LJL · Patch 16.10 · Spring
PlayoffsMay 22, 2026, 08:08 AM · 27.2 minScouting line
RAYN Clocks won: +14.2k team gold, Jungle won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Potential
1/5/0
Gecko
2/1/9
Grit
0/6/2
Kangkuk
8/0/13
Ravvy
1/3/0
Razer
2/1/15
Damocles
1/3/4
Fluid
8/1/10
Kurahuto
2/5/2
chico
2/2/14
Draft
DetonatioN FocusMe Academy
Blue sideFirst pick
RumblePotential
Xin ZhaoGrit
AkaliRavvy
JinxDamocles
NautilusKurahuto
RAYN Clocks
Red side
K'SanteGecko
Lee SinKangkuk
GalioRazer
AsheFluid
Seraphinechico
Objectives
- -150
- Gold at 15
- +150
- 0
- Dragons
- 4
- 3
- Void grubs
- 0
- 1
- Heralds
- 0
- 0
- Barons
- 1
- 1
- Towers
- 9
- 15
- Plates
- 36
- 0
- Inhibitors
- 1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line DetonatioN FocusMe Academy leads; below, RAYN Clocks.
Biggest lead: DetonatioN FocusMe Academy +1,414, RAYN Clocks +14,156. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | DetonatioN FocusMe Academy +1,414 |
| 15 min | RAYN Clocks +150 |
| 20 min | RAYN Clocks +3,543 |
| 25 min | RAYN Clocks +9,461 |
| End (27 min) | RAYN Clocks +14,156 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
StormrazorDamocles, in 4.5% of the champion's games
Dusk and DawnGrit, in 5.7% of the champion's games
Guardian AngelFluid, in 7% of the champion's games
Last WhisperDamocles, in 9.1% of the champion's games
Mikael's BlessingKurahuto, in 9.1% of the champion's games
AftershockRazer, in 14% of the champion's games
PotentialRumble
GeckoK'Sante
GritXin Zhao
KangkukLee Sin
RavvyAkali
RazerGalio
DamoclesJinx
FluidAshe
KurahutoNautilus
chicoSeraphine
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
DetonatioN FocusMe Academy
DefeatRed side
RAYN Clocks
VictoryFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/5/0 | 0/6/2 | 1/3/0 | 1/3/4 | 2/5/2 | 2/1/9 | 8/0/13 | 2/1/15 | 8/1/10 | 2/2/14 |
| Kill participation | 20% | 40% | 20% | 100% | 80% | 50% | 95.5% | 77.3% | 81.8% | 72.7% |
| CS | 235 | 172 | 237 | 258 | 25 | 224 | 223 | 249 | 260 | 39 |
| CS per minute | 8.7 | 6.3 | 8.7 | 9.5 | 0.9 | 8.2 | 8.2 | 9.2 | 9.6 | 1.4 |
| Gold | 9,420 | 8,348 | 9,128 | 11,370 | 6,640 | 10,684 | 13,104 | 10,698 | 16,061 | 8,515 |
| Gold share | 21% | 18.6% | 20.3% | 25.3% | 14.8% | 18.1% | 22.2% | 18.1% | 27.2% | 14.4% |
| Earned gold per minute | 214 | 175 | 203 | 286 | 112 | 261 | 350 | 261 | 459 | 181 |
| Damage to champions | 20,316 | 6,792 | 9,364 | 13,485 | 4,827 | 12,640 | 23,200 | 17,595 | 19,752 | 6,279 |
| Damage share | 37.1% | 12.4% | 17.1% | 24.6% | 8.8% | 15.9% | 29.2% | 22.1% | 24.9% | 7.9% |
| Damage per minute | 748 | 250 | 345 | 496 | 178 | 465 | 854 | 648 | 727 | 231 |
| Damage taken per minute | 718 | 1,096 | 858 | 463 | 507 | 663 | 820 | 714 | 353 | 326 |
| Damage mitigated per minute | 993 | 648 | 641 | 244 | 662 | 1,715 | 1,356 | 1,255 | 248 | 218 |
| Damage to towers | 5,827 | 0 | 1,884 | 6,292 | 376 | 6,642 | 1,881 | 4,732 | 21,685 | 2,895 |
| Vision score | 24 | 42 | 27 | 16 | 103 | 30 | 47 | 37 | 29 | 111 |
| Wards placed | 8 | 7 | 11 | 9 | 49 | 8 | 19 | 11 | 9 | 43 |
| Wards killed | 3 | 9 | 4 | 3 | 14 | 3 | 6 | 9 | 6 | 17 |
| Control wards | 4 | 5 | 8 | 1 | 16 | 3 | 9 | 4 | 0 | 15 |
| Gold at 15 | 5,381 | 4,998 | 5,312 | 6,539 | 4,039 | 5,438 | 5,887 | 5,372 | 5,700 | 4,022 |
| Gold diff at 10 | +294 | -406 | +124 | +768 | +634 | -294 | +406 | -124 | -768 | -634 |
| Gold diff at 15 | -57 | -889 | -60 | +839 | +17 | +57 | +889 | +60 | -839 | -17 |
| XP diff at 10 | +245 | -438 | -265 | +234 | -13 | -245 | +438 | +265 | -234 | +13 |
| XP diff at 15 | -71 | -1,234 | +76 | +653 | -604 | +71 | +1,234 | -76 | -653 | +604 |
| CS diff at 10 | +17 | -8 | -7 | 0 | -3 | -17 | +8 | +7 | 0 | +3 |
| CS diff at 15 | +17 | -16 | +5 | +6 | -9 | -17 | +16 | -5 | -6 | +9 |
| Gold diff at 20 | +603 | -1,768 | -766 | -1,285 | -327 | -603 | +1,768 | +766 | +1,285 | +327 |
| XP diff at 20 | -55 | -1,618 | -1,076 | -230 | -1,254 | +55 | +1,618 | +1,076 | +230 | +1,254 |
| CS diff at 20 | +23 | -11 | -2 | +1 | -16 | -23 | +11 | +2 | -1 | +16 |
| Gold diff at 25 | -413 | -3,628 | -992 | -3,269 | -1,159 | +413 | +3,628 | +992 | +3,269 | +1,159 |
| XP diff at 25 | -2,844 | -4,732 | -2,429 | -1,600 | -2,233 | +2,844 | +4,732 | +2,429 | +1,600 | +2,233 |
| CS diff at 25 | +17 | -45 | -3 | +1 | -14 | -17 | +45 | +3 | -1 | +14 |
| Gold spent | 9,200 | 8,225 | 8,850 | 10,825 | 6,335 | 9,475 | 11,425 | 9,100 | 14,250 | 7,390 |
| Multikills | — | — | — | — | — | — | 1× double, 1× triple | — | 2× double, 1× triple | — |
Game ID LOLTMNT02_408583
Methodology →