NACL · Patch 16.10 · Spring
PlayoffsMay 22, 2026, 11:55 PM · 33.5 min · Game 3Scouting line
Conviction won: +17.0k team gold, Bot won lane at 15.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Sniper
3/0/7
Horder
1/4/0
Tomio
1/0/17
Music
0/4/1
Insanity
3/0/9
shochi
1/4/1
Tactical
12/0/3
Levitate
0/4/2
Bounty
0/2/17
Zyko
0/3/2
Draft
Conviction
Blue sideFirst pick
RivenSniper
Jarvan IVTomio
AuroraInsanity
YunaraTactical
LuluBounty
Supernova
Red side
JaxHorder
Xin ZhaoMusic
Twisted Fateshochi
SmolderLevitate
KarmaZyko
Objectives
- -251
- Gold at 15
- +251
- 3
- Dragons
- 2
- 0
- Void grubs
- 3
- 1
- Heralds
- 0
- 2
- Barons
- 0
- 11
- Towers
- 3
- 45
- Plates
- 19
- 2
- Inhibitors
- 0
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line Conviction leads; below, Supernova.
Biggest lead: Conviction +16,984, Supernova +771. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Supernova +771 |
| 15 min | Supernova +251 |
| 20 min | Conviction +2,289 |
| 25 min | Conviction +6,860 |
| End (34 min) | Conviction +16,984 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Mercurial ScimitarTactical, in 1.5% of the champion's games
Spellslinger's Shoesshochi, in 1.9% of the champion's games
Blackfire TorchInsanity, in 2.7% of the champion's games
SniperRiven
HorderJax
TomioJarvan IV
MusicXin Zhao
InsanityAurora
shochiTwisted Fate
TacticalYunara
LevitateSmolder
BountyLulu
ZykoKarma
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
Conviction
VictoryRed side
Supernova
DefeatFull stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 3/0/7 | 1/0/17 | 3/0/9 | 12/0/3 | 0/2/17 | 1/4/0 | 0/4/1 | 1/4/1 | 0/4/2 | 0/3/2 |
| Kill participation | 52.6% | 94.7% | 63.2% | 78.9% | 89.5% | 50% | 50% | 100% | 100% | 100% |
| CS | 301 | 237 | 275 | 372 | 39 | 295 | 223 | 240 | 358 | 39 |
| CS per minute | 9.0 | 7.1 | 8.2 | 11.1 | 1.2 | 8.8 | 6.7 | 7.2 | 10.7 | 1.2 |
| Gold | 15,043 | 13,636 | 12,940 | 20,687 | 9,373 | 11,959 | 10,238 | 11,079 | 14,011 | 7,408 |
| Gold share | 21% | 19% | 18.1% | 28.9% | 13.1% | 21.9% | 18.7% | 20.3% | 25.6% | 13.5% |
| Earned gold per minute | 318 | 276 | 255 | 486 | 149 | 226 | 175 | 200 | 287 | 90 |
| Damage to champions | 16,012 | 12,137 | 30,232 | 34,670 | 4,467 | 7,653 | 10,205 | 11,980 | 27,074 | 5,099 |
| Damage share | 16.4% | 12.4% | 31% | 35.6% | 4.6% | 12.3% | 16.5% | 19.3% | 43.7% | 8.2% |
| Damage per minute | 477 | 362 | 902 | 1,034 | 133 | 228 | 304 | 357 | 807 | 152 |
| Damage taken per minute | 579 | 893 | 396 | 643 | 285 | 810 | 924 | 738 | 598 | 462 |
| Damage mitigated per minute | 1,133 | 1,182 | 223 | 481 | 144 | 1,074 | 668 | 480 | 443 | 217 |
| Damage to towers | 9,837 | 3,759 | 7,815 | 18,090 | 2,883 | 14,682 | 0 | 3,857 | 4,827 | 182 |
| Vision score | 50 | 50 | 44 | 42 | 119 | 44 | 46 | 31 | 40 | 126 |
| Wards placed | 14 | 10 | 18 | 17 | 51 | 18 | 11 | 11 | 13 | 55 |
| Wards killed | 8 | 11 | 2 | 8 | 15 | 5 | 9 | 7 | 12 | 14 |
| Control wards | 5 | 8 | 8 | 5 | 13 | 4 | 5 | 1 | 3 | 10 |
| Gold at 15 | 5,136 | 5,219 | 5,208 | 6,790 | 3,501 | 5,059 | 5,337 | 6,124 | 6,088 | 3,497 |
| Gold diff at 10 | -152 | -35 | -705 | +186 | -65 | +152 | +35 | +705 | -186 | +65 |
| Gold diff at 15 | +77 | -118 | -916 | +702 | +4 | -77 | +118 | +916 | -702 | -4 |
| XP diff at 10 | +173 | -431 | -518 | -128 | +551 | -173 | +431 | +518 | +128 | -551 |
| XP diff at 15 | +107 | -1,009 | -673 | -381 | +715 | -107 | +1,009 | +673 | +381 | -715 |
| CS diff at 10 | 0 | -9 | 0 | +2 | -4 | 0 | +9 | 0 | -2 | +4 |
| CS diff at 15 | -13 | -19 | 0 | 0 | -1 | +13 | +19 | 0 | 0 | +1 |
| Gold diff at 20 | +124 | +121 | -607 | +2,325 | +326 | -124 | -121 | +607 | -2,325 | -326 |
| XP diff at 20 | -339 | -1,131 | -1,075 | -153 | +1,003 | +339 | +1,131 | +1,075 | +153 | -1,003 |
| CS diff at 20 | -26 | -27 | +19 | -2 | +1 | +26 | +27 | -19 | +2 | -1 |
| Gold diff at 25 | +577 | +1,008 | +238 | +4,134 | +903 | -577 | -1,008 | -238 | -4,134 | -903 |
| XP diff at 25 | +963 | +548 | +744 | +1,368 | +100 | -963 | -548 | -744 | -1,368 | -100 |
| CS diff at 25 | -30 | -13 | +32 | -4 | +4 | +30 | +13 | -32 | +4 | -4 |
| Gold spent | 13,925 | 12,450 | 11,250 | 19,225 | 8,200 | 11,833 | 9,775 | 9,975 | 13,450 | 7,040 |
| Multikills | 1× double | — | 1× double, 1× triple | 3× double, 1× triple | — | — | — | — | — | — |
Game ID LOLTMNT02_410175
Methodology →