LJL · Patch 16.10 · Spring
PlayoffsMay 28, 2026, 11:00 AM · 25.3 min · Game 2Scouting line
Rising Gaming won: +15.5k team gold, Top, Jungle and Mid won lane at 15, quick close.
Lane matchups
Gold, XP and CS at 15. Each bar grows toward the side that was ahead.
Gecko
1/5/2
YellowYoshi
5/1/5
Kangkuk
0/6/4
ankochan
7/3/12
Razer
1/5/2
Ramune
6/0/11
Fluid
3/4/1
Archer
5/1/15
chico
1/4/4
Patch
1/1/22
Draft
RAYN Clocks
Blue sideFirst pick
AatroxGecko
Lee SinKangkuk
GalioRazer
ZiggsFluid
Leonachico
Rising Gaming
Red side
GnarYellowYoshi
Pantheonankochan
LeBlancRamune
EzrealArcher
AlistarPatch
Objectives
- -6,175
- Gold at 15
- +6,175
- 0
- Dragons
- 4
- 2
- Void grubs
- 1
- 0
- Heralds
- 1
- 0
- Barons
- 1
- 1
- Towers
- 9
- 9
- Plates
- 39
- 0
- Inhibitors
- 1
First blood
First dragon
First herald
First tower
First mid tower
First to 3 towers
First baron
Gold over the game
Gold lead at 10, 15, 20 and 25 minutes and at the end. Above the line RAYN Clocks leads; below, Rising Gaming.
Biggest lead: RAYN Clocks +0, Rising Gaming +15,456. Oracle records only these marks, so the curve joins the points without what happened between them.
| 0 min | 0 |
|---|---|
| 10 min | Rising Gaming +2,167 |
| 15 min | Rising Gaming +6,175 |
| 20 min | Rising Gaming +7,864 |
| 25 min | Rising Gaming +15,156 |
| End (25 min) | Rising Gaming +15,456 |
Builds by lane
Each player's runes, spells and final items, lane against lane. Gold border: an item or rune pros used in under 10% of that champion's games in 2026.
Uncommon choices in this game
Executioner's CallingYellowYoshi, in 3.7% of the champion's games
Sterak's Gageankochan, in 7.1% of the champion's games
Crimson LucidityRamune, in 7.9% of the champion's games
AftershockRazer, in 14% of the champion's games
GeckoAatrox
YellowYoshiGnar
KangkukLee Sin
ankochanPantheon
RazerGalio
RamuneLeBlanc
FluidZiggs
ArcherEzreal
chicoLeona
PatchAlistar
Builds from the Leaguepedia scoreboard; the share counts pro games from every league in the season.
Blue side
RAYN Clocks
DefeatRed side
Rising Gaming
Victory| Role | Player | KDA | CS |
|---|---|---|---|
| 5 / 1 / 5(10) | 228 9.0/m | ||
| 7 / 3 / 12(6.33) | 170 6.7/m | ||
| 6 / 0 / 11(17) | 213 8.4/m | ||
| 5 / 1 / 15(20) | 256 10.1/m | ||
| 1 / 1 / 22(23) | 30 1.2/m |
Full stats
| Stat | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| K/D/A | 1/5/2 | 0/6/4 | 1/5/2 | 3/4/1 | 1/4/4 | 5/1/5 | 7/3/12 | 6/0/11 | 5/1/15 | 1/1/22 |
| Kill participation | 50% | 66.7% | 50% | 66.7% | 83.3% | 41.7% | 79.2% | 70.8% | 83.3% | 95.8% |
| CS | 171 | 159 | 176 | 203 | 40 | 228 | 170 | 213 | 256 | 30 |
