | -33 | +22 | -2 |
| Gold diff at 25 | -2,128 | +3,992 | +688 | -873 | -1,109 | +2,128 | -3,992 | -688 | +873 | +1,109 |
| XP diff at 25 | -1,876 | +5,124 | +1,111 | -1,032 | -411 | +1,876 | -5,124 | -1,111 | +1,032 | +411 |
| CS diff at 25 | -67 | +62 | +22 | -44 | +1 | +67 | -62 | -22 | +44 | -1 |
| Gold spent | 14,108 | 17,025 | 13,950 | 16,250 | 8,400 | 14,975 | 11,025 | 13,950 | 18,983 | 9,640 |
| Multikills | — | — | — | 1× double | — | — | — | 1× double | 2× double | — |
Game ID LOLTMNT02_407669
Methodology →