| CS per minute | 6.8 | 6.3 | 6.9 | 8.0 | 1.6 | 9.0 | 6.7 | 8.4 | 10.1 | 1.2 |
| Gold | 8,385 | 8,003 | 8,221 | 10,023 | 6,388 | 11,889 | 11,328 | 11,780 | 13,410 | 8,069 |
| Gold share | 20.4% | 19.5% | 20% | 24.4% | 15.6% | 21.1% | 20.1% | 20.9% | 23.7% | 14.3% |
| Earned gold per minute | 198 | 183 | 191 | 262 | 119 | 336 | 314 | 332 | 396 | 185 |
| Damage to champions | 11,805 | 6,893 | 13,820 | 14,882 | 4,888 | 13,304 | 14,303 | 26,905 | 28,970 | 4,715 |
| Damage share | 22.6% | 13.2% | 26.4% | 28.5% | 9.3% | 15.1% | 16.2% | 30.5% | 32.8% | 5.3% |
| Damage per minute | 466 | 272 | 546 | 587 | 193 | 525 | 565 | 1,062 | 1,144 | 186 |
| Damage taken per minute | 1,092 | 905 | 861 | 450 | 636 | 481 | 1,189 | 605 | 515 | 606 |
| Damage mitigated per minute | 966 | 797 | 1,066 | 251 | 815 | 492 | 931 | 332 | 302 | 791 |
| Damage to towers | 1,251 | 0 | 0 | 7,362 | 0 | 14,008 | 1,631 | 9,579 | 13,268 | 727 |
| Vision score | 26 | 24 | 30 | 27 | 98 | 36 | 48 | 33 | 26 | 106 |
| Wards placed | 10 | 12 | 12 | 11 | 46 | 13 | 6 | 4 | 11 | 43 |
| Wards killed | 1 | 1 | 5 | 2 | 15 | 2 | 12 | 12 | 4 | 15 |
| Control wards | 3 | 4 | 5 | 4 | 11 | 4 | 5 | 2 | 4 | 12 |
| Gold at 15 | 4,776 | 4,938 | 4,343 | 5,143 | 3,872 | 5,276 | 6,733 | 5,356 | 7,510 | 4,372 |
| Gold diff at 10 | -204 | -400 | -341 | -1,005 | -217 | +204 | +400 | +341 | +1,005 | +217 |
| Gold diff at 15 | -500 | -1,795 | -1,013 | -2,367 | -500 | +500 | +1,795 | +1,013 | +2,367 | +500 |
| XP diff at 10 | -311 | +145 | +9 | -237 | -438 | +311 | -145 | -9 | +237 | +438 |
| XP diff at 15 | -273 | -958 | -799 | -1,575 | -362 | +273 | +958 | +799 | +1,575 | +362 |
| CS diff at 10 | -1 | +2 | -9 | -22 | +5 | +1 | -2 | +9 | +22 | -5 |
| CS diff at 15 | -7 | -11 | -27 | -39 | +12 | +7 | +11 | +27 | +39 | -12 |
| Gold diff at 20 | -1,313 | -2,310 | -1,131 | -2,413 | -697 | +1,313 | +2,310 | +1,131 | +2,413 | +697 |
| XP diff at 20 | -829 | -1,163 | -1,584 | -1,569 | +631 | +829 | +1,163 | +1,584 | +1,569 | -631 |
| CS diff at 20 | -23 | -9 | -46 | -47 | +10 | +23 | +9 | +46 | +47 | -10 |
| Gold diff at 25 | -3,454 | -3,225 | -3,508 | -3,338 | -1,631 | +3,454 | +3,225 | +3,508 | +3,338 | +1,631 |
| XP diff at 25 | -4,547 | -1,882 | -3,708 | -2,678 | -1,095 | +4,547 | +1,882 | +3,708 | +2,678 | +1,095 |
| CS diff at 25 | -57 | -11 | -37 | -53 | +10 | +57 | +11 | +37 | +53 | -10 |
| Gold spent | 8,350 | 7,700 | 8,025 | 10,050 | 6,195 | 9,133 | 9,575 | 10,000 | 11,133 | 6,470 |
| Multikills | — | — | — | — | — | 1× double, 1× triple | — | 1× double | 2× double | — |
Game ID LOLTMNT02_413763
Methodology →